02-22-2010, 04:57 AM | #1 |
Join Date: Oct 2004
Location: Yorkshire, UK
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Combat Pilot Flight Suit (TL10)
(From Ultra Tech) what would be the best option for the flight suit of a TL10 military pilot.
The pilots in question will be flying different types of spaceships (fighters, drop ships, search and rescue, possibly bigger ships), and I want them to have a suitable standard flight suit. My first thoughts are either: Smart Vacc Suit [UT179] possibly with Morph Wear option [UT189]; or if they're might end up in person combat, Nanoweave Vacc Suit [UT179]. Are these too heavy for general use? Is a Skinsuit [UT178] a better general option? (it would be for civilian pilots, but military pilots ?) Can a Skinsuit be worn under a full Vacc Suit, or other sealed suit/armour options? I know I don't want to allow the Space Biosuit as the culture they work for does don't have good Biotech. |
02-22-2010, 06:27 AM | #2 |
Join Date: Dec 2009
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Re: Combat Pilot Flight Suit (TL10)
There's a division based on the effectiveness of vehicular weapons/armor.
In addition, without superscience inertial compensation, getting knocked around inside a cockpit may be a concern. If so, the +9* DR of the nanoweave vacc suit would be important. The weight of these suits is not negligible; winter clothing is listed on B266 as being 4pd, and that's the same weight as a skinsuit without air tanks or helmet. A smart vacc suit and visored space helmet wouldn't encumber a ST:10 individual, but a nanoweave vacc suit and space combat helmet would need ST: 14 to avoid Light encumbrance. With helmets and LSPs stored near their vehicles, the remainder of a nanoweave vacc suit probably wouldn't encumber a ST:11 individual. However, "stereotypical flyboy" is not an athletic position, and the heaviest of these loads is significantly lighter than what modern infantry carry.
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02-22-2010, 07:04 AM | #3 | ||
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: Combat Pilot Flight Suit (TL10)
I haven't made detailed decisions on all the spaceships and tech issues, which I guess I should probably do.
Quote:
I don't think I want EVA to be a normal/expected activity - so perhaps Skinsuit would be 'sufficient', with a Smart Vacc Suit as a safe compromise. Quote:
I'm probably thinking on the level of 'stereotypical flyboy', but if I know my players, they're going to be athletic and are going to want infantry levels of armour and weapons 'just in case' ! |
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02-22-2010, 07:16 AM | #4 |
Join Date: Jul 2008
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Re: Combat Pilot Flight Suit (TL10)
If they want to be athletic, pack infantry combat capability, and not have too much ST, sell them Commando Battlesuits. It's ridiculous overkill for a flight suit, of course, and you need Battlesuit skill at least as high as Piloting...but it's about the only thing that'll support that spec.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
02-22-2010, 07:34 AM | #5 |
Join Date: May 2008
Location: CA
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Re: Combat Pilot Flight Suit (TL10)
A standard civilian cybersuit would be a much better fit than a commando battlesuit. Not *too* much armor or enhancements, it works great as a vacc suit, you don't need Battlesuit skill if you don't use the ST enhancement, etc., etc. Only problem is it's TL11, but as the GM you can always say 'hey, they came up with that a TL early'.
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02-22-2010, 09:08 AM | #6 | |
Join Date: Jul 2008
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Re: Combat Pilot Flight Suit (TL10)
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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02-22-2010, 09:24 AM | #7 | ||
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: Combat Pilot Flight Suit (TL10)
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The Cybersuit was cool in 3e, and is still cool. Not sure I want to allow them something like that from the start (although a move to new cutting edge tech is a possible path they can follow!) Quote:
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