08-17-2012, 08:10 AM | #51 | |
GURPS FAQ Keeper
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Re: [DF] Summoned allies questions:
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Anyway, the answer 'ally duration equals to the amount of time that must pass between re-rolling Chance of Appearance' seems reasonable enough, as long as it is roughly comparable to a single adventure/major quest/etc. If all else fails, Once Per Day seems reasonable (isn't it in fact the default re-roll cooldown for Summonables?). |
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08-17-2012, 08:21 AM | #52 | |
Join Date: Aug 2010
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Re: [DF] Summoned allies questions:
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08-17-2012, 08:26 AM | #53 | ||
Join Date: Aug 2010
Location: MI
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Re: [DF] Summoned allies questions:
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"My Dirty Girls on Bikes Calendar ends in December: it doesn't mean the world is going to end, it means it's time to order a new calendar!" ~Burt Chance |
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08-17-2012, 08:35 AM | #54 |
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Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [DF] Summoned allies questions:
The point was basing the maximum summoning duration based on the frequency of summoning re-rolls allowed (on a failure). It seems more reasonable than 10 seconds or a minute, given that Summonable is +100%.
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08-17-2012, 08:47 AM | #55 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [DF] Summoned allies questions:
In the spinoff thread RPK says the duration is one adventure, just like unmodified Ally. I don't see a reason to expect Summonable to change that.
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08-17-2012, 08:52 AM | #56 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [DF] Summoned allies questions:
If you can summon an Ally with a Concentrate maneuver whenever you need it, as long as it hasn't died, then one minute is more than fair. It's basically a "conjure pet" spell that costs no FP, lasts as long as any other combat spell, and has a significant effect on battle. You're trading duration for the capacity to repeat attempts.
If you can summon an Ally once per adventure, as usual with an Ally, and it hangs around until dismissed, then that's fine, too. You're trading off reliability (the roll for it can fail, and if it does, you get nothing out of the advantage for one full dungeon crawl or whatever) and surprise (you can't spring "Oh, and there's a huge demon behind you!" on baddies in combat) for duration. Just don't try to justify both. It's either a spell-like thing or a social advantage with a significant meta-game aspect to it ("once per adventure"). Just so, which is why I worded my answer the way I did (doing what I do for a living, I choose my qualifiers carefully!). In the last campaign I ran, Allies like this could be called on once per adventure, and if they were, they hung around all adventure. One big advantage of Summonable was that such Allies didn't have to be fed or sheltered on the way to/from interesting places, and could be conjured up right next to the Big Bad without having to trek all the way there, making Climbing rolls to go up the fortress walls, Stealth rolls to get inside, etc. The other was that if the Ally died, it was merely banished until next summoned, one adventure down the road. This interpretation suited the campaign quite well.
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08-17-2012, 08:53 AM | #57 | |
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Re: [DF] Summoned allies questions:
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I'm okay with rolls and durations being on a Per-Adventure basis too. Summonable is too prone to GM interpretation already*, so it's not like such variations are going to make it worse in any sense. * == 'The GM determines how long it takes summoned beings to appear', as per P41. |
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08-17-2012, 09:05 AM | #58 | |||
Wielder of Smart Pants
Join Date: Aug 2004
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Re: [DF] Summoned allies questions:
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08-17-2012, 09:20 AM | #59 | |
Join Date: Aug 2010
Location: MI
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Re: [DF] Summoned allies questions:
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"My Dirty Girls on Bikes Calendar ends in December: it doesn't mean the world is going to end, it means it's time to order a new calendar!" ~Burt Chance |
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08-17-2012, 09:25 AM | #60 | |||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [DF] Summoned allies questions:
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The above consideration (infinite attempts to summon until you fail one, plus at most a day's delay if you do fail, vs. one attempt per adventure) if you go with the spell-like reading, plus in all interpretations, the convenience of an Ally that doesn't require provisioning, a horse, or a berth on the ship, that's invisible in a way that no enemy scout can detect, and that doesn't produce any noise or reaction penalties until you make it appear right next to the Faerie Queen with a spear to her head. Quote:
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Tags |
allies, dungeon fantasy |
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