10-21-2020, 11:10 AM | #61 | |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Stop Spending Earned Character Points
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Note that the example you quoted was from Ultraviolet, not me. |
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10-21-2020, 11:28 AM | #62 | |
Join Date: Aug 2004
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Re: Stop Spending Earned Character Points
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You might even set the exchange rate based on how far behind he is: say, 1:1 if he's within 50 points of the average point total of the PCs, 2:1 if his deficit is between 51 and 100, 3:1 if it's between 101 and 150, and so on. So a 150-point character in a campaign dominated by 400-point characters would get 5 Impulse Points for each Character Point he exchanges. |
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10-21-2020, 11:36 AM | #63 | |
Join Date: Aug 2018
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Re: Stop Spending Earned Character Points
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First we figure out how much it is if someone can ONLY learn on their job That would be worth 5 points. Obviously "can learn from everything but my job" is probably worth more (a lower discount) than this. Like I said earlier, you can take Switchable +10% Temporary Disadvantage: Cannot Learn -20% on 1 point of IQ to save a character point. Rather than being unable to learn at a job, this just means you function at -1 to IQ while learning. Also maybe an extra 1 FP lost per hour when that IQ point is switched on, based on what Chinese Elemental Powers page 10 (right col, 4th par of Activating Powers). I think that's based on P159's "Long-Term Use" rate, CEF just clarified this means "keeping a switchable ability on". CEFp17 mentions costing 1 FP per hour is a 0% feature ("isn’t applied often enough to meaningfully limit use") which I guess makes sense since you'd expect "once per 60 minutes" to be worth 1/60 the discount that "once per minute" (-5%) is worth. A -0.08% discount rounds up to -0%. There's no ability (or enhancement) with a base value high enough for this to matter. Even a +400% modifier like Cumulative, reducing it to +399% requires -0.25%, more than thrice this. That said: if this is considered a necessary built-in feature of switchable (rather than an optional one) it might be fair to allow a cheaper version of "Reduced Fatigue +20%" to buy it off. It seems reasonable for example to allow an "Hourly Reduced Fatigue +14%" by applying B115's "Takes Recharge" as a Limited Enhancement (B111) to cancel out the new hourly FP fee for Switchable. - - - Arguably though, this could be inverted: if the "default state" of your switchable ability is "on" (for example, ghosts who who revert to Insubstantial when reduced to 0 HP) then you could argue instead it costs FP to turn it off... so if the default state of your "cannot learn" IQ was on then you pay FP/hour to keep it off so you can learn? Or actually I think I'm going about this the wrong way. It's simpler to ignore IQ and do this: Cannot Learn -20There, you save 1 character points (quirk metatrait) and it IS possible for you to learn, but your learning might get interrupted when you fail your once-per-minute roll, at which point you'll need to spend FP to try and turn it back on again. This would give a logical reason why people might not be able to learn at jobs: they opt not to spend the FP as soon as they fail that attempt, because they need that FP for work. This especially would make sense if using Last Gasp rules where IQ/DX/HT drops by 1 point per 20% missing FP (although IMO if using LG it makes more sense to substitute action points for FP, or just buy some kind of ER to power traditional FP demands) Last edited by Plane; 10-21-2020 at 11:43 AM. |
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10-21-2020, 12:01 PM | #64 | ||
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Re: Stop Spending Earned Character Points
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In the Citadel's Shadow II campaign in the world of Edyleine, students and workers are trying to live their everyday lives. But they've run into bullies, brawlers, green bears, giant bees, a hostile magical rat king, an animated grabbing bridge, inter-dimensional beings, etc. One PC began as 155 points (150 beginning points, with the founding GM giving a 5-point bonus for starting with a written character story because he wanted to encourage that). That PC earns usually about 2 points per session. It's now over 200 points, with over 40 unspent. That PC I don't particularly want increasing much more in point total as it wouldn't fit the character concept or the general campaign. Another PC who's appeared in the same campaign is Unaging and travels from world to world, dimension to dimension, (and campaign to campaign). That one started as a 125-point PC in GURPS Third Edition before Fourth Edition existed, and long before that campaign began. That PC has a point total so high I don't want to talk about it--and I'm still looking for more points (new worlds mean new Languages, Cultural Familiarities, Area Knowledge, Laws, adding the same skills but at different Tech Levels, etc.).
