05-12-2019, 04:00 PM | #21 | ||
Join Date: Jun 2007
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Re: Well, that went...poorly
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05-12-2019, 07:14 PM | #22 | |
Join Date: Aug 2005
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Re: Well, that went...poorly
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05-12-2019, 07:25 PM | #23 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Well, that went...poorly
Assumption in the Firepower calculation is average results against players who "do the right thing" in each case.
But snakes slither, not crawl. "And all that slithers is cold, as the fated stars align tonight."
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-HJC |
05-13-2019, 11:08 AM | #24 |
Join Date: May 2015
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Re: Well, that went...poorly
Wolves can be either deadly or easily handled...
TFT combat results are mostly about the specific situation, moves, and outcomes of each action, which IMO is a major part of what makes TFT combat exciting and interesting, and a game worth playing even just to enjoy the combat. (And I think raniE made an excellent point about how the the wolves are played makes a huge difference. Encounters where foes attack immediately and fight to the death can be deadly, while the same figures played with cautious self-concern may be far less deadly for both sides (and open up a different sort of game).) |
05-13-2019, 01:14 PM | #25 | |
Join Date: Jan 2015
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Re: Well, that went...poorly
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05-13-2019, 01:22 PM | #26 |
Join Date: Dec 2017
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Re: Well, that went...poorly
Your big problem with a pack of fast critters with big teeth is that they will simply engage you in HTH combat. That is, in fact, what would happen to you if a pack of wolves decided to eat you (assuming they didn't chicken out when you waved a stick at them).
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05-13-2019, 01:44 PM | #28 |
Join Date: Jun 2007
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Re: Well, that went...poorly
Or missile weapons and pole arms. Shoot them as they run up, then hold them off with spears. If they charge in, you'll still get the first attack regardless of their DX, with a +2 to hit and an extra die of damage. Combine that with use of terrain and humans should have a decent chance against Wolf stat wolves, and probably be too tough a nut to crack for less than overwhelming numbers of dog stat wolves.
But then of course you get the wolves tactics, like attacking at night when their better night vision comes into play, or isolating stragglers and bringing them down. Plus the wolves can use terrain to their advantage too, using trees for cover against missiles for instance. Simple rules, yet complex tactics. |
05-13-2019, 05:33 PM | #29 |
Join Date: Dec 2017
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Re: Well, that went...poorly
These sorts of situations are what makes TFT so brilliant. It is an incredibly straightforward, stripped down and regimented game, yet its filled with little things that radically change how you should play. And a large fraction of situations go pear-shaped for someone due to dice rolls, shaking up the situation and forcing you to change your approach. It's like playing chess, where the players have different mixes of pieces and every couple of turns there is an earthquake that shuffles the board. I can't think of any other fantasy roleplaying games where that is really true.
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05-14-2019, 10:25 AM | #30 | |
Join Date: Jun 2018
Location: Durham, NC
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Re: Well, that went...poorly
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Good side topic. I always found the Elf -3 penalty not clearly defined. I can see all the following being defined as such by some GMs. I only go with the first two: - small bugs (spiders, wasps with ST1) - big bugs (Large Spiders ST12, Large Scorpions) but are these still creeping if so large? - snakes - giant snakes - slimes What if a bug is the size of a dragon? Is it still a creepy crawly? |
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