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Old 08-23-2012, 12:01 PM   #1
JCurwen3
 
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Default Enemies with Sympathy (the Allies limitation)

I thought about creating a concept where a PC has an enemy and they're linked to one another (or, it could be one-way, and only the PC gets hurt if their enemy gets hurt).

Effectively, the Enemy and the PC are supernaturally bound in a way as per the Sympathy limitation on Allies.

Is it a fair price to swap the signs for Sympathy and apply it as an enhancement for Enemies? So, for example, +50% if the death of the enemy causes the death of the PC but not vice versa, and +10% if vice versa.

Do those seem too low (especially the vice versa cases), or reasonable?
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Old 08-23-2012, 12:05 PM   #2
Quixotic Qlippoth
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Default Re: Enemies with Sympathy (the Allies limitation)

Quote:
Originally Posted by JCurwen3 View Post
I thought about creating a concept where a PC has an enemy and they're linked to one another (or, it could be one-way, and only the PC gets hurt if their enemy gets hurt).

Effectively, the Enemy and the PC are supernaturally bound in a way as per the Sympathy limitation on Allies.

Is it a fair price to swap the signs for Sympathy and apply it as an enhancement for Enemies? So, for example, +50% if the death of the enemy causes the death of the PC but not vice versa, and +10% if vice versa.

Do those seem too low (especially the vice versa cases), or reasonable?
I'd assume it dpends on the type of enemy. The Tomax/Xamot thing, is less a limitation if the enemy isn't trying to kill you.
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Old 08-23-2012, 12:52 PM   #3
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Default Re: Enemies with Sympathy (the Allies limitation)

For +50% it would need to be understood that the PC would occasionally, for no reason at all, get hurt because his Enemy did. I'd probably call for a separate 3d roll every session if the Enemy didn't show up; on a success, at one point, the PC will be hurt.
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