Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 09-12-2007, 12:22 PM   #1
nerdvana
 
nerdvana's Avatar
 
Join Date: Nov 2006
Default Languages Question

In 3rd Edition (and previous) languages would have a difficulty that you could tweak from species to species (so you could say Species X's language is M/A for insectoids like them, but for mamalian species it is M/H). How would you do that with 4th Edition?
nerdvana is offline   Reply With Quote
Old 09-12-2007, 12:26 PM   #2
Sanity
 
Join Date: Aug 2007
Default Re: Languages Question

You simply dont.

Languages got simplified to a pretty large degree. I find that a little sad, but I understand the reasons.
Sanity is offline   Reply With Quote
Old 09-12-2007, 12:29 PM   #3
nerdvana
 
nerdvana's Avatar
 
Join Date: Nov 2006
Default Re: Languages Question

Quote:
Originally Posted by Sanity
You simply dont.

Languages got simplified to a pretty large degree. I find that a little sad, but I understand the reasons.
Granted. Now, that's not really the answer I'm looking for. Basically I started this thread to see if/how people are doing it. Obviously, like me, you haven't found a way to do it that is satisfactory. :)

I'll toss an idea out... perhaps for some languages simply knowing them or being able to speak them requires an Unusual Background also? (to increase the cost of the language effectively)
nerdvana is offline   Reply With Quote
Old 09-12-2007, 12:34 PM   #4
knarf
 
Join Date: Aug 2004
Default Re: Languages Question

My suggestion would be to charge Unusual Backgrounds for rare, exotic or complex languages. Maybe only 1 point for unusual human languages, like some rare dialect of Chinese, and 5 or 10 points for nonhuman or lost languages.
knarf is offline   Reply With Quote
Old 09-12-2007, 12:42 PM   #5
Ogo
 
Join Date: Jun 2006
Location: the midwest
Default Re: Languages Question

Even a 5 pt UB just to pick up a language seems like a lot.

You could require a perk in addition to the language, for the spoken version anyway: "Xslerbokeidjncjd Linguistic Familiarity" or something, for wierd non-human stuff spoken by a human. I'm assuming a written script would never require anything extra unless it's in 3d or inscribed in invisible psychic marks or something equally alien to our concept of literacy.

Or you could require that extra perk for an Indo-European speaker learning Arabic or Mandarin, if you wanted to be really hard-ass about linguistic differences, and save larger UBs for the truly wierd and out-there stuff.
Ogo is offline   Reply With Quote
Old 09-12-2007, 01:06 PM   #6
nerdvana
 
nerdvana's Avatar
 
Join Date: Nov 2006
Default Re: Languages Question

Quote:
Originally Posted by Ogo
Even a 5 pt UB just to pick up a language seems like a lot.

You could require a perk in addition to the language, for the spoken version anyway: "Xslerbokeidjncjd Linguistic Familiarity" or something, for wierd non-human stuff spoken by a human. I'm assuming a written script would never require anything extra unless it's in 3d or inscribed in invisible psychic marks or something equally alien to our concept of literacy.

Or you could require that extra perk for an Indo-European speaker learning Arabic or Mandarin, if you wanted to be really hard-ass about linguistic differences, and save larger UBs for the truly wierd and out-there stuff.
I think that is a good approach. May also have perk related tie-ins for writing too as some of the ways languages are written are very, very different. :)
nerdvana is offline   Reply With Quote
Old 09-12-2007, 02:40 PM   #7
Gold & Appel Inc
 
Join Date: Jul 2007
Location: One Mile Up
Default Re: Languages Question

I like the Perk approach for learning a language that violates the character's linguistic assumptions, but if the problem is a matter of physical equipment there should probably also be some sort of cap involved as a 0-Point Taboo Trait.

Example: Snake Men and Hu Men can learn to understand and write each others' languages at no penalty after they pay for the Perk-Level UB, but neither possesses the palatte to properly enunciate the other's tongue and is at a maximum of Broken to communicate, persuade, or entertain verbally.
Gold & Appel Inc is offline   Reply With Quote
Reply

Tags
house rules, languages


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:25 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.