10-16-2019, 07:19 AM | #1 |
Join Date: Oct 2014
|
Telescoping vision and far/nearsighted
Fantasy gives elves telescopic vision. But they can probably be born with eyesight defects that need corrective glasses.
Is it legit by the rules to have both? Maybe with the quirk "Very self-conscious about being a four-eyes elf"? How expensive would be corrective eyeglasses adjusted to an elf's unique eyes anyways? |
10-16-2019, 08:53 AM | #2 |
Join Date: Jun 2013
|
Re: Telescoping vision and far/nearsighted
I see no problem with having both, although I’d be tempted to have Telescopic Vision require corrective lenses for nearsighted elves. As Mitigator: Glasses is -60% IIRC, Requires Glasses should be -40%.
Unless elves (or at least elves that need glasses) are super-rare, I don’t think glasses would be any more expensive for them than for humans, although nearsighted elves may require bifocals to be able to use their telescopic vision. If they are rare, they’d need to go to someone who knows how to make elf-compatible glasses (their eyes are likely too different from humans to work exactly the same way), and such specialists may well charge extra.
__________________
GURPS Overhaul |
10-16-2019, 10:08 AM | #3 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Telescoping vision and far/nearsighted
It doesn't make a lot of sense to have telescopic vision and nearsighted, unless the nearsightedness is corrected. Telescopic vision and farsighted works just fine and is decent for modeling real world telescopes.
|
10-16-2019, 10:36 AM | #4 |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Telescoping vision and far/nearsighted
Narratively you might have racial Telescopic Vision and individual character Bad Sight (Nearsighted).
__________________
Bill Stoddard I don't think we're in Oz any more. |
10-16-2019, 11:06 AM | #5 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Telescoping vision and far/nearsighted
Sure, but that probably results in missing advantage (telescopic vision).
|
10-16-2019, 12:05 PM | #6 |
Join Date: Sep 2018
|
Re: Telescoping vision and far/nearsighted
Telescopic and Nearsitghted vision don't cancel out, nor do they represent physiologically exclusive conditions. While it's not optimal, you could certainly have an enhanced ability to focus at greater ranges but have fuzzy vision.
|
10-16-2019, 12:19 PM | #7 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Telescoping vision and far/nearsighted
Nearsighted is not 'fuzzy vision'. Nearsighted is 'unable to focus at long ranges'. Now, there are possible configurations of a telescope that result in it being nearsighted, but the actual resulting GURPS mechanics would be microscopic vision, not telescopic.
Last edited by Anthony; 10-16-2019 at 12:22 PM. |
10-16-2019, 12:37 PM | #8 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: Telescoping vision and far/nearsighted
Yes. Telescopic Vision just reduces range penalties, Bad Sight effectively gives range penalties at very close range and doubles them at regular ranges. Telescopic Vision would reduce those penalties as per normal.
However if fighting in melee and using Telescopic Vision to reduce the -2, I would treat them as having Tunnel Vision (or reduce Peripheral Vision to regular). |
10-23-2019, 05:09 AM | #9 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: Telescoping vision and far/nearsighted
Bad Sight (Nearsighted) doubles effective range, not the range penalties. Not the same thing mathematically.
|
10-23-2019, 10:13 AM | #10 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Telescoping vision and far/nearsighted
Ugh...for some reason I remembered it doubling range penalties. The fact that it's actually the same penalty for melee attacks (-2) and ranged attacks (double range, which is typically -2) is annoying.
|
|
|