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09-12-2007, 12:22 PM | #1 |
Join Date: Nov 2006
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Languages Question
In 3rd Edition (and previous) languages would have a difficulty that you could tweak from species to species (so you could say Species X's language is M/A for insectoids like them, but for mamalian species it is M/H). How would you do that with 4th Edition?
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09-12-2007, 12:26 PM | #2 |
Join Date: Aug 2007
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Re: Languages Question
You simply dont.
Languages got simplified to a pretty large degree. I find that a little sad, but I understand the reasons. |
09-12-2007, 12:29 PM | #3 | |
Join Date: Nov 2006
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Re: Languages Question
Quote:
I'll toss an idea out... perhaps for some languages simply knowing them or being able to speak them requires an Unusual Background also? (to increase the cost of the language effectively) |
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09-12-2007, 12:34 PM | #4 |
Join Date: Aug 2004
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Re: Languages Question
My suggestion would be to charge Unusual Backgrounds for rare, exotic or complex languages. Maybe only 1 point for unusual human languages, like some rare dialect of Chinese, and 5 or 10 points for nonhuman or lost languages.
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09-12-2007, 12:42 PM | #5 |
Join Date: Jun 2006
Location: the midwest
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Re: Languages Question
Even a 5 pt UB just to pick up a language seems like a lot.
You could require a perk in addition to the language, for the spoken version anyway: "Xslerbokeidjncjd Linguistic Familiarity" or something, for wierd non-human stuff spoken by a human. I'm assuming a written script would never require anything extra unless it's in 3d or inscribed in invisible psychic marks or something equally alien to our concept of literacy. Or you could require that extra perk for an Indo-European speaker learning Arabic or Mandarin, if you wanted to be really hard-ass about linguistic differences, and save larger UBs for the truly wierd and out-there stuff. |
09-12-2007, 01:06 PM | #6 | |
Join Date: Nov 2006
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Re: Languages Question
Quote:
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09-12-2007, 02:40 PM | #7 |
Join Date: Jul 2007
Location: One Mile Up
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Re: Languages Question
I like the Perk approach for learning a language that violates the character's linguistic assumptions, but if the problem is a matter of physical equipment there should probably also be some sort of cap involved as a 0-Point Taboo Trait.
Example: Snake Men and Hu Men can learn to understand and write each others' languages at no penalty after they pay for the Perk-Level UB, but neither possesses the palatte to properly enunciate the other's tongue and is at a maximum of Broken to communicate, persuade, or entertain verbally. |
Tags |
house rules, languages |
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