09-11-2019, 02:10 PM | #21 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Useful Abilities [Powers]
That's not how I read the rules. I agree that Signature Gear should not be created like that - it steps on Snatcher too much.
I do think that Modular Abilities should be able to give Social Advantages, but I think they should be specialized for that. Like this (Social Networking).
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09-11-2019, 08:48 PM | #22 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Useful Abilities [Powers]
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09-11-2019, 09:25 PM | #23 |
Join Date: Feb 2016
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Re: Useful Abilities [Powers]
Another useful ability would be Universal Charm
Universal Charm: Visualization (Blessing, +100%; Reliable, +10, +50%) [25]. By visualizing for a minute, you can give yourself or another entity within sight a bonus equal to your margin of success on an IQ+10 roll to a specific roll. Halve the bonus (rounded up) if the circumstances are not aligned with your visualization (minor details are different) and divide the bonus by three (rounded down) if the circumstances are significantly different than your visualization (major details are different). |
09-12-2019, 01:00 PM | #24 | |
Join Date: Sep 2004
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Re: Useful Abilities [Powers]
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Furthermore, even it it was allowed, it would only allow you to acquire and plot protect equipment that you develop a bond with. It still wouldn't be "conjured" since signature gear has a backstory as to where it came from and how it relates to you. Saying it's RAW is saying "GM says what goes, so if he allows Warp as a perk, it's RAW". Last edited by naloth; 09-12-2019 at 01:04 PM. |
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09-12-2019, 01:03 PM | #25 | |
Join Date: Sep 2004
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Re: Useful Abilities [Powers]
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09-12-2019, 08:31 PM | #26 | |
Join Date: Feb 2014
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Re: Useful Abilities [Powers]
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I had a character (Nike) with an improved version of this (reduced time, multiple targets). She would choose victors. Any contest tended to go the way she said it would. It was kind of OP, but we were mythic beings. |
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09-12-2019, 10:29 PM | #27 |
Join Date: Feb 2016
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Re: Useful Abilities [Powers]
Hm, I am not sure if you can technically use Visualization on multiple targets without multiple purchases linked together.
Anyway, here is another utility power: Animal Companion: Modular Abilities 10 (Cosmic Powers; Social, +0%; Focus-Limited, Animals, -10%; Takes Extra Time, 4×, -20%; Trait-Limited, Only Allies with Minion and Summonable, -50%) [20] |
09-13-2019, 06:19 AM | #28 | ||
Join Date: Sep 2004
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Re: Useful Abilities [Powers]
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In either case, Modular Abilities shouldn't allow you to game the "per day" limitation of Ally. You should get an ally per day if you manage your appearance roll. After use, it would need to "recharge". |
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09-13-2019, 10:18 AM | #29 |
Join Date: Feb 2016
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Re: Useful Abilities [Powers]
No, Allies with Minion and Summonable is -50%, it says so in Powers, p. 64.
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09-13-2019, 10:46 AM | #30 |
Join Date: Sep 2004
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Re: Useful Abilities [Powers]
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