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Old 07-14-2009, 04:02 PM   #1
Jerron
 
Join Date: Mar 2009
Location: Detroit
Default Cheap RAW Armor Enchantments

OK, here's a table I made up with armor by the piece costs. Since it occured to me that piece by piece armor would be less cost to cast spells on (magic p66), I decided to see where the price break of 60 point limit for quick and dirty enchantments were. Surprising results ensued. For example, a full suit of armor cannot be Lighten-ed for Q&D, costing $3300. However, all of the pieces can be, for 130% of energy cost, totalling only $130. (I know, it comes out strangely. A full suit by piece is indeed 130% more energy; however, it is done in parts, each less than 60 energy at a time, so the total is $1 per point instead of $33.)


Based on 60 point Q&D enchantment limit, and $1 per point.
Totals can be directly multiplied by $/point, but table is completely altered if not 60 point limit.
*Not included in any totals, as it is over 60 points.
** cast at low levels, then recast to strengthen it, as per Accuracy (p. 65).

Fortify**
Location % 1DR 2DR 3DR 4DR Total Q&D
Full Suit 100% 50 150* 600* 2200* 50
Torso and Vitals 50% 25 75* 300* 1100* 25
Groin 10% 5 15 60 220* 80
Neck 2.5% 1.25 3.75 15 55 75
Arms 15% 7.5 22.5 90* 330* 30
Legs 30% 15 45 180* 660* 60
Hands 5% 2.5 7.5 30 110* 40
Feet 7.5% 3.75 11.25 45 165* 60
Head (sk. & face) 10% 5 15 60 220* 80
Skull 5% 2.5 7.5 30 110* 40
Face 5% 2.5 7.5 30 110* 40
Totals 130% 65 120 210 55 450

Deflect**
Location % 1DB 2DB 3DB 4DB Total Q&D
Full Suit 100% 100* 400* 1500* 6000* *
Torso and Vitals 50% 50 200* 750* 3000* 50
Groin 10% 10 40 150* 600* 50
Neck 2.5% 2.5 10 37.5 150* 50
Arms 15% 15 60 225* 900* 75
Legs 30% 30 120* 450* 1800* 30
Hands 5% 5 20 75* 300* 25
Feet 7.5% 7.5 30 112.5*450* 37.5
Head (sk. & face) 10% 10 40 150* 600* 50
Skull 5% 5 20 75* 300* 25
Face 5% 5 20 75* 300* 25
Totals 130% 130 200 37.5 * 367.5

Lighten
Location % 25% 50% Total Q&D
Full Suit 100% 100* 500* *
Torso and Vitals 50% 50 250* 50
Groin 10% 10 50 60
Neck 2.5% 2.5 12.5 15
Arms 15% 15 75* 15
Legs 30% 30 150* 30
Hands 5% 5 25 30
Feet 7.5% 7.5 37.5 45
Head (sk. & face) 10% 10 50 60
Skull 5% 5 25 30
Face 5% 5 25 30
Totals 130% 130 175 305

Location
Torso and Vitals 1DR 1DB 1/4
Groin 3DR 2DB 1/2
Neck 4DR 3DB 1/2
Arms 2DR 2DB 1/4
Legs 2DR 1DB 1/4
Hands 3DR 2DB 1/2
Feet 3DR 2DB 1/2
Head (sk. & face) 3DR 2DB 1/2
Skull 3DR 2DB 1/2

Totals 506.25 367.5 305 1178.75

Repair cost = 2 energy / 5#
Spell Stone = $10xP^2 + $40xP, where P is the maximum energy of the spell that may be contained material + 20 x energy of repair spell
Scroll = $33 / energy (mage only)

Last edited by Jerron; 07-14-2009 at 05:06 PM. Reason: Fixed math mistake
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Old 08-27-2009, 07:51 AM   #2
Jerron
 
Join Date: Mar 2009
Location: Detroit
Default Re: Cheap RAW Armor Enchantments

Follow up:
Oddly, enough, scratching my head trying to figure out how to model this in GCA, I discovered it already does it that way, automatically.
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