Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 02-26-2020, 05:16 PM   #1
adblue
 
Join Date: Mar 2019
Default Mesoamerican Setting

I've been considering doing a setting based on pre-columbian Mexico and Central America. Are there any resources I should look into aside from the Aztec source book? Has anybody here tried this before? If so how did it go?
adblue is offline   Reply With Quote
Old 02-26-2020, 05:19 PM   #2
awesomenessofme1
 
Join Date: Mar 2016
Default Re: Mesoamerican Setting

Quote:
Originally Posted by adblue View Post
I've been considering doing a setting based on pre-columbian Mexico and Central America. Are there any resources I should look into aside from the Aztec source book? Has anybody here tried this before? If so how did it go?
That's great for flavor and setting info, but practically speaking, Low-Tech will be very useful for you.
awesomenessofme1 is offline   Reply With Quote
Old 02-26-2020, 08:09 PM   #3
NineDaysDead
Banned
 
NineDaysDead's Avatar
 
Join Date: Aug 2004
Default Re: Mesoamerican Setting

Quote:
Originally Posted by adblue View Post
I've been considering doing a setting based on pre-columbian Mexico and Central America. Are there any resources I should look into aside from the Aztec source book?
GURPS New Sun for 3rd edition had 1.25 pages on the Inca. I don't know if it would be worth buying for that.
NineDaysDead is offline   Reply With Quote
Old 02-26-2020, 11:00 PM   #4
aesir23
 
aesir23's Avatar
 
Join Date: Oct 2007
Location: Vermont
Default Re: Mesoamerican Setting

I agree with Awesomenessofme1, all you need is Basic, Low-Tech, and a willingness to do your own research.

GURPS Aztec will have done a lot of the research for you, but and will replace the need for Low Tech IFF you're playing 3rd edition. For a 4e game, it will give you a lot of ideas and serve as a good reference, but it's probably optional.

Beyond that, it depends what kind of game you want to run.

Will it have Magic? Depending on what kind you might need Thaumatology or one of the Thaumatology suppliments.
Will it focus a lot on combat? You could probably use Martial Arts.
Will it feature a lot of superhuman beings? Could probably use Powers.

Last edited by aesir23; 02-26-2020 at 11:04 PM.
aesir23 is offline   Reply With Quote
Old 02-27-2020, 08:42 AM   #5
adblue
 
Join Date: Mar 2019
Default Re: Mesoamerican Setting

I want to do a reasonably realistic setting. It will be in a fictional location but mostly follow real world rules (Like Westeros but instead of medieval England its post classical Nahuatl city states. Also like that setting I plan to keep the fantasy elements to a relative minimum at least early on) Should I just use Low tech and some homebrew elements then?
adblue is offline   Reply With Quote
Old 02-27-2020, 09:53 AM   #6
Icelander
 
Icelander's Avatar
 
Join Date: Mar 2006
Location: Iceland*
Default Re: Mesoamerican Setting

Quote:
Originally Posted by adblue View Post
I want to do a reasonably realistic setting. It will be in a fictional location but mostly follow real world rules (Like Westeros but instead of medieval England its post classical Nahuatl city states. Also like that setting I plan to keep the fantasy elements to a relative minimum at least early on) Should I just use Low tech and some homebrew elements then?
Why fictional location?

I mean, unless you really enjoy cartography, isn't it easier to use maps of the real world Nahuatl city states and simply invent anything you need in the plentiful spaces where archaeology and history are silent?
__________________
Za uspiekh nashevo beznadiozhnovo diela!
Icelander is offline   Reply With Quote
Old 02-27-2020, 10:26 AM   #7
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: Mesoamerican Setting

Quote:
Originally Posted by Icelander View Post
Why fictional location?

I mean, unless you really enjoy cartography, isn't it easier to use maps of the real world Nahuatl city states and simply invent anything you need in the plentiful spaces where archaeology and history are silent?
Because world building is addictive.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius
Anders is online now   Reply With Quote
Old 02-27-2020, 10:28 AM   #8
Icelander
 
Icelander's Avatar
 
Join Date: Mar 2006
Location: Iceland*
Default Re: Mesoamerican Setting

Quote:
Originally Posted by Anders View Post
Because world building is addictive.
Using convenient 'supplements' that real world archaeologists and historians have kindly created still leaves plenty of room for world-building. It's not like we know enough about the history of any indigenous Americas civilization to able to set a game there without the GM essentially making up his own campaign setting.

I was just suggesting stealing useful bits, like maps and place names, from the real world.
__________________
Za uspiekh nashevo beznadiozhnovo diela!
Icelander is offline   Reply With Quote
Old 02-27-2020, 12:02 PM   #9
adblue
 
Join Date: Mar 2019
Default Re: Mesoamerican Setting

Quote:
Originally Posted by Icelander View Post
Using convenient 'supplements' that real world archaeologists and historians have kindly created still leaves plenty of room for world-building. It's not like we know enough about the history of any indigenous Americas civilization to able to set a game there without the GM essentially making up his own campaign setting.

I was just suggesting stealing useful bits, like maps and place names, from the real world.
My main issue with setting a game in the "real world" is it means you arent quite in charge of your setting anymore. And being not bound by real world history I can write the story any way I'd like. But I do like the idea of using historical and archaeological sources.
adblue is offline   Reply With Quote
Old 02-27-2020, 12:12 PM   #10
Icelander
 
Icelander's Avatar
 
Join Date: Mar 2006
Location: Iceland*
Default Re: Mesoamerican Setting

Quote:
Originally Posted by adblue View Post
My main issue with setting a game in the "real world" is it means you arent quite in charge of your setting anymore. And being not bound by real world history I can write the story any way I'd like. But I do like the idea of using historical and archaeological sources.
Honestly, as long as you aren't setting your game within a generation of contact with Europeans, I doubt that any sources are detailed enough to constrain a GM and his players from essentially any events within a campaign.

Even in cases where we know titles or alleged names for kings and priests, I don't imagine that any source includes enough detail to exclude one claimant or another defeating a rival and taking a religious or regnal name that fits any name we have from sources. If we even know any historical details at all from a given decade in the 14th or 15th about a given Nahuatl city state.
__________________
Za uspiekh nashevo beznadiozhnovo diela!
Icelander is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:15 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.