10-30-2012, 01:05 PM | #11 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Dungeon Fantasy party compositions
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Or just exempt everything that uses a roll vs ST, HT, or IQ; it's usually only DX and DX-based skills that are logically related to active defense rolls. To be honest, I'd probably change all-out attack from 'cannot make active defense rolls' to '-4 to active defense rolls, cannot retreat'. |
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10-30-2012, 01:14 PM | #12 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Dungeon Fantasy party compositions
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10-30-2012, 01:36 PM | #13 | |||
Join Date: Mar 2006
Location: Iceland*
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Re: Dungeon Fantasy party compositions
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Obviously, you know what you meant to write, though. This has the effect of transforming Sweep from the go-to attack against berserkers into a low percentile move. The go-to is now grapple followed by a takedown (followed by a pin). Quote:
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*I tend assume any professional warrior has some basic unarmed competence, striking and grappling. When he's a member of a race where vicious brawls, riots and even brutal stabbings are not so much noteworthy events as they are a typical dinner with the family, few warriors reach adulthood without a 'professional' DX+2 level in fighting with and without weapons. That certainly makes a difference. On the other hand, I got the impression that MA was meant to clarify rather than change what 'no Active Defences' meant in a grappling situation and that being unable to defend against takedowns and throws had been the norm even in the Basic Set.
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Za uspiekh nashevo beznadiozhnovo diela! Last edited by Icelander; 10-30-2012 at 01:47 PM. |
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10-30-2012, 01:39 PM | #14 |
Join Date: May 2012
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Re: Dungeon Fantasy party compositions
Or could just adapt the advantage beserk.
Instead of must use all out attack, must use committed attack. Price it a few points lower, not too many, beserk seems undercosted as is, and there you go, you now have playable beserker. |
10-30-2012, 01:56 PM | #15 |
Join Date: Feb 2012
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Re: Dungeon Fantasy party compositions
A "telegraphic QC" should be a situation where the attacker obtains a +4 while the defender obtains +2? If we follow this path, apart from simulative issues, I'm wondering why a character should not make a telegraphic attack in every QC worded as "attack", for a net +2 to attacker.
Did I misunderstand something? |
10-30-2012, 02:45 PM | #16 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Dungeon Fantasy party compositions
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I agree that it's silly to allow a bonus for Telegraphic Attack to apply, either here or to the contests that follow use of Techniques like Sweep or Disarm, but as far as I know, there isn't any rule saying so. Obviously, in my games, I've chosen to add one.
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Za uspiekh nashevo beznadiozhnovo diela! |
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10-30-2012, 02:47 PM | #17 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Dungeon Fantasy party compositions
Telegraphic Attack is specifically the inverse of Deceptive Attack, and is only permitted for melee attacks that allow active defenses against them. It would take a special rule to extend it to other things – not to limit its use for things it wouldn't apply to in the first place! That's why there's nothing there saying "doesn't apply to Contests."
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10-30-2012, 04:05 PM | #18 | |
Join Date: Feb 2012
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Re: Dungeon Fantasy party compositions
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That is: if in QC you allow a +4 bonus for TA against an opponent who did AoA, then you're allowing a +4 bonus to attacker for a +2 to an opponent who didn't AoA. A net +2 to attacker in any QC. It's crystal clear that TA is not intended for QC attacks, wether or not the text generally refers to "attacks". There's no need for further specification. |
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10-30-2012, 04:55 PM | #19 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Dungeon Fantasy party compositions
Technical Grappling clarifies what techniques always get at least a roll due to ST being a proxy for mass, and spends a short time on various types of Contests, when they're used, and what they mean.
If only someone with Judo Throw would get the big darn Ogre out of the way . . . :-)
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10-30-2012, 05:35 PM | #20 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Dungeon Fantasy party compositions
agreed. Though I contend that if you're using MA and other optional combat rules the things you can do to a beserker get much worse. In standard rules you can easily hit for standard damage. With "optional rules" the telegraphic eye-poke becomes legal, as does telegraphic chinks in armor and other nasty options.
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