10-02-2018, 05:49 AM | #51 |
Join Date: Oct 2008
|
Re: How lethal is a master?
For fun I compared the weakest melee combatant(a wizard) in our current campaign to the posted master. Even in the scenario where the wizard cannot use any of the active abilities or have any buffs on he is still going to win unless things get totally freaky.
The wizard is using the staff he normally carries and not the "I win staff" that is kind of dangerous to him too. I am assuming the master will be using what 250 point characters might well have in having a medium plate armor, large shield and a fine+balanced sword. At first glance the situation does not seem too unbalanced. The wizard has skill 24 with staff, the master 25 with the balanced sword. But the wizard having parry 25 and dodge 22 unbuffed is kind of heavy to bypass. The master would have parry 25/2=12 +3base +1combat ref +3 shield=19 so bit worse and the dodge would be simply too low to count due to encumbrance. Given the skill levels the wizard could easily parry even the maximum deceptive from the master so the master could only hit on criticals, so would likely go for two attacks/second and go crit hunting. The wizard has extra attack and could go for three attacks/round critical hunting(thus getting more such) or go for 2 deceptive at 12 dropping defense to 13, trying to get hits that way. Thus the wizard would likely get in more hits regardless of the way, also given that the wizard has luck to re-roll some of the bad rolls. On the hits, even with the ineffective staff the wizard would do 1d6+13 cr with armor penetration(2), so average of 13.5 injury/hit through the medium plate. The master would do 2d+6 damage against the wizards unbuffed DR of 19.. uh, no penetration. If using our special combat rules and not generic the master could use chinks in armor even against natural armor and could thus halve the armor but at -8 to attack, thus being forced to only attack once/round dropping the number of hits, but a 2d+6 looks much better against DR 9.. usually penetrating with few hits. But the wizard has Damage reduction(2), so the total injury would be very low. Then given that the wizard is also unkillable and has more HP 16 than then master and the master seems to be hopelessly outclassed. And that is against the least melee effective character in the party fighting without any of the abilities and spells that he would normally use and being the only one that cannot simply bypass the low parry with high enough deceptive attack like the others can. So yeah, campaign power level matters a lot. |
10-02-2018, 07:23 AM | #52 | ||
Join Date: Aug 2004
Location: Wellington, NZ
|
Re: How lethal is a master?
Quote:
Quote:
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
||
10-02-2018, 09:16 AM | #53 |
Join Date: Feb 2016
|
Re: How lethal is a master?
How do you have parry 25 and dodge 22 unbuffed? What are you playing? A 1,000 CP game?
|
10-02-2018, 12:23 PM | #54 | |
Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
|
Re: How lethal is a master?
Quote:
Word. |
|
10-02-2018, 12:36 PM | #55 | |||
Join Date: Oct 2008
|
Re: How lethal is a master?
Quote:
Quote:
Quote:
But as said he is not melee oriented, only has basic melee skill to allow parrying against mooks with focus on the parry side for that purpose. That includes things like +3 parry enchantment on the staff. As example his sister who is half melee "rogue type" has skill 47, parry 29f and does 7d+7 damage with armor divisor (3). The heavy strike type has only skill 40 but does 10d+20 damage with armor divisor (5). Those are the unbuffed numbers. Edit: The game started at 100 points+disads in january 2011 and I basically give 1 point/hour of play+average of about 15% in bonus points thus the point totals. |
|||
10-02-2018, 12:38 PM | #56 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
|
Re: How lethal is a master?
Quote:
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
|
10-02-2018, 01:05 PM | #57 | |
Join Date: Oct 2008
|
Re: How lethal is a master?
Quote:
The magic system started breaking down after 500 points and was eventually replaced when it got too bad at about 900 points and through an intermediate step we currently use sorcery/divine favor/psionics as the magic systems. Had to definitely jettison the -10=impossible limit. Extra effort breaks in so many ways at high will. Many of the things that you only fail seldom, but normal people fail often do not really make sense at even medium power levels, where as example you will lose less FP by running a distance than by walking the same distance.. And so on. For anyone planning to run a high power campaign: Get "Supers", read it and use the ideas to place limits and for ideas how to handle many things. That is even if you are not planning to run a supers game(our game is high power fantasy as example, with the characters striving to become gods.) |
|
10-02-2018, 01:08 PM | #58 | |
Join Date: Aug 2005
Location: Denmark
|
Re: How lethal is a master?
Quote:
...I have time for like 4 hours every other week. (Am envious). |
|
10-02-2018, 01:12 PM | #59 |
Join Date: Oct 2008
|
Re: How lethal is a master?
The normal weekly session used to be about 10-11 hours, but is now down a bit.
|
10-02-2018, 01:14 PM | #60 | |
Join Date: Aug 2007
|
Re: How lethal is a master?
Quote:
In World od d'y'r;t the characters started at 250 pts and if there was any semi-broken element it was soemthing the mage designed with the Powers system. Let's jsut say that it removed any major element of resource management while not blowing up overall control of the power level.
__________________
Fred Brackin |
|
Thread Tools | |
Display Modes | |
|
|