02-04-2012, 02:41 AM | #21 | |
Join Date: Jul 2008
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Re: [combat] giant issue in weapon reach question
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Reach Mastery (Spear) (PU2 7) would let you adjust reach as a free action when gripping one-handed as well but is otherwise less useful. If you usually use your spear one-handed it's the good solution, but for a two-handed spear user it is less useful. Grip Mastery (Spear) (MA 50) may also be useful but isn't much to do with reach adjustment.
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02-04-2012, 02:51 AM | #22 |
Join Date: Aug 2011
Location: Somewhere.
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Re: [combat] giant issue in weapon reach question
Against a one-handed spear, you can always sheathe your knife and grab the spear with two hands. If you have a strong cutting weapon you can also hack at the spear's shaft.
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02-04-2012, 05:16 AM | #23 | |
Join Date: Aug 2004
Location: Austin, TX
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Re: [combat] giant issue in weapon reach question
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02-04-2012, 05:25 AM | #24 |
Join Date: Feb 2012
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Re: [combat] giant issue in weapon reach question
What is PU2?
I've got Basics and MA, plus various manuals of 3rd edition (someone in Italian). I don't know which expansion are you referring to. OT: I hope my English is good enough to understand me... :p |
02-04-2012, 05:52 AM | #25 |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: [combat] giant issue in weapon reach question
GURPS Power-Ups 2: Perks is one of the most popular e23 supplements:
http://e23.sjgames.com/item.html?id=SJG37-0129 You're fine, don't worry about it. |
02-04-2012, 04:12 PM | #26 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: [combat] giant issue in weapon reach question
First, welcome to the forums. You'll find that we're a friendly bunch, though we can get involved in endless digressions only tangentially related to the thread at hand.
As for the issue you mention, well, that spear use, as others have mentioned, isn't just the Spear skill. It's Spear, plus some perks to switch freely to Staff, and to freely adjust range. It's also good player tactics. In fact, other than it's boring, having the character that goes first simply wait, and say "When he attacks me, I retreat, and then attack him, and step backwards" leads to either the "attacker is capped at skill 9" situation, the "Attacker must blow all his FP on Heroic Charges" situation, "The attacker must slam me, and get severely punished if the trick fails and he ends giving me free range at his back" situation, or the "Attacker must sacrifice defenses to get a decent offense, via All Out Attack or Telegraphic Attack" situation. GURPS, unlike other systems, doesn't abstract that much in combat. Actual player tactics are VERY important. |
02-06-2012, 04:11 AM | #27 | |
Join Date: Feb 2012
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Re: [combat] giant issue in weapon reach question
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Is it necessary to specify in advance my intention to retreat between the attack and my declared action? For instance, I take a wait maneuver declaring that, if my enemy will step forward, I'll take an attack maneuver. My enemy steps forward. If we have the same reach, he attacks me and then I attack him. If I have greater reach, I attack him (possibly taking a step) and then he completes his action, possibly attacking me. In the first scenario (equal reach) he attacks me before I attack him. My active defense is independent from wait maneuver, so I can defend (and retreat) even if I didn't declare it in advance. Obviously, if this retreat (or a parry with an unbalanced weapon, or so) take me to be unable to make an attack, my maneuver will be partially wasted. Is it right or did I misunderstand something? |
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02-06-2012, 04:48 AM | #28 | |
Join Date: Jul 2008
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Re: [combat] giant issue in weapon reach question
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Reach Mastery isn't useful for one-handed use of the regular-length spear, but it is useful with the long spear, which is the only one-handed Spear skill weapon that has variable reach (and the only non-whiplike one-handed weapon that has * reach, I think).
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. Last edited by Ulzgoroth; 02-06-2012 at 05:00 AM. |
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02-06-2012, 04:59 AM | #29 | |
Join Date: Jul 2008
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Re: [combat] giant issue in weapon reach question
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In fact, with one yard less reach the waiting person can get the first shot, by taking a step in as part of their Attack maneuver. Actually, with Move/2 + 1 less reach (!!) the waiting person can get the first shot, if they use the Wait for an All Out Attack (Long). However, on the meat of your question, there's no problem with a character committing to a maneuver that isn't much use. If you've got nothing in reach you want to or can attack, don't.
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02-06-2012, 05:56 AM | #30 |
Join Date: Sep 2004
Location: Canada
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Re: [combat] giant issue in weapon reach question
Spear skill, on its own with no related skills (like Staff) and no supporting perks (like Form, Reach, and Grip mastery) is the foundation of Spear use throughout history - mostly involved with working in groups. Massed soldiers, or raiders/hunters vs one target.
Simple spear use by yourself is most useful when hunting small animals - fish in a stream, small mammals, lizards, and snakes, and anything that lives in a shallow hole in a tree or the ground but might bite you if you stick your hand in to get it out. You don't have to stoop, you stay a yard or two from your prey so you never get bitten, you can even throw it. It doesn't cover the sort of spear training covered in spear-focused martial arts taught these days, because no single skill in GURPS covers an entire martial art style. Martial arts are a combination of basic skills (usually more than just one!), tactics, techniques, and perks. If you're just using Spear skill, you're a simple spear user. A bunch of people above-thread has already provided simple spear user tactics that are perfectly good. But if you're looking to capture your own martial art training (it sounds like you are) you definitely want to look into more than just one skill.
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