Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 03-26-2010, 02:17 PM   #1
Žorkell
Icelandic - Approach With Caution
 
Žorkell's Avatar
 
Join Date: Jan 2005
Location: Reykjavķk, Iceland
Default All Talents from published material

Got the idea from here

I'm assuming that posting more than the name of the Talents and where to find it is a no-no. Talents that appear in more than one book only have one page reference, the page where I found them first, this generally is the page where it first appears.

Alien Friend, Space p.220
Allure, Fantasy p.132
Animal Friend, Characters p. 90
Artificer, Characters p. 90
Bard, Fantasy p.132
Born Sailor, SEALs in Vietnam p.14, Martial Arts: Fairbairn Close Combat Systems p. 17
Born Soldier, SEALs in Vietnam, p. 15, Martial Arts: Fairbairn Close Combat Systems p. 17
Born Spacer, Transhuman Space: Changing Timesp.40
Born Tactician, Traveller: Interstellar Wars p.135
Born to Be Wired, Action 1: Heroes p.19
Born War-Leader, Banestorm p. 184, Dungeon Fantasy 1: Adventurers p. 14
Business Acumen, Characters p. 90
Circuit Sense, Action 1: Heroes p.19
Close to Heaven, Banestorm p. 184
Computer Wizard, Transhuman Space: Changing Times p.40
Craftiness, Action 1: Heroes p.19
Cyberneticist, Space p.220
Devotion, Fantasy p. 132
Driver's Reflexes, Action 1: Heroes p.19
Forceful Chi, Martial Arts p. 47
Gifted Artist, Characters p. 90
Goodwife, Fantasy p. 132.
Green Thumb, Characters p. 90
Healer, Characters p. 90
Hot Pilot, Space p. 220
Inner Balance, Martial Arts p. 47
Intuitive Admiral, Traveller: Interstellar Wars p.135
Mariner, Fantasy p. 132
Master Builder, Fantasy p. 132
Mathematical Ability, Characters p. 90
Memetics, Transhuman Space: Changing Times p.40
Musical Ability, Characters p. 90
Natural Copper, Martial Arts: Fairbairn Close Combat Systems p. 17
Natural Diver, Transhuman Space: Changing Times p.40
Outdoorsman, Characters p. 90
Pop Culture Maven, Transhuman Space: Changing Times p.40
Sage, Fantasy p. 132
Smooth Operator, Characters p. 90
Stalker, SEALs in Vietnam, p. 15, Martial Arts: Fairbairn Close Combat Systems p. 17
Street Smarts, Thaumatology: Urban Magics p. 17.
Talker, Mysteries p. 108
Tough Guy, Mysteries p. 108
Whiz Kid, Mysteries p. 108
__________________
Žorkell Sigvaldason

Viking kittens | My photos | More of my photos

Last edited by Žorkell; 04-07-2010 at 01:08 PM. Reason: Added some sources, and a couple of Talents I overlooked
Žorkell is offline   Reply With Quote
Old 03-26-2010, 07:03 PM   #2
Peter Knutsen
Banned
 
Join Date: Oct 2007
Location: Europe
Default Re: All Talents from published material

Quote:
Originally Posted by Žorkell View Post
Got the idea from here

I'm assuming that posting more than the name of the Talents and where to find it is a no-no. Talents that appear in more than one book only have one page reference, the page where I found them first, this generally is the page where it first appears.
I don't see why naming the affected skills is a problem.

One thing you should perhaps do, is clearly indicate those skills that come from stripped-down products, specifically "GURPS Dungeon Fantasy" and "GURPS Action", since these explicitly omit some of the skills from core GURPS due to a striving for simplicity.

At least in one case (the Knight talent from DF) it is mentioned what skills should be added to the Talent if it is used in a non-DF campaign, though.
Peter Knutsen is offline   Reply With Quote
Old 03-26-2010, 08:14 PM   #3
Rocket Man
Petitioner: Word of IN Filk
 
Join Date: Aug 2007
Location: Longmont, CO
Default Re: All Talents from published material

Quote:
Originally Posted by Peter Knutsen View Post
I don't see why naming the affected skills is a problem.
Because a talent is basically a bonus to certain skills and a reaction bonus. Listing the affected skills gives you most of the material you need to run the talent in the game, and gives you one less reason to buy the book it's published in.
__________________
“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking”
--Elizabeth McCoy, In Nomine Line Editor

Author: "What Doesn't Kill Me Makes Me Stronger"
Rocket Man is offline   Reply With Quote
Old 03-27-2010, 06:48 PM   #4
Žorkell
Icelandic - Approach With Caution
 
Žorkell's Avatar
 
Join Date: Jan 2005
Location: Reykjavķk, Iceland
Default Re: All Talents from published material

Feel free to add the ones I've missed.

