02-28-2017, 04:15 AM | #101 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Shared space setting
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21A: no, some gates are owned by singular entrepreneurs, others by the government of one of the states on a nearby colony (taxing all passers-through), yet others are communally-funded nonprofit projects made by clear-eyed idealists who wanted to prevent a monopoly on providing travel (after witnessing what happens in some monopolized system). |
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02-28-2017, 05:59 AM | #102 |
Join Date: Jan 2014
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Re: Shared space setting
19B) Colonial governments are granted charter by the UN on an entire celestial body, Hirayama family of asteroids or Lagrangian point.
20B) The charter is usually held by whoever lobbied for the charter in the first place (Earth governments/corporations), and with that they control substantial influence over the government by being able to organize sanctions and police actions with approval by the UN. Given the numbers of UN nations with colonies, these motions rarely fail. 21A) No, though the corporation to develop gates is still the position of technical monopoly, by owning over half the gates in Human Space (though they do receive less than half the traffic.) Other gates are run by governments, non-profits, or competing corporations. |
02-28-2017, 07:19 AM | #103 |
Join Date: Aug 2013
Location: Irving, TX
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Re: Shared space setting
19) The typical colonial government controls:
A) an entire system. B) a terrestrial planet, large moon or a large grouping of small bodies or habitats. C) a single region (or equivalent) or 1-5 small bodies or habitats. Vote: C 20) How much autonomy does a typical colony have? A) all but the newest colonies are independent entities. B) colonies control their internal affairs but remain subordinate to outside interests. C) most colonies remain under the direct control of their initial sponsors. Vote: B, due to time and distance most colonies have internal autonomy but have a Governor or Director sent by the home office to represent the owners. 21) Is there a single authority controlling the gates? If so who are they? A) no. B) yes, an inter governmental body. C) yes, a private corporation. D) yes, a consortium including both governments and private bodies. Vote: d, at least for the earth to x trunk routes. Gate travel makes for natural monopoly but no group was either able to edge the others out or willing to give up control. Some inter colony routes are owned either by local governments or private bodies outside of the Gate Trust's jurisdiction. |
02-28-2017, 08:27 AM | #104 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Shared space setting
19C: colonies are composed of people, not land, and an established system will have several colonies.
20B: colonies belong to their sponsors, be they a company or a government. Independent colonies just don't make that much sense when you have that close of a connection to earth. I see this as working like a state/federal relationship: some of your organizations report to the national capital (on earth), while others are locally administered. When you don't have a direct line to earth, things are different, but you usually don't have the size to become independent until the gates arrive. 21D: A consortium. Much like the internet, cell phone network, or airline system. This makes lots of room for conflict within the gate system, and thats good for stories.
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02-28-2017, 10:17 AM | #105 | |
Join Date: Aug 2004
Location: Denver, Colorado
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Re: Shared space setting
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20b. This means an established colony has native-born experienced leaders, but must answer to a distant corporation, church or government. This situation is the one most likely to result in revolutionary movements. 21d. A consortium guarantees intrigue, corporate espionage and nasty infighting amongst consortium members as they jockey for power and influence.
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02-28-2017, 10:46 AM | #106 | |||
Join Date: Dec 2006
Location: Meifumado
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Re: Shared space setting
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
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02-28-2017, 10:54 AM | #107 | |||
Join Date: Oct 2015
Location: Cincinnati, OH, USA
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Re: Shared space setting
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Gate building and licensing fees are regulated by the UN Gate Council. The UN Gate Council is a committee consisting of representatives from the Security Council nations (whoever they are in this time period). Anyone with the funds to finance gate construction can request them. The UNGC has 180 days to approve a gate request. Direct connections to Earth must be approved unanimously by the Security Council members. Gates connecting non-Earth systems can be approved by a simple majority vote by the Security Council members. A system's gates are typically run by whoever bankrolled construction. While a gate is largely autonomous, they still have to follow local and interstellar law. Most gates have space stations nearby with warehousing, recreational, and ship maintenance facilities. Customs is often handled at these stations for convenience. Last edited by Emerald Cat; 02-28-2017 at 12:57 PM. Reason: Getting locked out of a system is unlikely with the setting's FTL tech. |
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02-28-2017, 02:27 PM | #108 |
Join Date: Dec 2007
Location: Shropshire, uk
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Re: Shared space setting
Before we go any further with the questions on politics and society we need to have some sort of feel for how the finished setting should work as a price of writing.
It is probably still too early to have definite answers but I would like to know where people are looking to go at the moment. What tone do you think best fits the setting? What is our default campaign(s) likely to be? Is there anything obviously missing, from our (admittedly very crude) sketch of a setting? |
02-28-2017, 03:29 PM | #109 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Shared space setting
Its weird to realize this, but I kind of want a deconstructed cyber-punk. Heroes use amazing technology in a very urban setting, and it turns out looking very human. Great big corporations run things, but its not about hiding from them, its about working with them and twisting them into doing what you want.
The default adventure is a series of heists. This was an odd realization for me. I did not realize that is what I was voting for until I sat down and asked myself that.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
02-28-2017, 03:36 PM | #110 | |
Join Date: Aug 2013
Location: Irving, TX
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Re: Shared space setting
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