Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip > The Fantasy Trip: House Rules

Reply
 
Thread Tools Display Modes
Old 10-12-2018, 09:48 AM   #1
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Spell categories

I'm automating the random character generator on ITL14 and my next step is to go from "and 4 spells" to actually picking the spells.

I'm tempted to throw out the three random kinds of wizards and roll on the Jobs table on page 59 to determine type of wizard.

Other than combat, non-combat, thief, what other categories do people put various spells in?

ITL page 59's "spells that can (in GM’s opinion) be used to entertain an audience." leaves a lot of ground to search.
__________________
-HJC
hcobb is online now   Reply With Quote
Old 10-12-2018, 10:13 AM   #2
Shadekeep
 
Shadekeep's Avatar
 
Join Date: Aug 2018
Location: Aerlith
Default Re: Spell categories

Some of the general classes I use are:

Summoner - Specialises in Summon spells (scout/myrmidon/giant etc)

Illusionist - Specialises in Illusion spells and perception spells (Blur, Darkness)

Conjurer - Specialises in Create spells (fire/wall/slippery floor etc)

Necromancer - Zombie, Detect Life, Drain Strength

Sorceror - Lightning, Mage Sight, Flight, Control Person

Enchanter - All Staff levels, Create Magic Item, Alchemy/Chemistry talent

Diabolist - Summon Demon, Pentagram, Curse

Druid - Control Animal, Pathfinder, Soothe, Naturalist talent

Oracle - Scrying, Insight, Eyes-Behind, Staff-to-Snake
Shadekeep is offline   Reply With Quote
Old 10-12-2018, 02:15 PM   #3
platimus
 
Join Date: Dec 2017
Location: behind you
Default Re: Spell categories

Quote:
Originally Posted by Shadekeep View Post
Some of the general classes I use are:

Summoner - Specialises in Summon spells (scout/myrmidon/giant etc)

Illusionist - Specialises in Illusion spells and perception spells (Blur, Darkness)

Conjurer - Specialises in Create spells (fire/wall/slippery floor etc)

Necromancer - Zombie, Detect Life, Drain Strength

Sorceror - Lightning, Mage Sight, Flight, Control Person

Enchanter - All Staff levels, Create Magic Item, Alchemy/Chemistry talent

Diabolist - Summon Demon, Pentagram, Curse

Druid - Control Animal, Pathfinder, Soothe, Naturalist talent

Oracle - Scrying, Insight, Eyes-Behind, Staff-to-Snake
Wow. I really like those!
platimus is offline   Reply With Quote
Old 10-21-2018, 06:27 PM   #4
Shadekeep
 
Shadekeep's Avatar
 
Join Date: Aug 2018
Location: Aerlith
Default Re: Spell categories

Quote:
Originally Posted by platimus View Post
Wow. I really like those!
Thanks! Warriors already have a bunch of distinct archetypes - Knight, Archer, Berserker, Assassin, Barbarian, Martial Artist, Fencer - that conjure up a typical set of skills and weapon proficiency pretty readily for most players. So I find it useful to have the same for the various wizardly types. And it gives them more "flavour" in a campaign setting, instead of just calling them all wizards.
Shadekeep is offline   Reply With Quote
Old 10-21-2018, 09:22 PM   #5
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: Spell categories

I split Tracker Wizards (who work for the Army) from Hedge Wizards (who don't).

http://www.hcobb.com/tft/squad.php
__________________
-HJC
hcobb is online now   Reply With Quote
Old 10-22-2018, 06:57 AM   #6
Shadekeep
 
Shadekeep's Avatar
 
Join Date: Aug 2018
Location: Aerlith
Default Re: Spell categories

Quote:
Originally Posted by hcobb View Post
I split Tracker Wizards (who work for the Army) from Hedge Wizards (who don't).
That works for simple classification. I categorise the former as Martial Wizards, and the latter are very much in the Gandalf school of peripatetic mage. They typically have a grab-bag of various spells.

Other wizard classes I use are Witch/Warlock, Shaman, Court Wizard, and Thaumaturge. One can go as broad or as fine as one needs to.
Shadekeep is offline   Reply With Quote
Old 10-22-2018, 08:35 AM   #7
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: Spell categories

What are the spells and skills for a noble who was born a wizard and can we get them to mutter mudblood?
__________________
-HJC
hcobb is online now   Reply With Quote
Old 10-22-2018, 08:46 AM   #8
Shadekeep
 
Shadekeep's Avatar
 
Join Date: Aug 2018
Location: Aerlith
Default Re: Spell categories

Quote:
Originally Posted by hcobb View Post
What are the spells and skills for a noble who was born a wizard
Noticeability, Control Peon, Shield Of Privilege, and Silver-to-Spoon ~_^
Shadekeep is offline   Reply With Quote
Old 10-22-2018, 10:40 AM   #9
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: Spell categories

Should tax collecting wizards know the Drain Strength spell? After all they do need to service a lot of clients each day.
__________________
-HJC
hcobb is online now   Reply With Quote
Old 10-22-2018, 01:46 PM   #10
Skarg
 
Join Date: May 2015
Default Re: Spell categories

Quote:
Originally Posted by hcobb View Post
What are the spells and skills for a noble who was born a wizard and can we get them to mutter mudblood?
They don't need Look Your Best, since they have non-wizard servants trained in that spell for them.

For defense, Turn/Reverse Missiles, Ward, Stone Flesh, Spell Shield, Reveal/Conceal, Image/Illusion, Cleanse Poison, Invisibility, Fireproofing, Dispell Illusions, Remove Thrown Spell, Pentagram, Blast Trap can all be good, but again, bodyguards can learn those and cast those on/for them.

Clearheadedness, Stalwart, Duplicate Writing, but again, a good one for the servants to learn.

For the noble him/herself:
Detect Enemies
Far Vision (for surveying their domain)
Speed Movement
Whisper
Delete Writing
Persuasiveness
Friendship
Great Voice
Drain Strength (servants as strength batteries)
Pathfinder
Control Person
Curse
Soothe
Flight
Scrying
Glamour
Astral Projection
(Long-Distance) Telepathy
Unnoticeability
Trance
Geas
Word of Command
Skarg is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:26 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.