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GURPS Fantasy Folk: Elves My first GURPS supplement Top 12 Clues You're a Role-Playing Old-Timer My humorous (I hope) article that also promotes SJGames/GURPS Kerry Thornley: Dwarf Planet Eris, Discordianism, and The John F. Kennedy Assassination Without Thornley, there would never have been the Steve Jackson Games edition of Principia Discordia Last edited by Alden Loveshade; 10-21-2020 at 12:29 PM. Reason: Fixed spelling |
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10-21-2020, 12:24 PM | #65 |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Re: Stop Spending Earned Character Points
Oops! Thanks for pointing out my goof. Hopefully I got it fixed!
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GURPS Fantasy Folk: Elves My first GURPS supplement Top 12 Clues You're a Role-Playing Old-Timer My humorous (I hope) article that also promotes SJGames/GURPS Kerry Thornley: Dwarf Planet Eris, Discordianism, and The John F. Kennedy Assassination Without Thornley, there would never have been the Steve Jackson Games edition of Principia Discordia |
10-21-2020, 12:57 PM | #66 |
Join Date: Feb 2016
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Re: Stop Spending Earned Character Points
Disadvantages can be limited by Basic without the needless complexity of adding 'Not Disadvantage'. If I take Lecherousness (12-; Women Only, -20%) as a bisexual, I will probably experience -12 CP worth of problems. It would be ludicrous to suggest that it should only be worth -3 CP (which is the effect of requiring the addition of 'Not Lecherousness' with Accessibility (Men Only, -20%) [12]).
Last edited by AlexanderHowl; 10-21-2020 at 01:07 PM. |
10-21-2020, 01:16 PM | #67 |
Join Date: Aug 2004
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Re: Stop Spending Earned Character Points
More generally, the system of trait modifiers is one that's intended to be used sparingly; and even when it's appropriate to use it (which is primarily when creating Abilities and occasionally their Disadvantage counterparts) the more complex a trait build is, the less reliable the resulting total is.
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10-21-2020, 02:55 PM | #68 |
Join Date: Apr 2020
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Re: Stop Spending Earned Character Points
If I'm looking toward advancing a character who's basically where I feel they should be, most disadvantages are a great place to look at expanding from.
• A character with most control roll disadvantages is bound to meet people in their general pursuit of it - There are usually at least one or two contact groups and for some traits, like Charitable, the number of potential allies, contacts, or patrons you might acquire is practically limitless. • Similarly, a character with any disadvantage can pick up at least 4 points in related "everyman" skills or traits that emerge from that disadvantage, to better either live with it (e.g. Games for Compulsive Gambler or Less Sleep for a workaholic) or implement it (e.g. Theology/Philosophy and Higher Purpose for Vows, Obsessions, Codes of Honor, and Fanaticism) • Social Stigma and Intolerance are both natural organizing loci in the real world - Many, many political machines have been powered by one or the other, making them admirable sources of Allies, Patrons, Contacts, or Claims to Hospitality. And most people within such machines will pick up Savior Faire, Politics, and Current Affairs. Veterans in many settings will have solutions to handling recurring problems. • Common Sense, Danger Sense, and Intuition don't change the character's nature (unless you have Impulsive) but they make the character more "veteran" in that they make better decisions and have a better general gut sense of the situation. • In any setting where the law frowns on trespassing and violence, main characters would do well to pick up Legal Immunity with Accessibility (Informal, Local) or Ally (Fixer) or (Lawyer) or Patron (Local Judge/Lord). Especially if they're Honest. • Characters who might wind up spending a long time laid up from injury should pick up Tenure, if they've ever bailed out their boss. • If you don't like keeping up with your equipment, a Gizmo or three is always handy. |
10-21-2020, 07:00 PM | #69 | ||||
Join Date: Jun 2010
Location: Dreamland
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Re: Stop Spending Earned Character Points
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*In one campaign Unkillable 3 had a variant feature that instead of having to wait to recover, you are dead for the rest of the campaign but are guaranteed to be fine next campaign. Essentially, you are dead for purposes of this session's adventure but will be back for the next. I felt the upsides and downsides balanced out. If you did this, you don't need Regen. It basically lets you fail without having to give your character up. |
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10-21-2020, 07:34 PM | #70 |
Join Date: Feb 2016
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Re: Stop Spending Earned Character Points
That is why most businesses anticipate that it takes two years before a worker without previous experience gets up to speed. Anyone who thinks that a worker without previous experience will get up to speed in less time than that is going to end up disappointed by most people (unless it is a really easy job). Of course, people who are naturally gifted will pick up the necessary skills more quickly.
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characer points, character concept, player character |
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