01-25-2022, 09:32 PM | #1 |
Join Date: Sep 2021
Location: San Antonio, Texas
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Road Tiles
Playing with the road tiles has me a bit...flustered. Making a 3x3 oval there isn't straight tile to finish the loop. Plenty of north/south, no east/west. Or, I missed it. Also, only 3 of the cooler clipped corners. Maybe there's hope of another set.
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01-26-2022, 07:34 AM | #2 |
Join Date: Aug 2004
Location: Missouri
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Re: Road Tiles
If I remember right, you pretty much have to use a three-way for a straight.
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01-26-2022, 10:50 AM | #3 |
Join Date: Sep 2021
Location: San Antonio, Texas
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Re: Road Tiles
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01-26-2022, 12:23 PM | #4 |
Chief Creative Officer
Join Date: Dec 2014
Location: Austin, TX
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Re: Road Tiles
I posted an image for this in the Discord — please check that I'm doing the thing you're actually asking — but I made a no-crater closed loop with:
1B, 2B, 4A, 5B, 6A, 9A, 10B, 11B, 15B (center) |
01-29-2022, 10:53 AM | #5 |
Join Date: Dec 2019
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Re: Road Tiles
I mentioned the jigsaw effect would reduce the number of road layouts by a factor of 2 before the KS finished. :(
The road fights are my favourite bit of Car Wars. I hope there is a new (un-jigsawed) pack soon. Last edited by JAA; 01-29-2022 at 11:10 AM. |
01-29-2022, 12:45 PM | #6 |
Join Date: Mar 2016
Location: Southeast MI
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Re: Road Tiles
Could you just do it Thunder Road-style and take away tiles that aren't needed anymore? What kind of layout do you need that the current tiles don't let you have?
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AKA HowitzerExplosionGuy on Discord |
01-29-2022, 08:19 PM | #7 |
Chief Creative Officer
Join Date: Dec 2014
Location: Austin, TX
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Re: Road Tiles
The tiles can be a headache, for sure, and we could REALLY use a 90° rotation on some straights, but I've been able to generate pretty much everything that's been asked. If you have an idea where the assembly is stumping you, let me know and I'll do what I can.
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