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Old 02-11-2010, 05:02 AM   #1
Randover
 
Join Date: Feb 2008
Default visual materials: Potions, Swords, wands...

I've used to play Might and Magic 6-8 with sheer ethusiams. One part of it was, that you've entered store, and there were goodies displayed for you to buy.

Now I am running games on regular basics, and I feel that it would be realy cool. If some of the items had there visual materials. So I can place the loot in front of players.

Gems, Rings etc. there was a fine online generator, and plus I could steal gems from any minaralogy book.
But as the weapons goes the historical reference is somewhat lacking. Simply put, historical weapons are to real. I have experience with MORPG but most of them are too much.

What I realy need is something Might and Magic did great in there series. Rusty broadsword, was rusty and top weapons had speacial features to them. But what ever they were, they were broadswords in the end. And you had easy time telling from daggers, long daggers, shortswords, and longswords.
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Old 02-11-2010, 08:20 AM   #2
Stone Dog
 
Join Date: Feb 2008
Default Re: visual materials: Potions, Swords, wands...

Check out Paizo's treasure cards. Granted, they are 3.5ish in their rule set, but they have plenty of visual goodness that you might find useful.
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Old 02-11-2010, 10:29 AM   #3
MKMcArtor
 
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Join Date: Nov 2009
Location: Seattle, WA
Default Re: visual materials: Potions, Swords, wands...

Quote:
Originally Posted by Stone Dog View Post
Check out Paizo's treasure cards. Granted, they are 3.5ish in their rule set, but they have plenty of visual goodness that you might find useful.
Paizo's treasure cards are a great suggestion.

They are not, however, "3.5ish in their rule set," as they contain no rules.

Unless they've changed drastically in the past couple years.
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Old 02-11-2010, 12:54 PM   #4
Stone Dog
 
Join Date: Feb 2008
Default Re: visual materials: Potions, Swords, wands...

Whoop. Sorry. I thought they had the standard magic item descriptions on them.
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Old 02-11-2010, 01:49 PM   #5
MKMcArtor
 
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Default Re: visual materials: Potions, Swords, wands...

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Originally Posted by Stone Dog View Post
Whoop. Sorry. I thought they had the standard magic item descriptions on them.
Apologies unnecessary. It's a message they obviously failed to get out.

On one side of the card is a picture of the item with a very generic textual identifier above it (like "Broadsword" or "Pearl" or whatevs) and on the reverse is a small description of the item's obvious physical characteristics and a large blank area in which you can write down whatever you want.

If you play standard fantasy (with any game system) they can be really, really useful as props. :)
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