03-06-2017, 10:02 AM | #1 |
Join Date: Mar 2017
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Munchkin Marvel TRAP question
I'm new here. Not sure where to post this question about traps. I understand that there are certain cards that can be played anytime during game play, but if I play a trap on someone that forces them to roll the die and discard that many of their cards in their hand, they should not be able to play a "go up a level" card or switch cards before the roll and discard. Isn't that the point of a trap card? To put some sort of penalty on that player? the argument is... the rules say certain cards can be played at any time. Shouldn't a trap overrule that?
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03-06-2017, 10:38 AM | #2 |
Join Date: Apr 2011
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Re: Munchkin Marvel TRAP question
In general, once a card is played it is resolved before another card can be played, unless the second card says it can cancel the first. For instance, a Wish Ring or Annihilation can be used to cancel a trap/curse as it is being played.
In your example, the trap needs to be resolved before the GUAL can be played. |
03-06-2017, 01:46 PM | #3 |
Join Date: Mar 2017
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Re: Munchkin Marvel TRAP question
It just sucks that it doesn't explain that in the rule book. My game enemies r sticking with that argument.
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03-06-2017, 02:08 PM | #4 | |
Join Date: Jul 2014
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Re: Munchkin Marvel TRAP question
You can always show them official Munchkin FAQ, which explains this problem :) Sadly rulebooks can't contain each and every explanation in them, because they would be too long and confusing for new players. It's better if you find answers to more troublesome questions online ;)
Quote:
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03-07-2017, 08:35 AM | #5 |
Join Date: Aug 2004
Location: Macungie, PA
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Re: Munchkin Marvel TRAP question
Are your opponents trying to enforce an unnatural stack timing to Munchkin? Stack timing is unnatural to how time actually works in the real world, so you need to explain it in the rules, especially to people who have no idea about interrupts and "instants." I understand that some other games use such a mechanic, but those games go through a lot of effort to explain the timing. I always infer instantaneous timing in any game I play unless some other timing is defined in the rules.
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