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Old 11-08-2019, 10:43 PM   #11
scc
 
Join Date: Mar 2013
Default Re: [Magic] Double Checking Some Rules Mistakes

Quote:
Originally Posted by Anthony View Post
There's no real question that for industrial enchantment using powerstones is economically sensible, it's just something GURPS 4e has chosen to avoid talking about because the math rapidly turns into a mess. You can find some worked out numbers here.
Quote:
Originally Posted by Rupert View Post
It implies mages with many powerstones, and thus large charging halls with powerstones carefully placed just over 6' away from each other. This means working out the rate of return on such an investment, which also means knowing how much the security and the site rental is going to cost, and how it scales with the size of the facility...

As you say, the maths becomes a mess pretty quickly.
Anthony's calculations also have other problems, he assumes that One-College Only Powerstones can be used for Enchanting, which shouldn't work one the item produced belongs to another College and that you don't actually need to use valuables for the Powerstone to work, which kind breaks the name. It also ignores Raise Cone of Power spell.
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