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Old 01-31-2022, 09:55 AM   #51
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Low Tech Draw Power

In any case, the 4/e version of GURPS Magic has 360 kW equated to 1 FP/second. That seems to be the current RAW.

Since sustained work output for an adult human is on the order of 100 W, 1 FP/second is equivalent to the work output of 3600 adult humans. Or to 480 horsepower (though a horsepower is more power than a typical horse is capable of).

Or, looked at another way, 1 FP is comparable to the work of an adult human sustained over an hour.
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Old 02-02-2022, 09:54 AM   #52
dcarson
 
Join Date: Mar 2008
Default Re: Low Tech Draw Power

Now I'm thinking about a setting where that happens in reverse. Magic that has 1 FP spells that can do the work of 1000-3500 men (conversion losses).
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Old 02-02-2022, 10:11 AM   #53
malloyd
 
Join Date: Jun 2006
Default Re: Low Tech Draw Power

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Originally Posted by dcarson View Post
Now I'm thinking about a setting where that happens in reverse. Magic that has 1 FP spells that can do the work of 1000-3500 men (conversion losses).
I suspect there are already some that can. GURPS spells don't push into ridiculous levels of energy as obviously as many magic systems, but if you consider the energy actually involved in something like the changes you can get out of Shape Earth, and then divide that by the few seconds it takes, the power level isn't trivial.
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Old 02-02-2022, 11:06 AM   #54
Varyon
 
Join Date: Jun 2013
Default Re: Low Tech Draw Power

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Originally Posted by dcarson View Post
Now I'm thinking about a setting where that happens in reverse. Magic that has 1 FP spells that can do the work of 1000-3500 men (conversion losses).
That would be if it costs 1 FP per second - if the effect costs 1 FP per minute, it would do the work of something like 20 to 50 men, or if it costs 1 FP per hour, it would do the work of a single ST 5 to ST 9 man. But it certainly would be interesting (if perhaps a bit tedious) to define magic energy to have a set amount of energy it corresponds to. Spells that permanently created objects would have a prodigious cost (e=mc^2, after all), although I wonder what would be an appropriate cost for temporarily creating an object.
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Old 02-02-2022, 11:27 AM   #55
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Low Tech Draw Power

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Originally Posted by Varyon View Post
That would be if it costs 1 FP per second - if the effect costs 1 FP per minute, it would do the work of something like 20 to 50 men, or if it costs 1 FP per hour, it would do the work of a single ST 5 to ST 9 man. But it certainly would be interesting (if perhaps a bit tedious) to define magic energy to have a set amount of energy it corresponds to. Spells that permanently created objects would have a prodigious cost (e=mc^2, after all), although I wonder what would be an appropriate cost for temporarily creating an object.
That's certainly true if you materialize the objects out of nothingness. If you assemble them from available atoms of matter the cost is less, especially if you have to use atoms of the correct elements and isotopes.
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