08-23-2010, 11:25 PM | #21 | |
Join Date: Apr 2005
Location: France
|
Re: Fighting machine with IQ=8 and Per=7?
Quote:
Indeed, in my humble opinion, it is not fair to require Per and IQ rolls when things become obvious. 8 and 7 are low scores, of course. But they are not handicaps. 8 is described in the rules as “below average” and 7 still allows a character to pass for “able-bodied”. This war machine is neither blind nor deaf. And if it is not clever, it is not a vegetable... So, if the player had to roll dice to notice attackers who don't try to hide themselves or, worse, to understand what his comrades are shouting, why not using the same “rule” for characters with higher IQ and Per? After all, with GURPS, a roll of 17 or 18 is always a failure – and, in real life, very clever people sometimes don't realize what happens around... Thus, too my mind, such rolls are not a good idea. They slow the game and are not fair at all: the player paid the cost of his Combat reflexes. If it doesn't fit his character, the best thing to do was to forbid it. I would require some IQ and Per rolls, of course, but only in a situation where every other character would have the same rolls to make (with a much higher chance to succeed). But as soon as the combat becomes obvious for everybody else around, it becomes obvious for this war machine too. IQ doesn't matter (tigers have a much lower IQ!). And a 7 in Per doesn't prevent anybody to understand instantly his comrades shouting: "Attack from the left!". Especially when he has Combat reflexes. Never or almost never noticing traps, ambushes and foes using Stealth or Camouflage is, in my humble opinion, a sufficient punishment for the low IQ and Per scores. Last edited by Gollum; 08-23-2010 at 11:39 PM. |
|
08-23-2010, 11:38 PM | #22 |
Join Date: Nov 2005
Location: Midwest, USA
|
Re: Fighting machine with IQ=8 and Per=7?
I agree with Gollum.
__________________
. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman |
08-24-2010, 12:02 AM | #23 | |
Join Date: Jul 2005
Location: Jeffersonville, Ind.
|
Re: Fighting machine with IQ=8 and Per=7?
In addition to combat-orient places where he'd be failing, my big complaint would be the places outside of combat where he'd be almost worthless. If your game is entirely and 100% combat then it shouldn't be a problem, but if there's any kind of roleplaying involved then he quickly devolves into a liability.
__________________
The user formerly known as ciaran_skye. __________________ Quirks: Doesn't proofread forum posts before clicking "Submit". [-1] Quote:
|
|
08-24-2010, 02:53 AM | #24 |
Join Date: Jun 2010
Location: Kiev, Ukraine
|
Re: Fighting machine with IQ=8 and Per=7?
What about Fatigue points? How are they relevant in combat?
|
08-24-2010, 03:44 AM | #25 |
Join Date: Mar 2008
Location: Dallas, TX
|
Re: Fighting machine with IQ=8 and Per=7?
They're important if you're using Extra Effort; otherwise you lose one FP after a fight that lasts longer than 10 seconds (more if you are encumbered). Losing FP has the same effects as losing HP (half Move and Dodge at less than 1/3), and those effects stack with HP loss.
|
08-24-2010, 05:13 AM | #26 |
Join Date: Jul 2007
Location: One Mile Up
|
Re: Fighting machine with IQ=8 and Per=7?
In addition to the above post, it's also worth noting that characters and creatures that have massive HP often have normal-range FP, especially in Super and Fantasy settings, so a Fatigue attack can bring them down much more easily than a damaging attack (after which, they are at your mercy).
|
08-24-2010, 07:35 AM | #27 | |
Join Date: Jun 2006
|
Re: Fighting machine with IQ=8 and Per=7?
Quote:
Where you might have trouble is deciding if these people approaching are hostile or innocent bystanders it would be wrong to All Out Charge, or whether they are so heavily armored that you'll lose and should retreat. Low IQ, low Per fighters usually rely on another party member to make decisions like that. Once the fight starts you'll mostly be OK
__________________
-- MA Lloyd |
|
08-24-2010, 08:19 AM | #28 | ||
Join Date: Mar 2006
Location: Iceland*
|
Re: Fighting machine with IQ=8 and Per=7?
Quote:
This character would be rejected by every army which has any standards at all. He might squeak by at Per 8, but Per 7 is simply not aqequate to function even on the training field. Quote:
Personally, I can't imagine anything more confusing than an actual battle. If anyone here has experience of it, I'd welcome comments.
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
||
08-24-2010, 08:24 AM | #29 | ||
Join Date: Jan 2005
Location: Stuttgart, Germany
|
Re: Fighting machine with IQ=8 and Per=7?
I never said anything about the IQ, I have no problem with that, I'm pointing out the issues of low Per.
Hard of Hearing is -4 on Hearing rolls, Bad Sight is -6 on Vision rolls and -2 or -3 to melee skills, these apply even if the average PC has an 11-12 Per, which makes a base 7 Per PC pretty much the same as a Hard of Hearing and partially Bad Sighted average 11 Per PC. Quote:
I don't hand out free super powers and omniscience to PCs, if the character concept for your PC requires that you always know when you're going to be attacked, you better have ESP and Danger Sense at a high level. Quote:
Combat Reflexes doesn't even equal Danger Sense, you don't get free dodges and defenses with Combat Reflexes, you don't get super Perception with it either, you simply react faster once you know what's going on. GMs who think Combat Reflexes has anything to do with being ambushed, or reacting correctly to said ambush, have a serious disconnect with both reality and the game rules. |
||
08-24-2010, 09:05 AM | #30 | |
Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
|
Re: Fighting machine with IQ=8 and Per=7?
Quote:
In melee range, I'd only require a Per roll for someone who's coming up from behind... and I'd grant a bonus for trying a moderately easy task (unless the enemywas being stealthy, which is another matter entirely). Granted, even a bonused roll might fail with a low enough Per, and under adverse circumstances (poor visibility, severe distractions), you'll be in trouble.
__________________
Like a mail order mogwai...but nerdier - Nymdok understanding is a three-edged sword
|
|
Tags |
combat, kromm explanation |
|
|