10-26-2007, 01:57 PM | #1 |
Join Date: Aug 2004
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3e Spirit Form to 4e; How to convert?
Have there been any threads dealing with converting 3e Spirit Form to 4th edition?
Thanks. -Mike
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Michael R. Smith (lastfreehuman@gmail.com) GURPS Traveller: Shanghai Stars Twitter (twitter.com/Shanghai_Stars) GURPS Traveller: Shanghai Stars Livejournal (lastfreehuman.livejournal.com/) |
01-07-2008, 09:14 AM | #2 | |
Join Date: Aug 2007
Location: Rochester, MN
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Re: 3e Spirit Form to 4e; How to convert?
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Jerander |
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01-07-2008, 11:03 AM | #3 |
Join Date: Aug 2004
Location: A nice, warm rock with an excellent view of the Damned
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Re: 3e Spirit Form to 4e; How to convert?
There is a Spirit Metatrait on B261. You can likely modify something from that, maybe combining with Alternate Form under Shapeshifting..
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The Wrathchild |
01-07-2008, 11:20 AM | #4 | |
Join Date: Aug 2007
Location: Rochester, MN
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Re: 3e Spirit Form to 4e; How to convert?
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The one thing I'm still having trouble with is the Probability Altering ability. +/-1 to any success roll per FP spent. How do you model that in 4e? |
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01-07-2008, 01:47 PM | #5 | |
Join Date: Sep 2004
Location: Canada
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Re: 3e Spirit Form to 4e; How to convert?
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Mix in variable fatigue costs and you're probably most of the way there. Note that 4e doesn't have open-ended abilities, and Visualization requires a skill check and concentration time so it won't work exactly the same... but I think it has enough of the elements you want.
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01-08-2008, 07:13 AM | #6 | |
Join Date: Aug 2007
Location: Rochester, MN
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Re: 3e Spirit Form to 4e; How to convert?
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01-08-2008, 08:08 AM | #7 |
Join Date: Aug 2007
Location: Rochester, MN
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Re: 3e Spirit Form to 4e; How to convert?
Okay, here's what I have so far. Abilities marked with one or more * indicate place of confusion.
Doesn’t Sleep [20] Insubstantiality (Affect Substantial, +100%; Usually On, -40%) [128] Invisibility (Affects Machines, +50%; Extended: EM vision, sonar, magnetic fields, +40%; Substantial Only, -10%; Usually On, +5%) [74] Telecommunication* (Telesend) (Costs Fatigue, 1 FP/sec, -10%; Speech Only, -20%*) [21] *Telesend indicates speech or pictures. I guestimated -20% for Speech Only. Telekinesis (Costs Fatigue, 1 FP/min, -5%; Melee Attack, reach C, 1, -20%) [3.75/level] Unaging [15] Mute (Substantial Only, -10%) [-22] Difficult Speech [21] Jumper (Spirit) (Costs Fatigue 1, -5%; Limited Access, two worlds, -20%; Warp Jump, +100%) [175] Empathy (Vision-Based, -20%) [12] Detect (Supernatural Auras, common) (Precise, +100%, Vision-Based, -20%) [36] Detect (Ritual Invoking: name or summoning token, rare) (Long-Range, +100%; Precise, +100%; World-Spanning, +100%) [20] Warp* (Accessibility: “Only to place of occult power or into presence of ritual invocation,” -80%*; Warp Jump, +100%) [120] *Wasn't sure how to price that accessibility. Here, "place of occult power" is a single, specific location. Like the site of death for a ghost. Snatcher (Costs Fatigue, 1 FP/min, -5%; Creation, +100%; Specialized: “Items appropriate to spirit,” -25%; Only While Substantial, -10%) [64] Possession* (Chronic, +20%; Costs Fatigue 1 FP/min, -5%; Maximum Duration*; Spiritual, -20%) [95] *Yeah, the duration/FP costs for Spirit Form possession are arcane and complex. 5 FP for 3d seconds. 7 FP for 3d minutes. 10 FP for 3d hours. 15 FP for 3d days. I don't know if it's worth the effort to try and recreate it. Any ideas? FP* (Accessibility: “Only in place of occult power,” -10%; Granted by personal place of occult power, -40%*) [1.5/level] *Here, "Accessibility: only in place of occult power" indicates any place appropriate for the spirit, not just its "home POP." Example: *any* death site for a ghost. -40% for "granted by POP" is stolen from "granted by familiar" and is based off spirit's single, unique "home POP." FP* (Granted by worshippers, -40%*) [1.8/level] *-40% for "granted by worshippers" is stolen from "granted by familiar." Visualization* (Based On Will, +20%; Blessing +0%; Costs Fatigue 2, -10%; Cursing, +100%; Reduced Time 7, +140%; Selectivity, +10%) [36/level*] Oh, here's my thought. Visualization normally requires a description of how things will run. Bonus to roll is based on how close the description is to what really happens. Bonus could be zero to more than one. Instead, I thought, ditch the description and just apply a flat +/-1 instead for even points. I also thought about making it a leveled ability, maybe with a Variable enhancement (is that the correct one?) to supply blessings/curses of different strengths. If the spirit wanted more than one blessing/curse going at the same time, it'd have to buy the advantage again an specify how many levels each has. Thoughts? Maintenance (1 person, monthly) (Requires Will Roll, -5%) [-2] Feature (affected by Astral Block, Bind Spirit, Command Spirit, Entrap Spirit, Pentagram, and Repel Spirits spells) [0] Thanks, Jerander Last edited by Jerander; 01-09-2008 at 11:36 AM. Reason: Altering template |
01-09-2008, 09:03 AM | #8 |
Join Date: Aug 2007
Location: Rochester, MN
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Re: 3e Spirit Invulnerability adv. to 4e
I'd go with:
Unkillable 3 (Only While Substantial, -10%) [135] Comments? Thanks, Jerander. Last edited by Jerander; 01-09-2008 at 11:37 AM. Reason: Altering template |
01-09-2008, 11:02 AM | #9 |
Join Date: Feb 2005
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Re: 3e Spirit Form to 4e; How to convert?
Does Invisibility (Substantial only) still need the Affects Machines and extended senses enhancements? Considering those are 'substantial'?
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01-09-2008, 11:11 AM | #10 | |
Join Date: Aug 2004
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Re: 3e Spirit Form to 4e; How to convert?
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spirit invulnerability |
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