12-10-2022, 08:30 PM | #1 |
Join Date: Dec 2007
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The Return of the Character a Day Thread
Here are the rules. Each day I will roll one and only one Villains and Vigilantes character and post same. I am rolling them up as super NPCs so, I will be rolling for sex and level, and randomly rolling character development.
Character 1: Initial Characteristic Rolls Strength: 10 Agility: 10 Endurance: 10 Intelligence: 10 Charisma: 09 Roll for number of abilities: 7 On Powers Table Heightened Endurance B +13 Heightened Attack Non Corporealness Heightened Senses: Pick Night Vision Death Touch On Skills Table Weakness Detection Heightened Defense Weakness: Mute Drop: Heightened Attack Male 220 lbs Basic Hits: 5 Finished Character Gravesend Strength: 12 Agility: 10 Endurance: 23 Intelligence: 11 Charisma: 09 Heightened Endurance B +13 Non Corporealness: PR 4 per hour Heightened Senses: Night Vision Death Touch: PR 10/20 on success, nothing on failure Weakness Detection: +4 to hit target Heightened Defence: -4 to be hit Level 4 Male 220 lbs Basic Hits 5 Modified Hits 16 Healing Rate 3 Damage Modifier 0 Accuracy 0 Detect Hidden 8% Detect Danger 12% Reaction Modifiers 0 Carrying Capacity 443 lbs Basic Hand to Hand Damage: 1d6 Move: 35 Power: 46 Description: A vengeful murder victim who came back to hunt down and kill those responsible for his death and those like them. He uses his ghostly powers to pass through barriers and to reach into victim's chests and crush their hearts |
12-11-2022, 11:43 PM | #2 |
Join Date: Dec 2007
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Angel Eyes
Initial Characteristic Rolls
Strength: 08 Agility: 14 Endurance 10 Intelligence 04 Charisma 09 7 Powers (On the Powers Table) Paralysis Ray Light Control Death Touch (On the Skills table Heightened Endurance A 14 Willpower A Heightened Defense Heightened Senses Weakness: Reduced Strength -8 Drop Death Touch, Heightened Senses, Reduced Strength. Completed Character Angel Eyes Strength 11 Endurance 30 Agility 17 Intelligence 07 Charisma 09 7 powers Paralysis Ray: Range 60, Power Cost 7 Light Control: Blast: Range 34, 2d8 damage , Power Cost 1, Flash radius 34 Power Cost 1, Heightened Endurance A +14 Willpower A: Acts as a defense against mental attacks Heightened Defense: -4 to be hit Female Weight 150 lbs Basic Hits 3 Modified Hits 17 Level 16 +3 Strength, +6 Endurance, +3 Agility, +3 Intelligence Detect Hidden 6% Detect Danger 11% Damage Modifier 0 To Hit Modifier +2 Reaction Modifiers 0 Carrying Capacity 325 lbs Basic Hand to Hand 1d6 Movement 58 Power 65 Despite her baby face and sweet somewhat vacant gaze Angel Eyes is a veteran of a lengthy career mostly on the wrong side of the law thanks to her willingness to go along with anyone willing to romance her. Her mutant power consists of light generation, which she can use to shoot lasers, blind people around her, obscure herself in a dazzling aura and also fire strobing beams that somehow induce epileptic seizures even in non-epileptics. |
12-12-2022, 08:57 PM | #3 |
Join Date: Dec 2007
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The Cloak
6 powers
Rolled on Items Table Invisibility Item Rolled on Powers Table Non Corporealness Rolled on Skills Table Natural Weaponry +1 accuracy/+2 Damage Heightened Expertise: Martial Arts Weapons Hi Charisma A +7 Willpower +10 Agility Weakness: Epilepsy Drop Non Corporealness. Final Character: The Cloak Strength: 11 Endurance: 09 Agility: 23 Inteligence 11 Charisma 23 Item Invisibility Item 16 charges of up to 1 hour of invisibility each. Natural Weaponry +1 accuracy/+2 Damage Heightened Expertise: Martial Arts Weapons Hi Charisma A +7 Willpower +10 Agility Physical Handicap: Epilepsy. Male 120 lbs Level 4 +2 Intelligence, +1 Agility Basic Hits 3 Modified Hits 7 Damage Modifier: +2 To Hit Modifier +4 Detect Hidden: 8% Detect Danger: 12% Reaction +4/-4 Carrying Capacity 134 lbs Basic HTH: 1d4 The Cloak is a martial arts enthusiast who stumbled into possession of a tarnkappe, an enchanted hooded cloak which automatically turned his body and clothes invisible when he donned it, making him look rather like a Nazgul and could turn itself and anything he carried invisible for up to 16 hours. At which point he either became a vigilante or an assassin. Either version of the character is terrifying despite his small stature. |
12-12-2022, 09:11 PM | #4 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: The Cloak
Quote:
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Bill Stoddard I don't think we're in Oz any more. |
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12-13-2022, 02:11 PM | #5 |
Join Date: Dec 2007
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Re: The Cloak
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12-13-2022, 02:29 PM | #6 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: The Cloak
Ah, so you too have a house rule!
