02-25-2009, 12:26 PM | #1 |
Join Date: Aug 2005
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Armor Quality
I'm starting up a game based on the "Dies the Fire" series. Now the interesting point is that in Sydney at about the time this "happened" we had a display of Austrian Arms and Armor. Now this to me would be high quality gear.
Add this to the thought that you could make your armor out of better material (I know about those rules) and designed better (maybe). Brings up the question. Why is there no rules for Armor Quality like there is for weapons? |
02-25-2009, 12:29 PM | #2 |
Join Date: Dec 2006
Location: Houston
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Re: Armor Quality
I presume that if there are, it will be in Low Tech that is due out later this year. Untill that time, consider the options in DF:Adventurers and see what you can come up with.
Nymdok |
02-25-2009, 12:53 PM | #3 |
Join Date: Sep 2004
Location: Canada
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Re: Armor Quality
Utratech uses general Quality rules for equipment, and extends them to Armor as far as I know. The major benefit is reduction of weight, IIRC.
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02-25-2009, 01:15 PM | #4 | |
Join Date: Feb 2005
Location: in your pocket, stealing all your change
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Re: Armor Quality
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02-25-2009, 02:06 PM | #5 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Armor Quality
In my low-tech martial arts games, we've house ruled that Fine armor can be either 25% lighter, or have 25% more DR, and Very Fine armor can be 50% lighter, have 50% more DR, or split the difference: 25% more DR and 25% lighter.
Honestly, I don't know if that's historically accurate or not at all. It seems to work as a rule of thumb, though. |
02-25-2009, 02:18 PM | #6 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Armor Quality
Compendium II p. 43 had an optional rule that allowed a -10% weight reduction for a +25% increase in cost. The new version of Low Tech will cover armour quality in a lot more detail.
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02-25-2009, 02:47 PM | #7 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Armor Quality
Quote:
-10% mass for Fine and -20% for Very Fine might be good. (although one must be mindful that some of the Enchantments from GURPS Magic can interact with this, and IIRC they are also in DF.) |
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02-25-2009, 04:38 PM | #8 |
Join Date: Feb 2005
Location: in your pocket, stealing all your change
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Re: Armor Quality
Mind you, -50% would be unbelievable if GURPS Basic armors weren't so overweight. With that in mind, I think the rule works ok.
The compromise I've made was... Standard Weight - "off the shelf" armor (only available in fantasy, or for flexible armor like mail)... it's big, and fits just about anyone. Historical Weight¹ - "sized" armor it's the right size for somebody your weight and height, but will fit badly and be uncomfortable with someone of different build. Historical + Fine (DF1) - "fitted" armor, it was measured and made for you, it'll fit badly for anyone else, and won't even be usable by people of different build. You might have to get it refitted if you gain a few pounds, or it becomes uncomfortable. ¹best aproximation I could get from dozends of forum debates and sources. |
02-25-2009, 04:54 PM | #9 | |
Join Date: Feb 2008
Location: The Athens of America
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Re: Armor Quality
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02-25-2009, 06:47 PM | #10 | |
Join Date: Nov 2005
Location: Midwest, USA
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Re: Armor Quality
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^I had to have 10 characters, thus the extra exclamation marks. My "yes" probably only warranted a maximum of three exclamation marks. Ignore the rest. |
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