Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 02-25-2009, 12:26 PM   #1
NeonWolf
 
Join Date: Aug 2005
Default Armor Quality

I'm starting up a game based on the "Dies the Fire" series. Now the interesting point is that in Sydney at about the time this "happened" we had a display of Austrian Arms and Armor. Now this to me would be high quality gear.

Add this to the thought that you could make your armor out of better material (I know about those rules) and designed better (maybe).

Brings up the question. Why is there no rules for Armor Quality like there is for weapons?
NeonWolf is offline   Reply With Quote
Old 02-25-2009, 12:29 PM   #2
Nymdok
 
Nymdok's Avatar
 
Join Date: Dec 2006
Location: Houston
Default Re: Armor Quality

I presume that if there are, it will be in Low Tech that is due out later this year. Untill that time, consider the options in DF:Adventurers and see what you can come up with.


Nymdok
Nymdok is offline   Reply With Quote
Old 02-25-2009, 12:53 PM   #3
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: Armor Quality

Utratech uses general Quality rules for equipment, and extends them to Armor as far as I know. The major benefit is reduction of weight, IIRC.
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 02-25-2009, 01:15 PM   #4
Gudiomen
 
Gudiomen's Avatar
 
Join Date: Feb 2005
Location: in your pocket, stealing all your change
Default Re: Armor Quality

Quote:
Originally Posted by Bruno
Utratech uses general Quality rules for equipment, and extends them to Armor as far as I know. The major benefit is reduction of weight, IIRC.
And I suppose the ruggedness and some other enhancements would be occasionally useful, for resisting rust and such.
Gudiomen is offline   Reply With Quote
Old 02-25-2009, 02:06 PM   #5
Kelly Pedersen
 
Kelly Pedersen's Avatar
 
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
Default Re: Armor Quality

In my low-tech martial arts games, we've house ruled that Fine armor can be either 25% lighter, or have 25% more DR, and Very Fine armor can be 50% lighter, have 50% more DR, or split the difference: 25% more DR and 25% lighter.
Honestly, I don't know if that's historically accurate or not at all. It seems to work as a rule of thumb, though.
Kelly Pedersen is offline   Reply With Quote
Old 02-25-2009, 02:18 PM   #6
DanHoward
 
DanHoward's Avatar
 
Join Date: Mar 2005
Location: Maitland, NSW, Australia
Default Re: Armor Quality

Compendium II p. 43 had an optional rule that allowed a -10% weight reduction for a +25% increase in cost. The new version of Low Tech will cover armour quality in a lot more detail.
DanHoward is offline   Reply With Quote
Old 02-25-2009, 02:47 PM   #7
Peter Knutsen
Banned
 
Join Date: Oct 2007
Location: Europe
Default Re: Armor Quality

Quote:
Originally Posted by Kelly Pedersen
In my low-tech martial arts games, we've house ruled that Fine armor can be either 25% lighter, or have 25% more DR, and Very Fine armor can be 50% lighter, have 50% more DR, or split the difference: 25% more DR and 25% lighter.
Honestly, I don't know if that's historically accurate or not at all. It seems to work as a rule of thumb, though.
the mass reduction seems excessive to me, and also the ability to have better DR. If you want better DR, use a stronger kind of armour. If you think mail has too little DR, upgrade to plate. Or upgrade to heavy mail. Or if there is no heavy mail, make your GM aware of the problem and wait while he solves it.

-10% mass for Fine and -20% for Very Fine might be good. (although one must be mindful that some of the Enchantments from GURPS Magic can interact with this, and IIRC they are also in DF.)
Peter Knutsen is offline   Reply With Quote
Old 02-25-2009, 04:38 PM   #8
Gudiomen
 
Gudiomen's Avatar
 
Join Date: Feb 2005
Location: in your pocket, stealing all your change
Default Re: Armor Quality

Mind you, -50% would be unbelievable if GURPS Basic armors weren't so overweight. With that in mind, I think the rule works ok.

The compromise I've made was...

Standard Weight - "off the shelf" armor (only available in fantasy, or for flexible armor like mail)... it's big, and fits just about anyone.
Historical Weight¹ - "sized" armor it's the right size for somebody your weight and height, but will fit badly and be uncomfortable with someone of different build.
Historical + Fine (DF1) - "fitted" armor, it was measured and made for you, it'll fit badly for anyone else, and won't even be usable by people of different build. You might have to get it refitted if you gain a few pounds, or it becomes uncomfortable.

¹best aproximation I could get from dozends of forum debates and sources.
Gudiomen is offline   Reply With Quote
Old 02-25-2009, 04:54 PM   #9
Witchking
 
Witchking's Avatar
 
Join Date: Feb 2008
Location: The Athens of America
Default Re: Armor Quality

Quote:
Originally Posted by Gudiomen
Mind you, -50% would be unbelievable if GURPS Basic armors weren't so overweight. With that in mind, I think the rule works ok.

The compromise I've made was...

Standard Weight - "off the shelf" armor (only available in fantasy, or for flexible armor like mail)... it's big, and fits just about anyone.
Historical Weight¹ - "sized" armor it's the right size for somebody your weight and height, but will fit badly and be uncomfortable with someone of different build.
Historical + Fine (DF1) - "fitted" armor, it was measured and made for you, it'll fit badly for anyone else, and won't even be usable by people of different build. You might have to get it refitted if you gain a few pounds, or it becomes uncomfortable.

¹best aproximation I could get from dozends of forum debates and sources.
Ok but that would make more sense if you stated what the various classes above do to weight/DR....
__________________
My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch
America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman
Witchking is offline   Reply With Quote
Old 02-25-2009, 06:47 PM   #10
Stripe
 
Stripe's Avatar
 
Join Date: Nov 2005
Location: Midwest, USA
Default Re: Armor Quality

Quote:
Originally Posted by DanHoward
Compendium II p. 43 had an optional rule that allowed a -10% weight reduction for a +25% increase in cost. The new version of Low Tech will cover armour quality in a lot more detail.
Yes!!!!!!!

^I had to have 10 characters, thus the extra exclamation marks. My "yes" probably only warranted a maximum of three exclamation marks. Ignore the rest.
Stripe is offline   Reply With Quote
Reply

Tags
armor


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:41 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.