06-03-2016, 07:27 AM | #21 | |
Join Date: May 2016
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Re: Health And Unliving Weirdness
Quote:
"Hard to Subdue [2/level]: On undead zombies with Fragile (Unnatural) or Unkillable, this is a good way to avoid hard-to-explain unconsciousness, if the notes given here for those traits don’t fit the GM’s vision of what’s going on. For living zombies, it’s appropriate in all the same situations as Hard to Kill." |
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06-03-2016, 07:38 AM | #22 | |
Join Date: Jul 2008
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Re: Health And Unliving Weirdness
Quote:
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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06-03-2016, 08:46 AM | #23 |
Banned
Join Date: Aug 2004
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Re: Health And Unliving Weirdness
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Tags |
hard to subdue, health, undead, unliving |
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