12-28-2015, 01:53 AM | #31 | |
Join Date: Jan 2010
Location: Brighton
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Re: Low Tech vs Basic Weapon Stats
Quote:
But yes to go back to the example of guns, as a GM i tend to have a short list of what'd on hand (setting relevant). If particular players want to go into more detail and get all the extra's that's fine too, but I let them do the work and just tend to check the results at the end for compatibility**. It goes without saying that that kind of player tends to play that kind of character anyway! And ultimately for some*** it's fun to lovingly work their way through the guns and gun add-ons lists, and as GM I'm in the business of letting people have fun! *I'm a big believer in running practice combats not only to get players used to the system and aware of the options it gives, but to try out new tactics. (what helps here is IMO GURPS combat is naturally interesting and exciting) **I'll help someone who want to do this but is unaware of the options as well of course (but I tend to find that doesn't happen that often) *** I include myself in this group! |
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Tags |
basic set, damage, low tech, question, weapon |
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