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09-24-2017, 08:14 PM | #1 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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[DF, DFRPG] Social Stigma - Savage versus Minority
Why are these both -10 points when one is far more penalizing than the other?
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09-24-2017, 11:21 PM | #2 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: [DF, DFRPG] Social Stigma - Savage versus Minority
Quote:
That is not an answer, it is just a tentative probe.
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09-24-2017, 11:52 PM | #3 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [DF, DFRPG] Social Stigma - Savage versus Minority
One gives a -2 to Reaction rolls from anyone not of their people; the other gives a -2 to Reactions and -4 to skills with non-Savages (presumably Social Skills) and has them denied entry to town on a roll of 6 or less.
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09-25-2017, 08:16 AM | #4 |
Join Date: Jul 2006
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Re: [DF, DFRPG] Social Stigma - Savage versus Minority
I'm guessing minority is "people we don't trust" and savage is "person - sort of/maybe - prone to violence, casual theft and crapping in the street". Minorities are a known - if disliked - quantity whereas a savage could do almost anything and is probably dangerous. Hence the bigger penalties.
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09-25-2017, 09:07 AM | #5 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [DF, DFRPG] Social Stigma - Savage versus Minority
Emphasis added by me:
In GURPS terms, Minority Group amounts to Reputation -2 all the time, while Savage amounts to Reputation -2 among potential business partners, plus Incompetence at business, plus an added bit about not being welcome in town.Minority Group: ‑2 on all reaction rolls.* Minority Group means you're disliked because while you're from a true culture, it's one nobody likes because it's seen as too distant, different, and/or dangerous. Savage means you're regarded as belonging to a barely sapient monster race that doesn't have a culture. In the former case, cultural contrasts lead to problems just about everywhere, not just in business; even as a mercenary, you're not trusted because maybe you're really an advance barbarian scout spying on the state that hired you. In the latter, you're seen largely as a beast, not savvy enough to be trusted around civilized stuff like contracts and deals, but nobody is going to mind much if – like a guard animal or a warhorse – you're hanging around as useful muscle.
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09-25-2017, 11:31 AM | #6 |
Join Date: Sep 2004
Location: Canada
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Re: [DF, DFRPG] Social Stigma - Savage versus Minority
There's also likely to be small positive reactions with things traditionally associated with "savages" - wrangling wild animals/monster, exploring dangerous wilderness areas, removing other "savages"
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09-25-2017, 11:54 AM | #7 | ||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [DF, DFRPG] Social Stigma - Savage versus Minority
Quote:
/checks books agian. Yup, i missed that. Quote:
Thanks! This issue just cropped up for me after reading the DFRPG version of Savage which says "...you have penalties when negotiating in or out of the dungeon" which to me goes hand in hand with "but... all social situations are a negotiation!11!" If I instead read it as "business transactions" explicitly buying and selling, then it comes into line. I'd probably lump "negotiations to avoid fighting" into that, it seems appropriate after all. |
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09-25-2017, 03:58 PM | #8 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [DF, DFRPG] Social Stigma - Savage versus Minority
Quote:
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09-25-2017, 09:09 AM | #9 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [DF, DFRPG] Social Stigma - Savage versus Minority
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Tags |
dungeon fantasy, social stigma |
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