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Bill Stoddard I don't think we're in Oz any more. |
12-14-2022, 01:12 AM | #7 |
Join Date: Dec 2007
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Freon
The official rules don't specify for NPCs but you aren't supposed to modify for a PC based on the player so I'm guessing at the applicable rule.
6 powers Rolled on Devices Table Non-Corporealness Device (Seriously? Again?) Chemical Power Device Life Support Device Illusions Device Rolled on Skills Table Heightened Expertise Heightened Attack Reduced Strength -6 Drop Non-Corporealness, Illusions, Reduced Strength Finished Character Freon Strength: 13 Endurance: 13 Agility: 12 Intelligence: 11 Charisma: 11 Chemical Power Device 14 charges, Range 38, 2d8 attacks as Ice Powers, Defends as Ice Powers, Will be trapped in ice and immobilized if immersed in water. Life Support Device: Defends against a wide variety of attacks and environmental effects. Heightened Expertise +4 to hit High Technology weapons. Heightened Attack +2 Damage Male 180 lbs Level 2 +1 Endurance Basic Hits 4 Modified Hits 9 Damage Modifier +1 Accuracy Modifier +1 Detect Hidden 8% Detect Danger 12% Reaction Mod 0 Carrying Capacity 273 Basic Hand to Hand 1d6 Movement 38 Power 49 A only slightly better than average rank and file operative for a certain agency, Freon has been issued some special equipment so he can be deployed with, and keep an eye on their powered operative team. Last edited by David Johnston2; 12-14-2022 at 02:41 AM. |
12-14-2022, 02:35 AM | #8 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Freon
Quote:
If you are playing yourself, the GM is not supposed to apply that modifier. But what they are supposed to do is assume that your observed A score already includes the weight modifier; that is, if you have an estimated A of 11, and you weigh 115 pounds, they are to assume that you rolled 9 and added 2 for weight to get an observed 9 + 2 = 11. And if you gain a Size Change B that reduces your weight to 24 pounds, you now have 9 + 8 = 17 (not 11 + 8 = 19). So there is a virtual rolled original A being modified by weight. So if you are actually rolling A, I would modify it for a rolled PC, just as I would for an NPC. I don't see any warrant for privileging PCs in this matter.
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Bill Stoddard I don't think we're in Oz any more. |
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12-15-2022, 02:02 AM | #9 |
Join Date: Dec 2007
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Electrovolt
Adaptation Device
Disintegration Ray Device Lightning Control Device Heightened Senses Device Death Touch Device Pet Weakness: Mute Drop Pet, Disintegration Ray Device and Mute. Finished version later. |
12-15-2022, 07:23 AM | #10 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Electrovolt
Quote:
I certainly would drop Pet right away, but I don't see any four of the remaining five as a good set. (On the other hand, I could rationalize Adaptation, Heightened Senses, and Pet . . . but none of the remaining three seems an easy fit.)
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Bill Stoddard I don't think we're in Oz any more. |
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