07-01-2015, 12:43 AM | #41 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Skill of the week: Fishing, Survival and Urban Survival
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Compare Farming. Running a medieval peasant holding (say England in 1150), with one yoke of oxen and a plow and enough yield to feed your family in good years and pay the rent in good years or bad, is Farming; running a modern wheat farm in Alberta with heavy equipment and fertilizers is Farming too, even though the yield is probably enough to feed you and a hundred or two families.
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07-01-2015, 02:51 AM | #42 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Basic] Skill of the week: Fishing, Survival and Urban Survival
Not every skill is a tech skill.
Fishing is described, and used, more like Survival and that isn't a tech skill, unless you want to call it TL 0+.
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07-01-2015, 02:52 AM | #43 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Basic] Skill of the week: Fishing, Survival and Urban Survival
Quote:
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07-01-2015, 06:59 AM | #44 |
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Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [Basic] Skill of the week: Fishing, Survival and Urban Survival
That sort of nonsense is why I dropped taking penalty from using lower tech equipment long ago. It's all Familiarity now in that direction in my game.
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07-01-2015, 08:47 AM | #45 | |
Join Date: Sep 2006
Location: Luxembourg
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Re: [Basic] Skill of the week: Fishing, Survival and Urban Survival
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Celjabba Last edited by Celjabba; 07-01-2015 at 02:57 PM. |
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07-01-2015, 06:40 PM | #46 |
Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavķk, Iceland
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Re: [Basic] Skill of the week: Fishing, Survival and Urban Survival
I did. The first thing I saw is that Farming is a TL skill while Fishing isn't. Second, Farming is an IQ/Average skill while Fishing is Per/Easy.
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07-01-2015, 07:04 PM | #47 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Basic] Skill of the week: Fishing, Survival and Urban Survival
Quote:
TL skills aren't just about materials, but how one uses the skills. Knowing how to stack, toss, and retrieve crab pots from a ship has nothing to do with rod and reel fishing.
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07-01-2015, 07:08 PM | #48 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Basic] Skill of the week: Fishing, Survival and Urban Survival
Quote:
Very few modern tailors know how to operate a loom or spinning wheel, while ancient fishers would take mere hours to get the hang of modern carbon fiber fly fishing rods, I think. But if just using one rule, yours makes no less sense that TL adjustments across the board.
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07-01-2015, 07:39 PM | #49 | |||
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Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [Basic] Skill of the week: Fishing, Survival and Urban Survival
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Pssshah! I'm far lazier than that, that's why I prefer GURPS. Quote:
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07-01-2015, 08:00 PM | #50 |
Join Date: Aug 2010
Location: The Land of Enchantment
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Re: [Basic] Skill of the week: Fishing, Survival and Urban Survival
I'm all for just making tons of specializations for Fishing skill, as opposed to a new Professional skill. I'd say that the captain of the commercial fishing boat has Fishing (Commercial Trawling) or Fishing (Commercial Crabbing), and that his crew use Seamanship as a complimentary skill to give him a bonus.
Regarding defaulting from Fishing (Commercial Crabbing) to Fishing (Fly Fishing)- don't forget that he'll also probably get lots of familiarity penalties, possibly for each of: changing from salt to fresh water, changing extent from commercial to individual sport fishing, and changing equipment paradigm (rod vs net vs pot). Maybe even for changing from open water to stream, or shallow water to deep. In this way I'd treat it not unlike the (rather excessive) familiarity penalties to Guns skill which IIRC include -2 each for different feed mechanism, different grip, different caliber, etc. Where I'd say that you don't get a lot of these sort of familiarity penalties is, for instance, defaulting to Fishing (Fly Fishing) from Fishing (Spin Fishing). You're still using a rod individually in the same environment, after all. On another amusing note, I guess we'd have to allow Fishing (Fish Wheel), eh? Last edited by acrosome; 07-01-2015 at 08:21 PM. |
Tags |
area knowledge, basic, fishing, skill of the week, streetwise, survival, urban survival |
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