08-24-2010, 11:52 AM | #31 | |
Join Date: Mar 2006
Location: Iceland*
|
Re: Targeting specific locations, difficulty and fairness issues
Quote:
Most people will stop fighting if you seriously injure them. This is due to psychological factors, not physiological. Having your arm or less cut off would rapidly result in physiological shock too, of course, but even before that, odds are that people would be psychologically out of it.
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
|
08-24-2010, 11:58 AM | #32 | |
Join Date: Mar 2006
Location: Iceland*
|
Re: Targeting specific locations, difficulty and fairness issues
Quote:
The odds of a HT 10 person failing more than three in a row (being out of it for five whole seconds) are less than 10%. The odds of failing nine in a row (ineffective for ten seconds) are less than 0.2%. Care to figure out what it is for a whole minute? Not to mention that the HT 10 person will not really react much at all in 50% of cases. Just a -4 penalty to anything done this second and no penalty after that. Reality testing this is unfortunately unethical, but does anyone really believe that this is 'realistic', rather than being massively forgiving to reduce realistic effects of violence on PCs?
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
|
08-24-2010, 12:02 PM | #33 |
Join Date: Mar 2006
Location: Iceland*
|
Re: Targeting specific locations, difficulty and fairness issues
Apparently a poor one. The first thing I noticed upon having an arm and shoulder crushed was how unrealistic it would be to assume that I could do anything effectively just a second later.
We could argue that I'm a wimp. But even the less injured people in the car crash were not functional or coherent for minutes, despite having what in GURPS terms would be less than HP of injury for all but one of them (who had an injury somewhere between HP and HPx2). And according to doctors and paramedics I've spoken with, that's the near universal experience. Any exceptions are just that, notable exceptions. People who are horribly maimed and then manage to do something afterwards are extremely notable, not normal.
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
08-24-2010, 12:26 PM | #34 | ||
Join Date: Sep 2006
Location: Seattle, Washington, USA
|
Re: Targeting specific locations, difficulty and fairness issues
Quote:
Quote:
__________________
“What all the wise men promised has not happened, and what all the damned fools said would happen has come to pass.” ― William Lamb Melbourne |
||
08-24-2010, 12:30 PM | #35 | |
Join Date: Mar 2006
Location: Iceland*
|
Re: Targeting specific locations, difficulty and fairness issues
Quote:
Which is absolutely valid, but that's you choosing to play a less realistic game, probably because reality can be depressing. It's not really appropriate to use rules designed to be unrealistic when we are discussing how to emulate reality with the game rules. The choice to have a more realistic option available should be there, though.
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
|
08-24-2010, 12:31 PM | #36 | |
Join Date: Jul 2008
|
Re: Targeting specific locations, difficulty and fairness issues
Quote:
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
08-24-2010, 12:32 PM | #37 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Targeting specific locations, difficulty and fairness issues
|
08-24-2010, 12:33 PM | #38 | |
Join Date: Mar 2006
Location: Iceland*
|
Re: Targeting specific locations, difficulty and fairness issues
Quote:
For example, the person in a car behind the one hit was able to call for help. Even a person in the other car who was injured, but less so, was able to act after a pause of several seconds, not minutes as with the more injured people.
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
|
08-24-2010, 12:34 PM | #39 | |
Join Date: Mar 2006
Location: Iceland*
|
Re: Targeting specific locations, difficulty and fairness issues
Quote:
The incapacitating mechanism for most wounds is a Fright Check, or at least something that would use substantially the same rules.
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
|
08-24-2010, 12:46 PM | #40 |
Join Date: Aug 2004
Location: Danville, VA USA
|
Re: Targeting specific locations, difficulty and fairness issues
I would say the difference between someone getting their nose broke in a fistfight and giving up and a Marine continuing to fire a machinegun after suffering multiple gunshot wounds is training. Repetitive ground in training. In both situations the individuals logical mind has shut down and "instinctual" response has taken over. It's just that the Marine's response has been altered back in basic training by a Drill Sergeant screaming in his face. He does what he was programmed to do under stress. Scared? keep shooting. tired? keep shooting. Hurt? keep shooting. Until you hear a cease fire.
|
Tags |
combat, hit locations |
Thread Tools | |
Display Modes | |
|
|