01-31-2022, 09:55 AM | #51 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Low Tech Draw Power
In any case, the 4/e version of GURPS Magic has 360 kW equated to 1 FP/second. That seems to be the current RAW.
Since sustained work output for an adult human is on the order of 100 W, 1 FP/second is equivalent to the work output of 3600 adult humans. Or to 480 horsepower (though a horsepower is more power than a typical horse is capable of). Or, looked at another way, 1 FP is comparable to the work of an adult human sustained over an hour.
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Bill Stoddard I don't think we're in Oz any more. |
02-02-2022, 09:54 AM | #52 |
Join Date: Mar 2008
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Re: Low Tech Draw Power
Now I'm thinking about a setting where that happens in reverse. Magic that has 1 FP spells that can do the work of 1000-3500 men (conversion losses).
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02-02-2022, 10:11 AM | #53 |
Join Date: Jun 2006
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Re: Low Tech Draw Power
I suspect there are already some that can. GURPS spells don't push into ridiculous levels of energy as obviously as many magic systems, but if you consider the energy actually involved in something like the changes you can get out of Shape Earth, and then divide that by the few seconds it takes, the power level isn't trivial.
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-- MA Lloyd |
02-02-2022, 11:06 AM | #54 |
Join Date: Jun 2013
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Re: Low Tech Draw Power
That would be if it costs 1 FP per second - if the effect costs 1 FP per minute, it would do the work of something like 20 to 50 men, or if it costs 1 FP per hour, it would do the work of a single ST 5 to ST 9 man. But it certainly would be interesting (if perhaps a bit tedious) to define magic energy to have a set amount of energy it corresponds to. Spells that permanently created objects would have a prodigious cost (e=mc^2, after all), although I wonder what would be an appropriate cost for temporarily creating an object.
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GURPS Overhaul |
02-02-2022, 11:27 AM | #55 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Low Tech Draw Power
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Bill Stoddard I don't think we're in Oz any more. |
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