08-23-2012, 12:01 PM | #1 |
Join Date: Dec 2007
Location: Brooklyn, NY
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Enemies with Sympathy (the Allies limitation)
I thought about creating a concept where a PC has an enemy and they're linked to one another (or, it could be one-way, and only the PC gets hurt if their enemy gets hurt).
Effectively, the Enemy and the PC are supernaturally bound in a way as per the Sympathy limitation on Allies. Is it a fair price to swap the signs for Sympathy and apply it as an enhancement for Enemies? So, for example, +50% if the death of the enemy causes the death of the PC but not vice versa, and +10% if vice versa. Do those seem too low (especially the vice versa cases), or reasonable?
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08-23-2012, 12:05 PM | #2 | |
Banned
Join Date: Jul 2012
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Re: Enemies with Sympathy (the Allies limitation)
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08-23-2012, 12:52 PM | #3 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Enemies with Sympathy (the Allies limitation)
For +50% it would need to be understood that the PC would occasionally, for no reason at all, get hurt because his Enemy did. I'd probably call for a separate 3d roll every session if the Enemy didn't show up; on a success, at one point, the PC will be hurt.
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allies, enemies, sympathy |
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