09-01-2016, 06:59 AM | #21 | |
Join Date: Aug 2016
Location: Bristol, UK
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Re: Ogre Computer Game
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The unit cycling is one potential solution to displaying stacked units on a hex, which is why we did a video to explore it. We're still at the early stages of the design and this area is a key part of the UI we want to get right :) |
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09-01-2016, 07:03 AM | #22 | |
Join Date: Aug 2016
Location: Bristol, UK
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Re: Ogre Computer Game
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09-01-2016, 07:07 AM | #23 | |
Join Date: Aug 2016
Location: Bristol, UK
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Re: Ogre Computer Game
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09-01-2016, 07:07 AM | #24 | |
Join Date: Aug 2016
Location: Bristol, UK
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Re: Ogre Computer Game
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09-01-2016, 07:18 AM | #25 |
Join Date: Jun 2010
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Re: Ogre Computer Game
It is wonderful to see you on the forums!
I'm sure you will find everyone here (rabidly?!) enthusiastic about the upcoming game. I appreciate your assistance in keeping everyone informed. For everyone else, Auroch is following our conversations, and the feedback here is helpful to them. Please keep conversations in this thread focused on the game. Additionally, there may be times that they (and/or I) cannot answer questions for a variety of reasons. I apologize in advance should that happen. And "when will it be released?" is a non-starter; we will announce release dates when we are sure of them. Our goal is to provide the best possible product for everyone! I trust everyone will understand. Again, welcome Auroch to the forums! Drew
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09-01-2016, 07:19 AM | #26 | |
Join Date: Aug 2016
Location: Bristol, UK
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Re: Ogre Computer Game
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09-01-2016, 08:25 AM | #27 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Ogre Computer Game
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Welcome, and thanks for the early look. If you are glad to hear the feedback, I can guarantee you will get a lot of it. Best of luck pleasing everyone, you are going to need it; but you are definitely off on the right foot. :-)
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GranitePenguin Ogre Line Editor |
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09-01-2016, 08:30 AM | #28 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Ogre Computer Game
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GranitePenguin Ogre Line Editor |
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09-01-2016, 11:38 AM | #29 | |
Join Date: Oct 2005
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Re: Ogre Computer Game
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Any chance you can make the ogres fit in the hexes? it matters a lot when introducing new players to the table top game. The oversized models confuse them. (At least you won't have the problem with lost counters in the hex behind the ogre. That's a bit of a sweet spot for infantry - the ogre has to decide between staying near enough to engage them, or rolling forward and letting them needle it without answering.) (I found the cycling colors distracting and not rich enough in information. I'd have to stare at it a while to figure out what's there. Something at a glance would be much better. Tufte might provide some inspiration.) |
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09-01-2016, 12:29 PM | #30 | |
Join Date: Aug 2016
Location: Bristol, UK
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Re: Ogre Computer Game
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Thanks :)) |
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