Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 10-18-2009, 04:25 AM   #1
thondar
 
Join Date: Oct 2009
Default Price of fantasy/medieval weapons & Armours

Do you think the ufficial price are realistic?
Anyone know something better?
thondar is offline   Reply With Quote
Old 10-18-2009, 04:37 AM   #2
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: Price of fantasy/medieval weapons & Armours

We are holding our breaths for Low-Tech. Although, not literally, because it won't come out until sometime next year.

Edit: On a side-note, even having fixed prices is unrealistic. I'm fairly certain there wasn't a rigid system of price control in the Middle Ages (well... maybe China.)
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius
Anders is online now   Reply With Quote
Old 10-18-2009, 09:02 AM   #3
Fred Brackin
 
Join Date: Aug 2007
Default Re: Price of fantasy/medieval weapons & Armours

Quote:
Originally Posted by thondar View Post
Do you think the ufficial price are realistic?
Anyone know something better?
The official prices are in Gurps $ not any historical unit of currency. The first thing you'll need to do is convert $ into your historical unit of choice and if you don't like the results how can you be sure that your conversion is good?
__________________
Fred Brackin
Fred Brackin is online now   Reply With Quote
Old 10-18-2009, 09:14 AM   #4
Rocket Man
Petitioner: Word of IN Filk
 
Join Date: Aug 2007
Location: Longmont, CO
Default Re: Price of fantasy/medieval weapons & Armours

In the case of swords, I think it's more realistic than almost any other fantasy RPG out there. FRPGs tend to price swords low, because "swords are cool" and they want everyone to have one, but realistically, it takes a fair amount of skill and material to make one in the first place.
__________________
“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking”
--Elizabeth McCoy, In Nomine Line Editor

Author: "What Doesn't Kill Me Makes Me Stronger"
Rocket Man is offline   Reply With Quote
Old 10-18-2009, 10:10 AM   #5
panton41
 
panton41's Avatar
 
Join Date: Jul 2005
Location: Jeffersonville, Ind.
Default Re: Price of fantasy/medieval weapons & Armours

Quote:
Originally Posted by Rocket Man View Post
In the case of swords, I think it's more realistic than almost any other fantasy RPG out there. FRPGs tend to price swords low, because "swords are cool" and they want everyone to have one, but realistically, it takes a fair amount of skill and material to make one in the first place.
Which is why in my GURPS games I have lots characters equipped with axes, knives, spears and pole arms. One of my friends thought I was crazy when I suggested he take an axe instead of a sword, until I explained it to him ($50 vs $500 for a poor charaster).
__________________
The user formerly known as ciaran_skye.

__________________

Quirks: Doesn't proofread forum posts before clicking "Submit". [-1]

Quote:
"My mace speaks Goblin." Antoni Ten Monros
panton41 is offline   Reply With Quote
Old 10-18-2009, 11:41 AM   #6
Polydamas
 
Join Date: Jan 2006
Location: Central Europe
Default Re: Price of fantasy/medieval weapons & Armours

GURPS prices armour too cheaply, and swords may be a bit too expensive relative to guns and armour. I have a database of historical prices which I add to as I find more stuff. Most of it is from England between 1300 and 1650.

The problem is that prices varied widely depending on how developed the local economy was. If iron is produced on a large scale, and there are towns with hundreds of people who each specialize in making a different piece of armour (or in one step in making armour) then metal armour will be cheap compared to a society where iron is made a few hundredweight at a time by the same people who make swords, armour, and metal grilles for the king's house. In a low-tech game where realistic economics are important, you basically have to throw out the official price list and write your own. But in most games, economics aren't!
__________________
"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper

This forum got less aggravating when I started using the ignore feature

Last edited by Polydamas; 10-18-2009 at 11:45 AM.
Polydamas is offline   Reply With Quote
Old 10-18-2009, 11:56 AM   #7
nanoboy
 
Join Date: Aug 2004
Location: Edmond, OK
Default Re: Price of fantasy/medieval weapons & Armours

Quote:
Originally Posted by ciaran_skye View Post
Which is why in my GURPS games I have lots characters equipped with axes, knives, spears and pole arms. One of my friends thought I was crazy when I suggested he take an axe instead of a sword, until I explained it to him ($50 vs $500 for a poor charaster).
Plus, it's easier to make an effective and easy to use character who uses an axe. Axe and shield are really good for characters wanting to deal a lot of damage and keep some protection, all on a budget. If you want to shell it out, you can get a fine axe, too, for about the price of sword. Then, you're really hurting people.

That said, a good player can use the sword to his advantage. Being able to thrust as well as cut can be very, very handy. Thrusts to the vitals are nice for sure.
nanoboy is offline   Reply With Quote
Old 10-18-2009, 12:08 PM   #8
demonsbane
 
demonsbane's Avatar
 
Join Date: Jun 2006
Location: Spain —Europe
Default Re: Price of fantasy/medieval weapons & Armours

Quote:
Originally Posted by Rocket Man View Post
In the case of swords, I think it's more realistic than almost any other fantasy RPG out there. FRPGs tend to price swords low, because "swords are cool" and they want everyone to have one, but realistically, it takes a fair amount of skill and material to make one in the first place.
Quote:
Originally Posted by ciaran_skye View Post
Which is why in my GURPS games I have lots characters equipped with axes, knives, spears and pole arms. One of my friends thought I was crazy when I suggested he take an axe instead of a sword, until I explained it to him ($50 vs $500 for a poor charaster).
I like there are room in the system for these things happening. If not, everybody starts and ends carrying the same weapon (sword!) just because gamey reasons. A good sword never is justly appreciated: furthermore, they want the next improved magical sword, because the "mundane" one soon becomes very insignificant, etc. Things like the examples you've put above help to break the homogeneity between characters.
__________________
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle."
J. M. Caparula/Scott Haring

"Physics is basic but inessential."
Wolfgang Smith

My G+
demonsbane is offline   Reply With Quote
Old 10-18-2009, 12:13 PM   #9
Nymdok
 
Nymdok's Avatar
 
Join Date: Dec 2006
Location: Houston
Default Re: Price of fantasy/medieval weapons & Armours

Agreed.

In D&D 1e for example, eveyone carried a longsword because it was 1d8 vs the mace 1d6 or the axe 1d6.

So what you essentially had were entire classes of weapons that never got used. Fortunately, we were MUCH younger then so it didnt strike us as odd that even the lowliest of peasants carried nice shiny longswords :)

Nymdok

Full on proponent of the axe/halberd! SWING DAMAGE IS NO JOKE!
Nymdok is offline   Reply With Quote
Old 10-18-2009, 12:26 PM   #10
Dwarf99
 
Join Date: Nov 2006
Location: Fayetteville, Arkansas
Default Re: Price of fantasy/medieval weapons & Armours

yeah and when you add RPK's rules for making things bigger... OH GOD HELP US ALL! (ftw!)
Dwarf99 is offline   Reply With Quote
Reply

Tags
armor, middle ages


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:55 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.