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Old 10-18-2013, 02:41 PM   #121
Grouchy Chris
 
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I just got around to watching the podcast. Lots of interesting stuff in there, but one thing that Kromm said really made me sit up and pay attention:

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And since Iím yakking Iíll add one other thing, if you guys, a group of you guys, a group of two or three or four, or all you guys and some other people who write for Pyramid, if all of you guys banded together and conspired and created a little consensus setting and each wrote your little piece of it, and sent us the articles and said ďHey would you be interested in this?Ē

And if we got enough of them and filled a issue I think Steven and I would at least have the conversation. Iím not making you a promise, but if Steven said this theme could sell? This theme being a consensus setting for some genre thatís never got one, Pyramid-length, by known writers. Steven and I would at least discuss it, we very well may send you a standard rejection notice. Letís face it that could happen, you have to face that, but Iím saying that. And the reason Iím saying that in this podcast that is lots of people could look at later. If there is enough demand then Steven and I will have enough reason to take seriously, wonít we?
I would be thrilled to learn that this is actually happening.
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Old 10-19-2013, 09:15 AM   #122
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Over on the GURPS Pyramid Forum, I was asked:

Out of curiousity (and I don't mean to pry or be untoward) can you explain at least in general what manner of expenses, challenges, and hoops and such are there in doing such an interview? How does the process work?

Quickly, here's how I do these things,
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Old 10-19-2013, 10:29 AM   #123
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Quote:
Originally Posted by Grouchy Chris View Post
I just got around to watching the podcast. Lots of interesting stuff in there, but one thing that Kromm said really made me sit up and pay attention:



I would be thrilled to learn that this is actually happening.
Me too.
I prefer to make my own settings. However a good setting book can attract gamers which is a good thing and also provide more crunch and gear resources which I think most of us would like.
I will buy a setting issue even if I dont intend to use it, mostly to see how someone else does it and to mine it for ideas. One done by our main authors would be an extra bonus.
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Old 10-24-2013, 08:58 PM   #124
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Thursday is GURPS-Day, and I was going to make a post about attack and defense options on lulls and flurries again, but I'm going to return to that at a later date.

There's an interesting thread on the Forums which makes the bald statement that "GURPS seems to be engineered for people that enjoy really complex rules."

This raised my hackles a bit, and I'll tell you why: GURPS' basic rules are not complex.

Ooo, I can hear the knives sharpening already . . .
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Old 10-24-2013, 08:59 PM   #125
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I missed a post.

GURPS Niche Protection - Capability vs. Execution

A comment that was recently made struck an idea in my head, and that was that what makes characters different is what makes the game fun. The differences in their capabilities.

That struck me funny, and it took me a moment to realize why. GURPS allows two different characters that have completely identical capabilities to play absolutely differently. It's a matter of player choice.
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Old 10-25-2013, 08:27 PM   #126
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This isn't a post announcement, but a solicitation for ideas.

I try and do one "podcast" per month. I've hit my quota for October. :-)

what would people like to see/hear/read for November?
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Old 10-26-2013, 07:40 AM   #127
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Quote:
Originally Posted by DouglasCole View Post
This isn't a post announcement, but a solicitation for ideas.

I try and do one "podcast" per month. I've hit my quota for October. :-)

what would people like to see/hear/read for November?
Interview some high profile players? Wil Wheaton is a known GURPSist...
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Old 10-26-2013, 08:47 AM   #128
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Interview some high profile players? Wil Wheaton is a known GURPSist...
That would certainly be huge - for me, though probably not for him. Over a million people have him in circles in Google+, which would undoubtedly give me more exposure than I can possibly imagine (says Obi-Wan).

But that means I'd need an introduction to him, someone to say "Hey, Wil - this guy is worth spending an hour with." An email or contact that came from me would certainly be lost.

That said: it would be "hella fun."
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Old 10-26-2013, 10:33 AM   #129
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In looking for anyone making comments about TG, I stumbled across a comment/rant by a blogger calling himself Mu, that was a nice counterpoint t my post about complexity from the other direction. While harsh, it's the kind of harshness that was very engaging, and with a huge chunk of wisdom in there for those wishing to distill it.

So, while my next posts will get back to the rules and tweaks that I enjoy making, I thought his post was well worth linking to, and it inspired some of my own thoughts on how to make GURPS better.
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Old 10-27-2013, 06:06 PM   #130
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Sumo Wrestling? Really?

Yes, really. Combined with weapons, it can be quite dangerous, used well. How to take advantage in GURPS? Read on . . .
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