12-11-2014, 06:03 AM | #11 |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Committed Attack - two steps and standing up
I think so, because you'd be able use Committed Attack to rise from kneeling and then step, but not use your Move 11+ step to do so, or do so with any other maneuver. You couldn't even do it with Change Posture.
If you allow it with CA, you should allow it with any multi-yard step, IMO, because CA should work like the rest of GURPS. It's not a weird exception.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
12-11-2014, 07:44 AM | #12 | ||
Join Date: Jan 2010
Location: Brighton
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Re: Committed Attack - two steps and standing up
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Mv10 - means one step is 1 hex Mv11+ means one step is 1-2 hexes Committed attack allows a 2nd Step And going from Kneeling to Standing is one step (not one hex) Quote:
Someone with a two 2 hex step already has an advantage (he can doesn't need to take a CA to move two hexes, and can do the one hex forward attack, one hex back thing as well), so I'm not to worried about them being unfairly disadvantaged here. To me an attack that is started from kneeling and includes a 1 yard forward movement sounds like a pretty good example of a committed attack where your sacrificing not only defence but accuracy for movement. Last edited by Tomsdad; 12-11-2014 at 07:50 AM. |
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12-11-2014, 08:23 AM | #13 | ||
Join Date: May 2005
Location: Lynn, MA
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Re: Committed Attack - two steps and standing up
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The important point is that they are not stepping twice, they are moving one yard twice during their one step. Quote:
If a Step (damn it, it's a calculated & defined quantity, I'm capitalizing it) for a character with move 11 has a Step of 2, then takes a Committed Attack giving them and additional Step, by my readying of the rules, they can move four yards. If that's not the case, Martial Arts has some serious errata issues. Adding one to the length of your Step is Very different than adding a second Step. |
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12-11-2014, 10:03 AM | #14 |
Join Date: Jun 2013
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Re: Committed Attack - two steps and standing up
The author's intent makes perfect sense if a "Step" is [(move/10, round up) yards, split up as desired, which can also be turned into standing from kneeling to the cost of all hexes moved], and a "step" is moving one yard. Then, the Attack maneuver gives you a Step, while a Committed Attack has the option of giving you a Step plus a step.
It's just not how I read it. I read it like The Benj, Erling, Tomsdad and the_matrix_walker: CA gives you a second Step, and a Step can either be hex(es) of movement or standing from kneeling. |
12-11-2014, 10:04 AM | #15 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Committed Attack - two steps and standing up
Step is simply a unit of distance equal to 1/10 of your Move, rounded up, minimum one yard. You might be accorded it once or rarely twice by your choice of maneuver. You can split up this movement however you wish. There are special cases where changing posture can replace all of this movement:
I agree that it would be clearer if Committed Attack said that it gave you double your usual step as allowed movement, instead of two steps. The latter leaves itself open to rules-lawyering.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
12-11-2014, 11:30 AM | #16 |
Join Date: Jun 2013
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Re: Committed Attack - two steps and standing up
Let the record state that, while I can't speak to what precisely you mean by the term, I understand it to be a pejorative that suggests arguing in bad faith, and I wouldn't be thrilled if that were what you were implying.
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12-11-2014, 12:59 PM | #17 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Committed Attack - two steps and standing up
It means what it has meant since the 1970s when I got into RPGs: interpreting the letter rather than the spirit of the rules. Some people do this to make their PCs more powerful, some do it to curb rival or enemy characters, some do it because they believe that rules should be strictly prescriptive to prevent gamer-gamer arguments, some do it to help the designers, some do it to show they're better than the designers, some do it for the pure intellectual challenge, and I suppose some do it because they're bored. What I said isn't a judgment, only a comment that "doubles your step" would bring the letter and spirit into closer agreement than "gives two steps" obviously does, thereby reducing the potential for rules-lawyering for any reason.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
12-11-2014, 01:14 PM | #18 | |||
Join Date: Jul 2008
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Re: Committed Attack - two steps and standing up
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Quote:
I think the actual wording of Committed Attack is completely incompatible with Peter's version. There's nothing about +1 yard in it. Quote:
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12-11-2014, 01:20 PM | #19 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Committed Attack - two steps and standing up
A lot comes to down to what a 'reasonable' interpretation of the rules would be. Same as in law. Of course, one of the editor's duties is to cut down on the number of 'reasonable' interpretations, but you can't really get rid of all ambiguity. Not with any kind of language we know. That's why the GM is there - someone at the table must say "this is how it works."
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12-11-2014, 01:34 PM | #20 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Committed Attack - two steps and standing up
Yes. For instance, "gives you two steps" and "doubles your step distance" are synonyms to some readers – e.g., our playtesters, it seems – and reasonably so. Others see "step" as special game object that can be traded in for effects, so two of them should let you get twice as many such effects. The latter is a valid interpretation but it doesn't make the other one less valid. My job is to avoid such ambiguity where I can and to explain what's meant when I fail. My only request is that people don't use "wrong" when they mean "ambiguous."
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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