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Old 08-11-2016, 08:54 PM   #31
Christopher R. Rice
 
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Default Re: [RPM] Questions

So could you give me an example of this? I'm still having a issue parsing what it's trying to do.
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Old 08-11-2016, 09:41 PM   #32
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Default Re: [RPM] Questions

So say I had a charm that contained a spell in which I have an effective skill of 15 that costs 30 energy. We look up my safe threshold on the chart which is 11. That means it exceeds twice my safe threshold. So the spell's Malf Number is 14 which is 16 minus 2. We role against this instead of the rolling for critical failure given in the book. As far as I can tell, the odds of success would be exactly the same.
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Old 08-11-2016, 09:45 PM   #33
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So say I had a charm that contained a spell in which I have an effective skill of 15 that costs 30 energy. We look up my safe threshold on the chart which is 11. That means it exceeds twice my safe threshold. So the spell's Malf Number is 14 which is 16 minus 2. We role against this instead of the rolling for critical failure given in the book. As far as I can tell, the odds of success would be exactly the same.
Ahhhh, I see. That is very interesting. Hmmm. I must think about this more, but it seems workable.
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Old 08-22-2016, 12:11 AM   #34
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Default Re: [RPM] Questions

I just ran a RPM game/teaching session at a convention this weekend and it went great! It was just an idea I had when I ran a short campaign earlier this year and I said that if any of the PC's wanted to use magic then that was the system to use. None of the players wanted to try it so I thought I ought to make steps to at least try to do something about that.

In this concept, the PC's are students of magic. I put them at a 200 point level, but I also made pretty heavy use of PK's excellent Pyramid article on Ritual Path Specialists to pre gen a lot of unique and potent characters for people to choose from. I use the context of each of them trying to pass their final exam as a sort of vehicle to teach them the system. That actually worked out pretty well. The second part of their exam is to work together to defend a mansion from thieves. I gave them an opportunity to make their own charms and set some conditional spells in preparation.

The funny thing is that I didn't get any regular GURPS players in the group, just people who like to try out new games in general. Everybody got really into it, though. We had a few really creative spells and exactly one botch! (I'M BLIND!) We all had a great time!
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Old 06-23-2017, 10:43 AM   #35
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Default Re: [RPM] Questions

So I've found in the RPM book what may be considered an inconsistency. In the description for Path of Body, a Lesser Control Body can cause either a irritating or incapacitating affliction. But for Path of Mind, a Lesser Contol effect just irritates and it takes a Greater Control to incapacitate. Is there a good reason for this that I am just missing?
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Old 03-11-2018, 01:37 PM   #36
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The question above is still one that haunts my soul. :(
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Old 03-11-2018, 01:51 PM   #37
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Default Re: [RPM] Questions

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So I've found in the RPM book what may be considered an inconsistency. In the description for Path of Body, a Lesser Control Body can cause either a irritating or incapacitating affliction. But for Path of Mind, a Lesser Contol effect just irritates and it takes a Greater Control to incapacitate. Is there a good reason for this that I am just missing?
Lesser Control Mind does not list irritating mental afflictions as possible effects. For those, you want Lesser Destroy Mind.
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Old 03-11-2018, 01:54 PM   #38
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True. My mistake. Destroy and Control cost the same anyway, though.
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