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Old 02-07-2020, 07:11 AM   #11
Thunderfingerz
 
Join Date: Nov 2019
Default Re: Fire Damage...again

Quote:
Originally Posted by Anders View Post
This will lead to people fighting naked against enemies who can use fireballs. Either naked or covered in plate.
What will? And why?
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Old 02-07-2020, 07:33 AM   #12
Anders
 
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Location: Gothenburg, Sweden
Default Re: Fire Damage...again

Well, a fireball will cause 3 points of fire damage pretty often. That will set fire to your clothes. But if you fight naked... no clothes to set fire to! And plate burns poorly.
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Old 02-07-2020, 07:54 AM   #13
Thunderfingerz
 
Join Date: Nov 2019
Default Re: Fire Damage...again

But what about your pubic hair? Also most metal armor is usually waxed, oiled or greased so technically people in plate could be considered to be candles. ^^
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Old 02-07-2020, 09:23 AM   #14
Thunderfingerz
 
Join Date: Nov 2019
Default Re: Fire Damage...again

Ok Jokes aside here are my thoughts on handling Fire differently. This is just a first sketch so please feel free to criticise any ruling. Keep in mind that I'm writing this with a focus on medieval fantasy and fire magic:

The Psychology of Fire

Fire is intimidating and the fear of it is deeply engrained into the psyche of most beeings. As such any action that goes against this instinct requires a WILL Roll at -2. Failure means you have to rethink your actions. For example if you want to run through a burning area make a WILL Roll at -2. Failure means that you can't enter the fire. If you start your turn within a fire you have to make a WILL Roll at -4, failure means that you must move towards the nearest hex that is not on fire. Critcal failure in any case results in a Stun- you are paralyzed by the fire and can only "Do Nothing"

Armor can mitigate some of the effect. Any sort of helmet gives +2 as it helps you brace yourself whiel making sure the most vital part of your body is somewhat protected. Buff Coats or Heavy Leather Armor that covers most of the body gives +2. Plate armor gives +4 also only if it covers the majority of your body (Running into a fire naked only with a breatplate is still terrifying). +4 also applies if you prepared for the situation, for example drenching your clothes in water beforehand. Any sort of Sealed armor gives +6.

However only wearing regular clothing or no clothes at all gives an additional -2.

Fire, Heat and Smoke

Fire tends to have nasty side-effects in the form of heat and smoke that intensifies the bigger the fire is. For every fire source add an are the size of half the fires radius rounded down. This is meant to reflect that small, contained fires are not as harmfull while bigger ones are. Standing 1yd away from a campfire is fine, standing 1 yrd away from a bonfire or a burning buidling certainly isn't.

Standing in this area means exposing yourself to heat and possibly being hit by random smoke going in your direction. If you start your turn in this area make a health role. Failure means you take 1d-4 FP damage. Critical Failure results in you coughing (see. B.428). beeing sourrounded by several sources of fire makes this worse, i.e. -2 for every other fire source in which area of Heat and smoke you are standing in.

Face protection can mitigate this. +1 if you cover your nose and mouth with cloth +2 if said cloth is wet. Armor with Face protection gives +4 while sealed systems can ignore this condition.

Making Things burn

A single Roll that causes half the required damage rounded up to ignite a substance (5 dmg for Resistant, 15 dmg for Highly resistant,... etc.) will mean that part of it will catch fire, start smouldering etc. In the case of Flesh it is not necessarily the flesh itself but body hair). Roll 1d-3 burn per second. If at any point this results in 0 dmg the material stops burning. If not roll every turn as long as the threshhold of the material is reached (i.e. 10 dmg for resistant, and so on and so forth). Additional burn damage will also count towards igniting it and will nullify a roll of 0 dmg for this turn as the material is still being scorched.

Catching Fire

If part of your clothing is on fire you have, as per the Psychology of Fire, make a WILL Roll at -2 to NOT try and put it out. If you fail you can't do anything else this turn. Again this is instinct not rationale. To put it out you can either take a ready-maneuver and make a DX Roll. Success means you can put it out. Otherwise you can make a DX- Roll at -4 to try and put out the flames while doing something else. Wether or not you suceed you suffer -2 DX to anything else you do this turn, because you are distracted. Failure means of course that this thing is still burning.

As long as any material has not reached it's damage Threshhold it provides its regular DR against the burn damage. Once that Threshhold is reached the material is utterly ablaze, it looses it's DR and the victim suffers 1d-1 burn damage (minimum of 1) every second. Putting part of your clothing out that is completly on fire requires Three consecutives successes in the way described above, however with a WILL Roll of -4 to ignore and the DX Roll to put the fire out wille doing something else is at -6 and you have a penalty of -3 to whatever else you are doing. Also once part of your body/clothing is on fire it is likely that the flames are going to spread.

Moving through Fire

While combat rounds in GURPS are allways consider to last one round there is still a difference wether you are moving through one burning hex or 5 within that one second. Basic fire damage is 1d-3 however add +1 to that roll for each hex you move through. Therefore running through 3 yards of fire will deal 1d dmage- guaranteeing at least one point of damage. This of course counts as large area injury. In addition apply this damage to your least fire resistant hit location. If you take enough damage this part of your clothing will catch fire after you leave a burning hex. If at the start of your next turn you ar still in a burning hex you will suffer 1d-1 burn damage. Keep in mind that the +1 damage per hex still apllies.



So this would be my ideas regarding that topic. What do you guys think?

Last edited by Thunderfingerz; 02-09-2020 at 01:07 PM.
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