Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Munchkin > Munchkin 101

Reply
 
Thread Tools Display Modes
Old 09-02-2013, 10:33 AM   #1
Munchkin JK
 
Join Date: Aug 2013
Default -/+ to run away - STUPID QUESTION ALERT

Okay, I'm not stupid but I'm having the hardest time completely understanding some of the run away roll instructions that include a + or -.

So, if a Lame Goblin card says "+1 to Run Away" and I normally have to roll a 5 or 6, then I need to roll ... a 6 or 7 (and how would I roll a 7 so that can't be right)?

Or, Snails on Speed says "-2 to Run Away" then I can roll a 3 or 4?

Why don't I get this???
Munchkin JK is offline   Reply With Quote
Old 09-02-2013, 11:16 AM   #2
Muse23PT
 
Join Date: Jun 2013
Location: Portugal
Default Re: -/+ to run away - STUPID QUESTION ALERT

Quote:
Originally Posted by Munchkin JK View Post
Okay, I'm not stupid but I'm having the hardest time completely understanding some of the run away roll instructions that include a + or -.

So, if a Lame Goblin card says "+1 to Run Away" and I normally have to roll a 5 or 6, then I need to roll ... a 6 or 7 (and how would I roll a 7 so that can't be right)?

Or, Snails on Speed says "-2 to Run Away" then I can roll a 3 or 4?

Why don't I get this???
+1 to run away means that instead of running away successfully with a 5 or a 6 you also manage to get away when you role a 4...

-1 for example is the other way around and mean that you need to role a 6 to manage to get away, a 4 won't do it...
__________________
Own:
Munchkin Zombies + Zombies 2 + Zombie Meat Lockers
Munchkin Deluxe
Munchkin Legends
Muse23PT is offline   Reply With Quote
Old 09-02-2013, 11:17 AM   #3
Brf
 
Brf's Avatar
 
Join Date: Apr 2011
Default Re: -/+ to run away - STUPID QUESTION ALERT

The modifiers are added to your die roll. The modified roll still needs to be 5-or-more to successfully run away.
Brf is online now   Reply With Quote
Old 09-02-2013, 02:08 PM   #4
UnfairBanana
 
Join Date: Jun 2013
Location: Central Missouri
Default Re: -/+ to run away - STUPID QUESTION ALERT

Well...you could roll a d7, if you're like me and collect weird dice...
UnfairBanana is offline   Reply With Quote
Old 09-02-2013, 02:29 PM   #5
Clipper
 
Clipper's Avatar
 
Join Date: Feb 2012
Location: Sydney, Australia
Default Re: -/+ to run away - STUPID QUESTION ALERT

I'm going to get a little verbose, but I think the following explanation might clear up the confusion. When running away, you don't need to roll a '5 or 6' to escape. The rules actually say you need to roll '5 or better' to escape. That means that under normal circumstances, you do need a 5 or a 6, but a Run Away modifier will change what you roll.

The modifier is added to the number you rolled, so if you roll a natural 4, you consider it to be 5 and you consider a natural 6 to be 7. You escape if this modified result is 5 or better. Thus, if you lose to the Lame Goblin, you run away if you roll 4, 5 or 6 due to the +1 bonus the monster provides. Run Away penalties subtract from the roll. So the -2 from Snails on Speed turns a rolled 6 into a 4, which means they still catch you. To be able to escape the Snails on Speed, you would need a bonus to your Run Away roll from some other source, such as being an Elf (which gives a +1 bonus to Running Away). An Elf running away from the Snails on Speed has a total Run Away modifier of -1, so could escape if they roll a natural 6, as 6 -1 = 5 and that result is 5 or better.

Quote:
Originally Posted by UnfairBanana View Post
Well...you could roll a d7, if you're like me and collect weird dice...
Sorry to spoil the joke (assuming it was one), but in actuality, you can't. It must be a d6.
__________________
My unofficial, but comprehensive Flowcharts: Munchkin: A4 Letter; Munchkin Quest: A4 Letter
Rules Checklist for all Munchkin sets: A4 Letter.
Clipper is offline   Reply With Quote
Old 09-02-2013, 02:57 PM   #6
Wyldblade
 
Join Date: Aug 2012
Default Re: -/+ to run away - STUPID QUESTION ALERT

Quote:
Originally Posted by UnfairBanana View Post
Well...you could roll a d7, if you're like me and collect weird dice...
As a note, you can roll a 7 on a D6 in Munchkin: http://www.worldofmunchkin.com/munchkindicebag/
Wyldblade is offline   Reply With Quote
Old 09-03-2013, 09:32 AM   #7
Dunmer999
 
Dunmer999's Avatar
 
Join Date: Aug 2013
Location: Decatur, TN, USA
Default Re: -/+ to run away - STUPID QUESTION ALERT

How do you roll a 7 on a d6? Your link doesn't tell that.
Dunmer999 is offline   Reply With Quote
Old 09-03-2013, 09:39 AM   #8
Bampop
 
Bampop's Avatar
 
Join Date: Feb 2012
Location: Palm Bay FL
Default Re: -/+ to run away - STUPID QUESTION ALERT

When you take a die from the bag, a Munchkin head is a 7 instead of a 1.
__________________
Andy Partridge
MiB #3282, Palm Bay, FL
Munchkin, Zombie/Cthulhu Dice, Burn in Hell!, Revolution!, Castellan, Chez Geek, OGRE DE, Chupacabra, Nanuk
mib3282@gmail.com
Bampop is offline   Reply With Quote
Old 09-03-2013, 09:52 AM   #9
MunchkinMan
 
MunchkinMan's Avatar
 
Join Date: Aug 2004
Location: Macungie, PA
Default Re: -/+ to run away - STUPID QUESTION ALERT

Quote:
Originally Posted by Clipper View Post
It must be a d6.
And a standard six-sided die that has pips/numbers that represent 1, 2, 3, 4, 5, & 6.
__________________
Erik D. Zane
Munchkin NetRep -- munchkin@sjgames.com
MiB #1029
MunchkinMan is offline   Reply With Quote
Old 09-03-2013, 09:55 AM   #10
MunchkinMan
 
MunchkinMan's Avatar
 
Join Date: Aug 2004
Location: Macungie, PA
Default Re: -/+ to run away - STUPID QUESTION ALERT

Quote:
Originally Posted by Wyldblade View Post
As a note, you can roll a 7 on a D6 in Munchkin: http://www.worldofmunchkin.com/munchkindicebag/
Quote:
Originally Posted by Dunmer999 View Post
How do you roll a 7 on a d6? Your link doesn't tell that.
This is how one confuses an issue. This is the 101 forum, so please avoid going well beyond the necessary to answer a question, especially by calling attention to products that don't necessarily explain your point.
__________________
Erik D. Zane
Munchkin NetRep -- munchkin@sjgames.com
MiB #1029
MunchkinMan is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:45 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.