02-02-2020, 02:36 AM | #11 | |
Join Date: Apr 2013
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Re: Exceptional Defenses [Powers]
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I'd also consider it a power gaming thing though. |
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02-02-2020, 04:01 AM | #12 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Exceptional Defenses [Powers]
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(b) However, also, the shields in Dune are clearly sources of Damage Resistance, not of Insubstantiality. They don't make bullets pass through you; they make them bounce off. The piercing limitation is already defined for DR, but it's not defined for Insubstantiality, and I don't see that it makes sense to let it be.
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02-02-2020, 04:25 AM | #13 |
Join Date: Sep 2006
Location: Luxembourg
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Re: Exceptional Defenses [Powers]
Supernatural powers don't have to make sense, however. It's even in the name.
I could envision settings where I would allow such powers, but in those case, it would likely be a waste of points : in a setting where I would allow that, metal-piercing attacks aren't likely to matter much. |
02-02-2020, 07:37 AM | #14 | |
Join Date: Aug 2018
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Re: Exceptional Defenses [Powers]
To reflect someone who can be harmed in Insubstantial form by substantial substances lacking 'Affects Substantial' I think there is a precedent in GURPS Horror 52
Wendigo (Spirit Form) is a type of Haunt (H27: insubstantial) with "Vulnerability (Hot Fat x 4)" and the introductory note says "The extra damage from the Vulnerability is applied to the spirit" So this means that intead of taking x4 damage, you would take x3 damage from hot fat. If it was merely x2 damage, the "x1 extra" would reflect going from 0% to 100% damage. This resembles 3e's Spirits (pg 42) "The first level of Vulnerability allows the attack to affect the spirit in its spirit form" So I guess you could take Insubstantiality at full price, but then take Vulnerability ("things that aren't metal" or "things that aren't cheese" to save points. Quote:
If suddenly this doesn't apply to all objects and only applies to metal (or only applies to cheese) then that drawback is being diminished. In fact... the only way for insubstantial characters to carry things seems to be for them to ALSO be turned insubstantial... unless you also had something like Telekinesis allowing you to wield still-substantial objects. The only exception might be if you had Partial Change and so you could keep a substantial hand to interact with substantial objects? That would make the hand vulnerable to attacks though. Limitations applied to certain things aside, how would we firstly represent the concept of an entirely insubstantial person who can walk around in a substantial suit of armor and wielding a substantial sword and shield? Closest match I can think of is Possession with Telekinesis (Animation). So maybe you would need that? |
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02-02-2020, 08:30 AM | #15 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Exceptional Defenses [Powers]
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Of course the base [160] for insubstantial and effects objects might be a little high, but what can you do? Also, the base insubstantial maybe should have included it for the purpose of making the modifiers nice. Or maybe not, maybe we'd just see a lot more power gamer builds centered around insubstantial.
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02-02-2020, 10:05 AM | #16 |
Join Date: Feb 2016
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Re: Exceptional Defenses [Powers]
Well, as for the glove example, I would rule that since the glove is being moved by an entity that is insubstantial relative to the substance in question, they could not move the item unless they had Affects Substantial. So, if a character was insubstantial to metal, they could not walk through the bars of a jail unless (a) they stripped naked, (b) had enough carrying capacity to give their possessions insubstantiality, or (c) exerted enough force to push their possessions through the bars (tearing clothing, warping armor, etc.). If a character was attempting to wield a metal weapon, their body would keep trying to pass through unless they had Affects Substantial, in which the glove trick would be quiet clever.
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02-02-2020, 12:05 PM | #17 | |
Join Date: Aug 2018
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Re: Exceptional Defenses [Powers]
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"Affects Substantial" (B102) is the enhancement you need to take for advantages you want to work with it (magic and psi seem to have it by default... which is kind of confusing since I don't see it built into the "Psi -10%" limitation...)If you wanted to do stuff like punch substantial targets while insubstantial, you'd probably normally need to take "Affects Substantial" on "Modifying ST-Based Damage" (P146) Not sure if that would also allow other stuff like grappling or wielding weapons... It makes sense to still require these enhancements even with limited forms of insubstantiality, to cover the special effect of "I can move substantial things while (partially) insubstantial". Perhaps cheapening the cost slightly with "can't punch metal". Like maybe reducing the enhancement cost to 32% or 36% (-20 or -10) |
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02-02-2020, 01:19 PM | #18 | |
Join Date: Mar 2013
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Re: Exceptional Defenses [Powers]
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I wouldn't allow this in any game I'm running, though. If you want invulnerability, buy dr and injury tolerance and other things to make you avoid harm. If I want you to play superman, I'll give you a really huge bucket of points. :)
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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02-02-2020, 01:26 PM | #19 | |
Join Date: Aug 2018
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Re: Exceptional Defenses [Powers]
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P118's Injury Tolerance (Damage Reduction) costing 450 to divide damage by 1000 by comparison could be reduced with something along the lines of "bullets only" (just like DR) but that would also protect against bullets w/ "affects insubstantial" enhancements (there's some rituals that can buff ammo like that) whereas reflexive insubstantiality would not. Bouncing should redirect path to possibly hit the shooter, whereas curving might mean it hits guys in side hexes instead of rear, so it mechanically might be more than a special effect in hex combat. |
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02-02-2020, 07:31 PM | #20 | |
Join Date: Mar 2013
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Re: Exceptional Defenses [Powers]
Quote:
But as I said, I wouldn't allow Insubstantial to be used that way in my games. I do, however, remember a time when Insubstantial was the recommended way of producing invulnerability.
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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