10-12-2018, 09:48 AM | #1 |
Join Date: Aug 2004
Location: Pacheco, California
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Spell categories
I'm automating the random character generator on ITL14 and my next step is to go from "and 4 spells" to actually picking the spells.
I'm tempted to throw out the three random kinds of wizards and roll on the Jobs table on page 59 to determine type of wizard. Other than combat, non-combat, thief, what other categories do people put various spells in? ITL page 59's "spells that can (in GM’s opinion) be used to entertain an audience." leaves a lot of ground to search.
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-HJC |
10-12-2018, 10:13 AM | #2 |
Join Date: Aug 2018
Location: Aerlith
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Re: Spell categories
Some of the general classes I use are:
Summoner - Specialises in Summon spells (scout/myrmidon/giant etc) Illusionist - Specialises in Illusion spells and perception spells (Blur, Darkness) Conjurer - Specialises in Create spells (fire/wall/slippery floor etc) Necromancer - Zombie, Detect Life, Drain Strength Sorceror - Lightning, Mage Sight, Flight, Control Person Enchanter - All Staff levels, Create Magic Item, Alchemy/Chemistry talent Diabolist - Summon Demon, Pentagram, Curse Druid - Control Animal, Pathfinder, Soothe, Naturalist talent Oracle - Scrying, Insight, Eyes-Behind, Staff-to-Snake |
10-12-2018, 02:15 PM | #3 | |
Join Date: Dec 2017
Location: behind you
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Re: Spell categories
Quote:
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10-21-2018, 06:27 PM | #4 |
Join Date: Aug 2018
Location: Aerlith
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Re: Spell categories
Thanks! Warriors already have a bunch of distinct archetypes - Knight, Archer, Berserker, Assassin, Barbarian, Martial Artist, Fencer - that conjure up a typical set of skills and weapon proficiency pretty readily for most players. So I find it useful to have the same for the various wizardly types. And it gives them more "flavour" in a campaign setting, instead of just calling them all wizards.
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10-21-2018, 09:22 PM | #5 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Spell categories
I split Tracker Wizards (who work for the Army) from Hedge Wizards (who don't).
http://www.hcobb.com/tft/squad.php
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-HJC |
10-22-2018, 06:57 AM | #6 | |
Join Date: Aug 2018
Location: Aerlith
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Re: Spell categories
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Other wizard classes I use are Witch/Warlock, Shaman, Court Wizard, and Thaumaturge. One can go as broad or as fine as one needs to. |
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10-22-2018, 08:46 AM | #8 |
Join Date: Aug 2018
Location: Aerlith
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Re: Spell categories
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10-22-2018, 01:46 PM | #10 | |
Join Date: May 2015
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Re: Spell categories
Quote:
For defense, Turn/Reverse Missiles, Ward, Stone Flesh, Spell Shield, Reveal/Conceal, Image/Illusion, Cleanse Poison, Invisibility, Fireproofing, Dispell Illusions, Remove Thrown Spell, Pentagram, Blast Trap can all be good, but again, bodyguards can learn those and cast those on/for them. Clearheadedness, Stalwart, Duplicate Writing, but again, a good one for the servants to learn. For the noble him/herself: Detect Enemies Far Vision (for surveying their domain) Speed Movement Whisper Delete Writing Persuasiveness Friendship Great Voice Drain Strength (servants as strength batteries) Pathfinder Control Person Curse Soothe Flight Scrying Glamour Astral Projection (Long-Distance) Telepathy Unnoticeability Trance Geas Word of Command |
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