09-22-2019, 03:00 PM | #11 | |
Join Date: Jun 2013
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Re: Fast, Graceful, and Vicious Attacks [Powers]
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It may be useful to ask exactly what direction you’re coming to this from. Your initial post implies you want to mimic the “attack is so fast/awesome/scary it shocks everyone into nonaction” effect in GURPS. Your apparently strong desire to use Terror implies you actually want an attack with a Terror side effect, and want an in-game explanation for it. Either approach is perfectly valid, but any attempts to answer the first are going to fall on deaf ears (or I suppose blind eyes, given this is written) if you’re actually looking for the second.
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GURPS Overhaul |
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09-22-2019, 03:36 PM | #12 |
Join Date: Feb 2016
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Re: Fast, Graceful, and Vicious Attacks [Powers]
I am not opposed to using Rapier Wit, it is a relatively cheap and clever build, it is just that I am opposed to attempting to use Cosmic to circumvent its primary limitation (as well as changing it from sound to vision). It is a good effect for the sound that the attack makes, perhaps a mace that screams blasphemies or a sword so sharp that the air itself cries in pain.
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09-23-2019, 11:56 PM | #13 |
Join Date: Aug 2018
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Re: Fast, Graceful, and Vicious Attacks [Powers]
Maybe even without abilities there should be some basic idea of inducing will checks in relation to any kind of attack in relation to the power of the victim and observer?
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09-24-2019, 12:23 AM | #14 |
Join Date: Mar 2016
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Re: Fast, Graceful, and Vicious Attacks [Powers]
Follow-Through, a perk from Power-Ups 2, allows you to potentially make an Intimidate roll on any turn you knock down or kill an enemy.
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09-24-2019, 10:04 AM | #15 |
Join Date: Aug 2018
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Re: Fast, Graceful, and Vicious Attacks [Powers]
Hm... perhaps "Using Perks at Default" ? You'd need to make a roll to see whether or not you'd even get to make the roll... but the basic FP cost of Using Abilities at Default (much like Temporary Enhancements or Extra Effort) would need to be dealt with somehow.
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09-24-2019, 10:08 AM | #16 |
Join Date: Sep 2004
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Re: Fast, Graceful, and Vicious Attacks [Powers]
... and with a high enough skill (17+), you could also take the No Nuisance Rolls perk for an automatic success by 0. Anyone that witnesses your knockdown/kill shot would automatically check to see if they are intimidated if you want to try for intimidation.
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09-24-2019, 10:18 AM | #17 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Fast, Graceful, and Vicious Attacks [Powers]
Well, per B360, "When you are faced with a stressful situation or a distraction, the GM may require you to roll against your Will to stay focused". In general, an unexpected display of competence might result in partial surprise, require a will roll, or even require a fright check, depending on the incident.
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09-24-2019, 10:27 AM | #18 |
Join Date: Nov 2015
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Re: Fast, Graceful, and Vicious Attacks [Powers]
On a second thought, what you need is just attacking people without Combat Reflexes by surprise.
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09-24-2019, 10:46 AM | #19 | ||
Join Date: Aug 2018
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Re: Fast, Graceful, and Vicious Attacks [Powers]
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What about people who can't help being intimidating and can't choose to avoid doing it? Quote:
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09-24-2019, 11:08 AM | #20 | ||
Join Date: Sep 2004
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Re: Fast, Graceful, and Vicious Attacks [Powers]
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The ability to break morale and cause the rest of a group to be intimidated is a pretty nice ability. You could take this to extremes... Terror (Awe 0%?; Only after a knockdown / kill -X%). "Surprise" is probably a better way to handle pre-fight stun. If you aren't expecting a fight, you should have to roll to realize and act before joining the fight. |
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