03-04-2017, 12:54 AM | #1 |
Join Date: Mar 2013
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Banestorm Victims in Dungeon Fantasy
OK, Banestorm sets out the Unusual Background cost of being a Banestorm victim on Yrth as being 10, but recently I've been wondering what it would be for Dungeon Fantasy, I figure the value for Yrth should be taken as a minimum, this on top of the cost for High TL.
Some notes: Obviously a LOT of GM fiat would apply to what you can buy before your accident, but I'd rule no weapons with more then 3 dice of damage, 4 at the outside, and no armor above say DR 20. Your main advantage is going to be access to templates and other point-buy improvements that the other characters don't have access to and the ability to buy higher TL gear before the games start (Who knows, the party might find a way to get you back home, at which point they might want to buy some of that stuff). Your biggest disadvantage is you won't be able local gear and enchanted goods before the game begins, so you have a laser rifle, but it isn't going to be enchanted, and good luck finding any spare parts you need. |
03-04-2017, 07:00 AM | #2 |
Join Date: Sep 2004
Location: Canada
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Re: Banestorm Victims in Dungeon Fantasy
My partner desperately wants to play a modern or WWII-era sniper Banestormed back into a Dungeon Fantasy game, but we can't get schedules to sync up. Part of the attraction for him is the extreme limitation on ammunition he'd have and the impossibility of resupply.
I'm not sure the modern sniper would actually do as well as the WWII one - there's too much reliance on technology and a spotter. Having your batteries run out would happen much faster than having your bullets run out. As a GM I wouldn't mind having him in my game alongside a blaster-mage and a scout. It would just give me excuses to start the game with a bang (so to speak) and bring out dragons and dinosaurs and giant gelatinous cubes on day two (day one reserved for the traditional goblin or zombie smash). I'd be uncomfortable with him as the only ranged damage specialist in the group because of the ammo limitations: suddenly the rifle is going to turn into a very elaborate club. He'd also suffer even worse problems than your average scout vs Unliving and Homogenous threats, like undead, golems, animated objects, and icky goo, of which I feel any DF game needs many.
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03-04-2017, 07:25 AM | #3 |
Join Date: Oct 2008
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Re: Banestorm Victims in Dungeon Fantasy
One of the options for race/culture in my fantasy world is "technical" with options ranging from bounty hunter to scientist. They have High TL 4 and get freely to get the high TL goods in start, but cannot get more in the future.
I do not require any UB cost, feeling that the high TL cost is enough, specially given how they will have problems with much of the low tech equipment due to the penalty for wrong TL skills. But if you want to simplify and not use the wrong TL penalties then an UB to cover the ability to use equipment from wide TLs would be appropriate. |
03-04-2017, 09:25 AM | #4 | |
Join Date: Aug 2004
Location: Austin, TX
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Re: Banestorm Victims in Dungeon Fantasy
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Especially if you're paying for 10 points of Unusual Background and another 20 points of High TL and a lot of Wealth to afford a shotgun and a kevlar vest in a TL4 game. * Session write-ups here http://noschoolgrognard.blogspot.com...20of%20Horrors if you want to know more about it.
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03-04-2017, 01:19 PM | #5 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Banestorm Victims in Dungeon Fantasy
I would think dungeon fantasy makes being bane-stormed less valuable, not more. Charge 10 points of UB for the starting equipment, skills, and background, and forget high TL unless you have access to high tech skills that will continually be useful throughout the campaign.
The model for this comes from "Gurps: Lands out of Time": page 15: Quote:
Quote:
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03-04-2017, 01:34 PM | #6 | |
Join Date: Mar 2014
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Re: Banestorm Victims in Dungeon Fantasy
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Without that you could easily afford to start with a virtually inexhaustible supply high TL equipment (much of which could be very useful even for party members who lack high-TL skills). |
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03-04-2017, 02:01 PM | #7 |
Join Date: Oct 2008
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Re: Banestorm Victims in Dungeon Fantasy
A note on wealth and TLs in DF: Someone of high TL will be extremely limited in what gear they can get due to the extremely low starting wealth, the maximum wealth of 20 000 will only allow you to buy gear for $625 at TL 8 prices and it gets worse for ultra tech levels.
Actually TL 5 could be pretty nice as late TL 5 weapons are nice and effective, having armor and melee skills+weapons would still not be that strange. Also knowing how to cast your own bullets, make gunpowder and other skills in making and maintaining your equipment is pretty common. Further you would get up to $5 000 of TL 5 gear, so affording a rifle+pistol+armor+melee weapon along with things like the reloading supplies would be fully possible. |
03-04-2017, 04:54 PM | #8 | ||
Join Date: Mar 2013
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Re: Banestorm Victims in Dungeon Fantasy
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03-05-2017, 03:14 AM | #9 | |
Join Date: Oct 2008
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Re: Banestorm Victims in Dungeon Fantasy
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So the UB for TL 10: +35 points for high TL, maybe +48 points for Multi millionaire 1.8(Starting money only), maybe +15 to +20 points extra UB for allowing MM in DF = 98-103 points total. Round to 100 points for the total UB cost. |
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03-05-2017, 11:59 AM | #10 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Banestorm Victims in Dungeon Fantasy
It might be simpler to stat up the few high tech items with points rather than money in a similar fashion to Ultra Tech gear for Supers' campaigns.
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banestorm, dungeon fantasy, high tl |
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