And anybody have a page reference for that Knight Talent Peter talks about?
__________________
Žorkell Sigvaldason

Viking kittens | My photos | More of my photos

Last edited by Žorkell; 03-27-2010 at 06:56 PM.
Žorkell is offline   Reply With Quote
Old 03-27-2010, 09:34 PM   #5
Peter Knutsen
Banned
 
Join Date: Oct 2007
Location: Europe
Default Re: All Talents from published material

Quote:
Originally Posted by Žorkell View Post
Feel free to add the ones I've missed.

And anybody have a page reference for that Knight Talent Peter talks about?
It's Born War-Leader, same name as the Talent from Banestorm, and probably affecting the same skills.

It's from DF1 on page 14, costs 5 CPs per level, and affects Leaderhip, Strategy and Tactics, and if these two skills are used in the campaign, then it also affects Intelligence Analysis and Savour-Faire (Military).

As far as I can determine at a quick glance, and this fits my recollection, it's the only Talent in DF1 apart from the species-specific ones for Dwarves, Halflings, Elves, Dark Ones and so forth, but IIRC there is a Talent for Sages in DF4 and there might also be one for Artificers.
Peter Knutsen is offline   Reply With Quote
Old 03-27-2010, 09:35 PM   #6
Peter Knutsen
Banned
 
Join Date: Oct 2007
Location: Europe
Default Re: All Talents from published material

Quote:
Originally Posted by Rocket Man View Post
Because a talent is basically a bonus to certain skills and a reaction bonus. Listing the affected skills gives you most of the material you need to run the talent in the game, and gives you one less reason to buy the book it's published in.
If all one wants is to know what skills are affected by a specific Talent, that's a very, very slim reason to buy a book.
Peter Knutsen is offline   Reply With Quote
Old 03-27-2010, 10:06 PM   #7
Langy
 
Join Date: May 2008
Location: CA
Default Re: All Talents from published material

There are also other threads out there that list all of the skills that all of the talents effect. I specifically remember one that included code either from or for a character creation program that listed all the talents/skills from them.
Langy is offline   Reply With Quote
Old 03-27-2010, 10:12 PM   #8
lexington
 
Join Date: Jan 2010
Default Re: All Talents from published material

Quote:
Originally Posted by Langy View Post
There are also other threads out there that list all of the skills that all of the talents effect. I specifically remember one that included code either from or for a character creation program that listed all the talents/skills from them.
Possibly GURPS Character Sheet? It lists every single Talent by name, CP cost and effects (in fact they do so for every Advantage and Disadvantage) and they claim that they have the permission of SJGames to do so. So listing what skills are affected seems like it would allowable here.
lexington is offline   Reply With Quote
Old 03-28-2010, 01:45 AM   #9
PK
 
PK's Avatar
 
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: All Talents from published material

Quote:
Originally Posted by lexington View Post
Possibly GURPS Character Sheet? It lists every single Talent by name, CP cost and effects (in fact they do so for every Advantage and Disadvantage) and they claim that they have the permission of SJGames to do so. So listing what skills are affected seems like it would allowable here.
No, because "The makers of this product were given permission" does not equate to "Permission is not needed". If I let the neighbor to my right into my house, that doesn't automatically mean that I have to let the ones to my left and across the street in as well. Permission doesn't work that way.

Anyways, that one's probably right on the line so it's hard to say, but my feeling is that:

A. Any thread discussing custom Talents can (obviously) be 100% explicit.
B. Any thread discussing one or two RAW Talents can justify 100% explicitness as fair use for the discussion.
C. But a thread listing every single Talent should not be 100% explicit because the only reason to do so is to print the information from our books. There's no intended discussion there -- the intent of the thread and OP would be its own existence as a list of every affected skill. That's not fair use -- that's reprinting rules.

Consider this: If someone has a question about the Nauseated affliction and posts the paragraph on Nauseated (p. B428) and a question on how Nauseated works in play, that's fine; no one's going to yell. But if a different person started a thread and posted the first paragraph from p. B428, then (in the same or a different thread) posted another paragraph from p. B428, then another, etc., that's an issue, despite the same amount of copyrighted into being posted. Make sense?
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ)

MyGURPS: My house rules and GURPS resources.

#SJGamesLive: I answered questions about GURPS After the End and more!
{Watch Video} - {Read Transcript}

Last edited by PK; 03-28-2010 at 01:53 AM. Reason: Added second half
PK is offline   Reply With Quote
Old 03-28-2010, 08:34 AM   #10
Žorkell
Icelandic - Approach With Caution
 
Žorkell's Avatar
 
Join Date: Jan 2005
Location: Reykjavķk, Iceland
Default Re: All Talents from published material

If this thread is going to be about whether it is OK to post entire Talents as they appear in the books you might as well close it.

All I wanted to do with it was to have in one place the names of the Talents and where to find them.
__________________
Žorkell Sigvaldason

Viking kittens | My photos | More of my photos
Žorkell is offline   Reply With Quote
Reply

Tags
talents

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:33 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.