11-19-2017, 03:11 AM | #11 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Telegraphic Attacks as a default
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Note that Telegraphic Attack can also help counter the penalty for using a normal reach 1+ weapon in close combat, and if the other guy is grappled they defences are lowered making the bonus to them less of a drawback. However, of the opponent is free to move and can see your attack, that +2 to their defence means even an unskilled fighter can retreat and become really hard to hit: Dodge 8 + 3 retreat +2 for Telegraphic = Dodge-13, going to Dodge-15 if they All-Out Defend. This is of course why not knowing any better and doing it all the time is a disadvantage - because Telegraphic Attack is only situationally advantageous.
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11-19-2017, 08:41 AM | #12 | |
Join Date: Dec 2010
Location: Wormtooth Nation
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Re: Telegraphic Attacks as a default
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*"a bunch of decisions" here means two: telegraphic & TA:face, but this can be a bar to entry for those uninitiated in the mysteries of GURPS combat.
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11-19-2017, 08:47 AM | #13 | |
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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Re: Telegraphic Attacks as a default
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
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11-19-2017, 08:58 AM | #14 |
Join Date: Sep 2007
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Re: Telegraphic Attacks as a default
An untrained fighter is highly likely to want/need that +4 to hit from Telegraphic Attack, just because their skill is so low.
One houserule that might help push people in that direction is to do away with the default punch/kick at DX level, and just treat those desperate attacks as using Brawling at default (DX-4 for Easy). Then you'd need a Telegraphic Attack just to get back to DX level, which in turn means all those clumsy untrained novices are punching "at their DX", and getting from a 6 to a 10 (for the average fighter) is a huge increase in probability of hit, thus creating high popularity for Telegraphic Attack. |
11-19-2017, 04:10 PM | #15 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Telegraphic Attacks as a default
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11-19-2017, 06:32 PM | #16 |
Join Date: Feb 2016
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Re: Telegraphic Attacks as a default
Well, punching defaults to DX and Kicking defaults to DX-2. With AOA (Accurate) and Telegraphic Attack, you get +8, so a DX 10 person could bite or punch for 18 and kick for 16.
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11-19-2017, 06:35 PM | #17 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Telegraphic Attacks as a default
Sure, except for unarmed attacks.
Last edited by sir_pudding; 11-19-2017 at 06:38 PM. |
11-19-2017, 07:31 PM | #18 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Telegraphic Attacks as a default
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IMO it's more of an issue that untrained people find it quite hard to hurt each other with chairlegs (presumably batons - at least the one I've got lying round would count as one) - even with Telegraphic Blow that DX-5 default makes it hard.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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11-19-2017, 07:55 PM | #19 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Telegraphic Attacks as a default
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11-19-2017, 09:00 PM | #20 | |
Join Date: Jun 2008
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Re: Telegraphic Attacks as a default
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Last edited by Ketsuban; 11-19-2017 at 09:00 PM. Reason: no turns in gurps |
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Tags |
deceptive, telegraphic |
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