11-13-2009, 04:44 AM | #1 |
Join Date: Jan 2006
Location: Stockholm, Sweden
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[Fantasy] Assassin Backstab?!
If I were to create something advantageous for assassins when backstabbing someone, what would it look like, should I use skills or advantages? What I'm looking for is something that gives extra damage (and/or extra skill) when sneaking up from behind on people and attacking them.
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11-13-2009, 04:48 AM | #2 | |
Join Date: Aug 2005
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Re: [Fantasy] Assassin Backstab?!
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11-13-2009, 04:50 AM | #3 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: [Fantasy] Assassin Backstab?!
GURPS has no real need for an obvious "backstab" advantage. When attacking from stealth, your opponent does not get a defense, so you have all the time in the world for an Evaluate, an All-Out Attack and/or a Telegraphic Attack (GURPS Martial Arts), which will help overcome the penalties for a knife-stab to the vitals, which is what a D&D-style "Backstab" really represents: A knife to the kidneys or lungs, rather than a random slash at the shoulder, chest or ribcage.
Even so, Dungeon Fantasy uses "Striking Strength (Only when making surprise attacks -60%)," and I imagine you could use a similar variation on some Innate Attacks (with or without the muscle-powered enhancement)
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
11-13-2009, 04:51 AM | #4 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Fantasy] Assassin Backstab?!
Use Telegraphic Attack. Use perks like Long-Distance Telegram, Rolling Stone, Master's Watchful Eye etc. to improve your Evaluates and TAs. Definitely take Targeted Attack: Vitals or somesuch.
Maybe also take Focused Fury (if you want to spend FP on damage) and/or Rules Exemption to allow TAs to benefit from wider criticals. |
11-13-2009, 04:58 AM | #5 |
Join Date: Jan 2006
Location: Stockholm, Sweden
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Re: [Fantasy] Assassin Backstab?!
You guys are awesome, I don't even get the chance to finish another post before I find a lot of answers. I'll flip through my MA then (the only book I haven't looked through yet) and take a look at telegraphic attack. Though I feel Mailanka's idea useful too, then I won't need a specific skill for the attack, only good skill in stealth.
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11-13-2009, 05:54 AM | #6 |
Join Date: Sep 2006
Location: SF Bay Area, CA
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Re: [Fantasy] Assassin Backstab?!
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11-13-2009, 06:01 AM | #7 |
Join Date: Aug 2007
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Re: [Fantasy] Assassin Backstab?!
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11-13-2009, 06:09 AM | #9 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: [Fantasy] Assassin Backstab?!
Another gem for this, is the Dirty Fighting perk from Action 3, that gives +1 to any feint or attack delivered as a "sucker punch" before combat begins. While it's intended to model action movie surprise punches, I think that it woul fit fantasy assassins perfectly.
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11-13-2009, 07:55 AM | #10 |
Join Date: Aug 2004
Location: Austin, TX
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Re: [Fantasy] Assassin Backstab?!
Dungeon Fantasy also offers an -80% modifier to Striking Strength for "surprise attacks from behind when the target doesn't even know you're there." A couple of levels of that, a few points in the Targeted Attack (Swing/Neck), and a Telegraphed Attack from behind and you'll be backstabbing your foes into decapitation.
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Tags |
combat rules, martial arts, sentry removal |
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