10-29-2018, 09:37 PM | #12 |
Join Date: Jan 2018
Location: Portland, Maine
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Re: Spell categories
I thought that a Wizard's Guild Classification of Magic Users might brighten up some of the GM storylines. These aren't necessarily the "Magic" dictionary terms and its not meant to be a jobs list.
These could be used as conversation clues: "He's strictly a warlock, has no idea how to unlock the door other than blasting it open." "Our Finder noted they have a Sorcerer and a Necromancer, but no Demonologist. Rugar our Shaman, should be able to handle the Necro, and the Mage will need some time to set up defense against the Sorcerer."
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10-30-2018, 07:12 PM | #13 |
Join Date: Aug 2004
Location: Carrboro, NC
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Re: Spell categories
You could lay out the spells in a 2D grid, with "distances" between each reflecting how similar they are to each other (basically create a self organizing map by hand), so you'd have spells in overlapping "neighborhoods". You could select a spell from each of two or three groups, and select the other spells by spending points corresponding to the "distance" between a spell and the nearest spell the wizard already knows. If you want an eclectic wizard spend a lot of distance points, and for a very focused wizard spend fewer.
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10-30-2018, 10:19 PM | #14 |
Join Date: May 2015
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Re: Spell categories
^ That is a an interesting new-to-me idea!
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11-07-2018, 03:32 AM | #15 |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Spell categories
Rather than making this a wizard-only thing, I think it's better to have categories that might be accessed by wizards or heroes, and then let the categories take the place of the distinction. So instead of a druid category have an outdoorsy category with Alertness, Naturalist, Woodsman, Animal Training, etc. and maybe some spells. A hunter has taken a ranged or thrown weapons category and the outdoorsy category. A druid is a character who has taken a magic category and the outdoorsy category. And so on. It might lead to more variety of characters.
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