08-12-2013, 11:21 PM | #21 |
Join Date: Dec 2012
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Re: [Spaceships] Combat Examples?
Yeah, I would have hoped that there would be others with some experience with the system in play, but after hearing so many perceived problems with the the way it works, I guess few have been willing to build their space combat around those rules as written.
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08-12-2013, 11:54 PM | #22 |
Join Date: Nov 2011
Location: Seattle, WA
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Re: [Spaceships] Combat Examples?
It's probably a Dell'Ortism problem here...the rules seem like they won't work, so not many people have actually tried them out to see if they work or not in actual play.
I admit that I have no idea if missile PD is gameable or not based on personal experience. I suspect that with reasonable engagements, it IS gameable. And that's fine--for unreasonably sized engagements, it's probably best to just use the Mass Combat rules.
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08-13-2013, 12:13 AM | #23 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: [Spaceships] Combat Examples?
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08-13-2013, 07:56 AM | #24 | |
Join Date: Aug 2007
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Re: [Spaceships] Combat Examples?
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I use Spaceships when I want to throw together a ship in broad strokes in a few minutes but I haven't had any occasion to use it as a combat game. That's why all my stories were from the playtests. Even though they were before the Spacships tests the ship-to-ship actions in my last two Space games were too small and much too personal (i.e. PCs against bad guys) for Spaceships.
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Fred Brackin |
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08-13-2013, 09:17 AM | #25 | |
Join Date: Jul 2008
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Re: [Spaceships] Combat Examples?
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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08-13-2013, 11:05 AM | #26 | |
Join Date: Nov 2011
Location: Seattle, WA
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Re: [Spaceships] Combat Examples?
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I guess my point is that if the "problem" is hordes of KK missiles versus PD, that's not really a big problem--PD is either 100% effective, so KK missiles rapidly disappear, or it's simply never effective enough, in which case nobody will bother with PD and something new will show up to counteract the missiles. If that doesn't happen, then you have a "he who shoots first wins setting" and maybe that's the way it should be... If you go the Honorverse route, then it really DOES just become a matter of percentages and you CAN game that out relatively painlessly.
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-apoc527 My Campaigns Currently Playing: GURPS Banestorm: The Symmetry of Darkness Inactive: Star*Drive: 2525-Hunting for Fun and Profit My THS Campaign-In the Shadows of Venus Yrth--The Legend Begins The XCOM Apocalypse |
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08-13-2013, 11:28 AM | #27 |
Join Date: Dec 2012
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Re: [Spaceships] Combat Examples?
You almost have to start with a premise - that all available weapon types are out there. Then have your own little simulated arms race, where effective one-hit-kill missiles spurs on advances in ECM and point defense to the point that the missiles aren't cost effective anymore against modern ships, but are still around on some because not every ship in the enemy fleet has been totally modernized either.
Eventually you get to a point where ships have "enough" PD to make missiles pointless, and as a munition expensive to replace, and everyone focuses on beam weapons, which leads to the development of better armor and screens. Somewhere in all that mess, you pick a point and set your game during that timeframe. And those decisions are the current reality - whether that means that "whoever shoots first wins" or "missiles are losing effeciveness" or "missiles are old technology and too easy to counteract." |
08-13-2013, 11:37 AM | #28 | |
Join Date: Nov 2011
Location: Seattle, WA
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Re: [Spaceships] Combat Examples?
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-apoc527 My Campaigns Currently Playing: GURPS Banestorm: The Symmetry of Darkness Inactive: Star*Drive: 2525-Hunting for Fun and Profit My THS Campaign-In the Shadows of Venus Yrth--The Legend Begins The XCOM Apocalypse |
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08-13-2013, 12:38 PM | #29 | |
Join Date: Jul 2008
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Re: [Spaceships] Combat Examples?
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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08-13-2013, 01:02 PM | #30 |
Join Date: Dec 2012
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Re: [Spaceships] Combat Examples?
Very true. RAW doesn't allow for such things. Sounds like it might be a good Pyramid article, to make Defensive ECM and ECCM rules a little more robust and detailed, as well as AI targeting systems and making it official to include wee little 100KJ lasers on enormous ships for dedicated PD.
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Tags |
spaceships, spaceships combat example |
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