09-24-2019, 05:24 PM | #31 | |
Join Date: Jul 2015
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Re: I need tips on how to win a fight in fantasy.
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09-24-2019, 05:44 PM | #32 | |
Join Date: Jun 2013
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Re: I need tips on how to win a fight in fantasy.
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If the GM doesn’t allow for multiple rapid strikes, either do AoA (Double) and split one attack into two (paying 2 FP), for 3 Vitals attacks at net -3, -4, and -4, leaving you only enough skill for -1 to defense on each; or do AoA (Committed) and split your one attack into two (paying 2 FP), for 2 Vitals attacks at net +0, +0, leaving you enough skill for -3 to defense on each. I suspect the latter will likely give you the higher hit probability. Assuming Dodge 11 (Speed 7 yields Dodge 10, +1 for Combat Reflexes is Dodge 11), you’re looking at the target rolling against 8 thrice (or 10 thrice, if he burns FP for Feverish Defenses on each), or 6 twice (8 twice). His chance of Dodging all attacks is around 1.7% in the first case (12.5% if burning FP), 0.86% in the second case (2.4%). Note this ignores the chance of crits, which benefits the first case a bit more than the second. It also ignores the chance of you missing any attacks (missing at least once is more likely in the first case than the second).
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09-24-2019, 06:11 PM | #33 |
Join Date: Jul 2015
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Re: I need tips on how to win a fight in fantasy.
Yeah, no extra attacks with Rapid Strike past the one.
Do you think an AOA Double with a Rapid Strike would be better than an AOA Determined with a Rapid Strike? AOA Double, I get three attacks, success 14, 13, 13. He defends at -8, -8, -8. AOA Determined, I get two attacks, success 13, 13. He defends at -10, -10. I'm not sure how far to push the deceptive strikes for the best chances. I can't figure the calculations. I'm also not sure I want to kill him. I haven't decided on that yet. That might be bad. |
09-24-2019, 06:15 PM | #34 | ||
Join Date: Aug 2018
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Re: I need tips on how to win a fight in fantasy.
One major consideration here that I don't see mentioned: are either of you wearing any armor?
If you're willing to use technical grappling rules, then grappling with a cutting weapon will inflict some small damage (half your control points), and this halves the penalty to target a hit location, so you could grapple the a limb at -1 instead of -2, the groin at -2 instead of -3, the neck at -3 instead of -5... Lowering your basic damage isn't likely to help in harming if he has any DR though. I would try to avoid him being able to parry you, because then he could set up a Beat, which a stronger opponent has an advantage in... is he stronger? It's weird, you'd think a big weapon would have some kind of benefit in doing a Beat against a small weapon, and small weapons would have trouble doing a Beat against a large weapon, but I can't see that in rules... I guess weight doesn't help like it does in Parrying Heavy Weapons. Quote:
If you want a less intense version, the 3e compendium simply had you lose a step or movement point from your next turn if you made a retreat. I like the idea of waving that if you didn't use your present turn's step though: allowing for both options gives some more flexibility. Quote:
Depends on what ruleset. B392 "Defense in Clsoe Combat"says you can only parry using reach C weapons in close combat, so a sword without C wouldn't be able to parry. MA117 introduced the "Long Weapons in Close Combat" where a reach-1 sword can be used in close combat at -4 to skill, which would mean they could parry with a -2 penalty. Last edited by Plane; 09-24-2019 at 09:30 PM. |
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09-24-2019, 06:44 PM | #35 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: I need tips on how to win a fight in fantasy.
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He's said a couple of time that they're really only using the basic rules for combat. No martial arts, let alone technical grappling. Which is a shame, because those rules would go a long way towards giving him the options he needs to win.
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09-24-2019, 06:48 PM | #36 | |
Join Date: Jun 2013
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Re: I need tips on how to win a fight in fantasy.
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With skill 16, your foe has effective Dodge 6. You have the same 88.89% chance of a non-crit, but 9.25% chance of a crit. Your foe has 7.4% chance of a non-crit, 1.85% of a crit (total 9.25). Your chance of actually hitting is (.8889*(1-0.0925)+0.0925)=89.9% for each attack. Your chance of hitting with at least one attack, ignoring a critical defense on the first attack preventing your second attack (due to dropping the sword or similar), is (1-(1-0.899)^2)=99.0%. The chance your foe would get a critical success on the first defense is (0.0185*(1-0.0925))=1.68%; if we assume any critical success here would outright prevent a second attack, that means a 97.4% chance you’ll land at least one hit - skill 16 is a bit better. Note all those (1-n)’s above are “chance this doesn’t happen.” Yes, this means the chance of getting at least one hit can be read as “chance you don’t not hit on both attacks.” Probability is weird.
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09-24-2019, 07:08 PM | #37 |
Join Date: Jun 2013
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Re: I need tips on how to win a fight in fantasy.
Forgot to account for the chance you critically fail on your first attack above. This is 1.85% with skill 14, 0.46% with skill 16, for final “at least one hit” probabilities of around 94.6% and 97%, respectively, if we again assume critfail on attack 1 invalidates attack 2.
To parse things more easily, probability of a hit is (chance of normal success)*(chance foe fails defense)+(chance of critical success); crit gets added on at the end because it disallows a defense. Chance of at least one success, ignoring you having a critfail or foe having a crit success on the first attack, is the probability you don’t miss on both attacks. The chance the foe gets a critical success on the first defense is (chance of crit)*(chance you fail to crit); I probably should have considered the chance you had a normal miss (this would reduce the foe’s overall crit chance), but whatever. If you don’t want to kill your opponent, aim for the arm or leg. There’s a risk of bleeding out or permanent crippling, but it beats a sword to the kidney. At -2 instead of -3, you’re looking at skill 15 vs skill 17; the former is better than skill 14, the latter is identical to skill 16, and I suspect the latter will still have a higher overall success probability.
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09-24-2019, 07:31 PM | #38 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: I need tips on how to win a fight in fantasy.
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09-24-2019, 09:32 PM | #39 |
Join Date: Jul 2015
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Re: I need tips on how to win a fight in fantasy.
We do allow crits on 6 with effective skill 16+. A 17 is still a critical failure regardless of skill in our Gurps.
Is there a penalty to parry an attack at your non-weapon SIDE? Varyon, why are you not counting Parry as his defense? His parry is likely 16. His dodge is likely 10 or 11. And I'm assuming he'll have a -4 to defend from the side or back due to his One Eye disadvantage which makes attacks at his side act like attacks from the back which our house rule allows him to defend at -4 assuming he's aware of the attacker. So a Determined attack at skill 26 deceptively striking -5 (skill 16 effectively) would give him a -9 defense from his side or back. Am I overlooking something? Last edited by Boge; 09-24-2019 at 09:40 PM. |
09-24-2019, 09:33 PM | #40 |
Join Date: Aug 2018
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Re: I need tips on how to win a fight in fantasy.
Of course, with skill 26, broadsword guy might just try doing a Defensive Feint to lower the effective attacking skill of the knife, and ideally you don't roll to find out just how big that penalty is until after he's already decided how much skill to sacrifice on a Deceptive Attack.
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retreat, slip |
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