02-06-2020, 03:04 PM | #1 |
Join Date: Mar 2016
|
Casting from horseback
Has this ever been addressed? If you have enough skill that your ritual is simplified enough, it should be theoretically possible. Still, I don't think it should be possible to do it totally normally.
|
02-06-2020, 04:12 PM | #2 |
Join Date: Sep 2007
|
Re: Casting from horseback
What extra rules are you looking for?
RAW seems to provide for:
You can of course apply any TDM you like. Given the size of the "Tricks" penalties (e.g., -4 for turning around to shoot at enemies behind you; -6 to hang over the side and shoot under your horse), then a penalty for just sitting their waving your arms would seem to be minor. If there is a penlaty, it'd likely be modest. ("A Driving roll in a high-speed car chase on a busy freeway" only rates a -2, which to me sounds a lot more distracting than sitting on the back of a moving horse. The zero point for skills is assumed to be use under stressful adventuring conditions, after all. Easy circumstances call for bonuses, rather than the absence of penalties.) |
02-06-2020, 06:01 PM | #3 |
Join Date: Dec 2012
|
Re: Casting from horseback
Casting from a chariot would probably be easier, as long as it's the classic 'one man drives, one man fights' sort of thing. If it's a Path/Book Magic variant where charms are fairly easy to set off, though (or a spell previously prepared with Delay, from GURPS Magic pp130-131), casting from horseback could work fairly well, being not too much different from firing a loaded gun from horseback.
Using standard spell-based magic from horseback is, as Anaraxes's post notes, rather difficult, though with the right skills, techniques, and perks, could be made more workable. There might be one or more Magical Styles in some settings designed for exactly that purpose, but without them, a spell-caster with a horse and the skill to ride one would be better off acting as mounted infantry.
__________________
Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
02-06-2020, 06:29 PM | #4 |
Join Date: Aug 2007
|
Re: Casting from horseback
Using standard Magic and the ritual rules that apply to it the very low Skill Ritals that involve foot movements probably are excluded but by the time you get to "a word and a gesture" there should be no particular obstacle.
__________________
Fred Brackin |
02-07-2020, 01:22 AM | #5 |
Join Date: Mar 2008
|
Re: Casting from horseback
I was in a Banestorm where the GM allowed a small goblin mage standing in a saddlebag to cast spells at a slight penalty. The rider did have the make Riding rolls to not jostle the mage too much.
|
02-07-2020, 06:47 AM | #6 |
Join Date: Aug 2018
|
Re: Casting from horseback
I imagine there might be some kind of penalty for keeping ahold of reigns while using hand gestures though.
|
02-07-2020, 07:00 AM | #7 |
Join Date: Mar 2008
Location: LFK
|
Re: Casting from horseback
You don’t need to hold reigns to ride a horse - it’s no different than controlling them with your legs while shooting a bow, so the same riding penalty would apply.
|
02-07-2020, 07:13 AM | #8 | |
Join Date: Aug 2004
Location: Wellington, NZ
|
Re: Casting from horseback
Quote:
At worst I would cap the spell's skill (not for FP reductions and ritual requirements - just for the casting) at the mage's Riding skill. As for missile spells, when throwing them they need no special rules - they're just like other projectile attacks.
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
|
02-07-2020, 12:01 PM | #9 | |
Join Date: Aug 2018
|
Re: Casting from horseback
Quote:
I mean sure, the "simply stare into space" for 20+ is something skilled casters should be able to do, but it might get boring to have them ALWAYS doing it because there's no incentive to flourish. Using penalties, you could then have gesturing/footing/orating be important for keeping to minimal casting time / energy cost. T8's "Flexible Rituals" approach rules that out, but I think variable energy/time is cool so maybe it could be a perk for those penalties not to alter them? Or maybe two: "Flexible Rituals penalties do not increase Energy Cost" and "Flexible Rituals penalties do not increase Casting Time" ? M8's progression could still perhaps be used to determine how skilled you need to be to have the option to incur those penalties, but it's sort of self-solving since they're heavy enough to have 9 approaching 2 where you can't even attempt it. 9 or less (double casting time) who want a +1 would need x4 casting time if using that box. With another +1 if all their Concentrates are instead defenceless All-Out Concentrates (optional "Mental Maneuvers" pg 11 of GURPS Psionic Powers: mentions can be done with spells) Page 9 of GURPS Psionic Powers also uses something that might be useful for magic too: The above doesn't appear to apply to the basic "double casting time" rule for AMR/FR (if so there would be a 2 minute minimum to get a +1) so I'm not sure if it should for the others (4x for +2, 8x for +3, 15x for +4, 30x for +5) If it did then I would definitely hope this would help in decreasing energy costs, but obviously not casting time. |
|
02-07-2020, 12:12 PM | #10 | |
Join Date: Aug 2004
Location: Wellington, NZ
|
Re: Casting from horseback
Quote:
I would certainly never apply these before calculating costs and cast times, and I'd would probably allow the +1 for double time and ostentatious rituals even when not using the rest of the box.
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
|
|
|