03-14-2016, 09:47 AM | #41 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Skill of the week: Mathematics
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Bill Stoddard I don't think we're in Oz any more. |
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04-24-2016, 03:39 PM | #42 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Basic] Skill of the week: Mathematics
A lot of the new mathematics of TL6 was and is vital for analogue electronics. You need that mathematics to engineer electronics that will work predictably and reliably.
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05-01-2016, 02:26 AM | #43 | |
Join Date: Jun 2006
Location: Twin Cities, Minnesota
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Re: [Basic] Skill of the week: Mathematics
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In projects, Long Tasks, I ask for Research and Math rolls. Success in each yields doubling the Extra Time bonuses or halving the Extra Time duration for the normal bonuses. When including Team Efforts, this is quite profitable. From magical formula research, ley line charting with big data, weapons development, etc ... useful. You can watch a few episodes of STTNG and see Geordi and company do exactly this (if your not familiar with testing and experimentation), in crazy Cinematic episodes he basically indemnifies himself that he wasn't given the time to perform these actions. *** The TL discussion is interesting, is -TL really a thing for this? Would TL10 people see TL8 math all that of a problem? We might have issue with some tools, but that is more likely a cultural familiarity issue. (not having zeros, odd base maths units, lacking proofs and using route tables, etc) Andrew Wiles wasn't using Wolfram tools or similar, but rather Pen-Paper and Chaulk (as a matter of preference, although he is familiar and validations were consulted) to work out all the number theory relations with Fermat's Last Theorem. Sort of addresses some of the TL language regarding tools. Yes, the higher the TL the more the tools and techniques are ... technical. The RAR reads ... "There is a penalty to your skill roll when you use these skills with the equipment of a higher TL (which relies on scientific and engineering principles unknown to you) or a lower TL (which depends on principles that were, at best, a historical footnote during your training)." But math's background (like many sciences) isn't a "historical footnote" it would seem. A TL3 math problem is really -9 to TL8 (I guess we might get +10 for trivial contest - no roll needed) ... Damn me for selling Ice Age at GenCon so long ago. **** Similarly quick at the Skills List for TL skills, low tech Criminology, Farming, Sewing might be odd to higher tech people ... but is it really distinct? (might be that +10 again for the tasks I can imagine).
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"Look after the universe for me will you, I have put a lot of work into it." -- Doctor Who |
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05-01-2016, 07:50 AM | #44 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Skill of the week: Mathematics
Quote:
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Bill Stoddard I don't think we're in Oz any more. |
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05-01-2016, 08:42 AM | #45 |
Join Date: Sep 2008
Location: near London, UK
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Re: [Basic] Skill of the week: Mathematics
The approach I'd be inclined to take is to allow the player to decide how the PC approaches the problem. Take the GURPS Vehicles design calculations as an example (which are mostly +-×÷, plus the occasional exponentiation); doing that at TL8 means using a calculator or computer. Doing it at TL6 means using a slide rule, and if you don't have the computer or calculator handy you have to make a choice between taking the lack-of-equipment penalties or the down-TL penalties.
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05-01-2016, 08:46 AM | #46 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Skill of the week: Mathematics
Quote:
__________________
Bill Stoddard I don't think we're in Oz any more. |
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05-01-2016, 07:08 PM | #47 | |
Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavķk, Iceland
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Re: [Basic] Skill of the week: Mathematics
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05-01-2016, 08:35 PM | #48 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Basic] Skill of the week: Mathematics
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The square root thing is an awsome trick, but it takes some doing to get used to. Its also a single trick, and can be written down without too much trouble. But if you're not good with math, its tricky and hard and nasty.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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05-01-2016, 08:57 PM | #49 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Skill of the week: Mathematics
Quote:
__________________
Bill Stoddard I don't think we're in Oz any more. |
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05-02-2016, 07:53 PM | #50 | |
Join Date: Jun 2006
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Re: [Basic] Skill of the week: Mathematics
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Thinking about it though, that was 40 years ago. I suppose it's possible nobody draws the figures by hand anymore. There has been a little technological change since - I bought my first calculator (a 10 digit red LED display one from Radio Shack that was about the side of my current tablet, only 3 times as thick) for electronics class that same year....
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