05-04-2016, 03:42 AM | #1 |
Join Date: May 2016
Location: Singapore
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Malediction vs. Resistant
Hi~everyone, I'm a newbie to GURPS. May anyone here enlighten me, do Resistant protect against Afflictions or Innate Attacks modified with Malediction? I know that Resistant specifically says that it DOESN'T protect against Afflictions or Innate Attacks LACKING Blood Agent, Contact Agent, Follow-Up, and Respiratory Agent; and since all of these are "penetration modifiers", same as Malediction, an Affliction or Innate Attack with Malediction will automatically lack the above modifiers. Does that mean Malediction-enhanced Afflictions and Innate Attacks punch right through Resistant?
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蒼い翼の天使 |
05-04-2016, 06:30 AM | #2 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Malediction vs. Resistant
Outside of specific edge cases involving power sources, no, Resistant to [thing] usually won't protect you against Afflictions.
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05-04-2016, 07:31 AM | #3 | ||||
Banned
Join Date: Aug 2004
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Re: Malediction vs. Resistant
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05-04-2016, 10:43 AM | #4 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Malediction vs. Resistant
Resistant applies to things that have resistance rolls; it doesn't apply to normal damage because normal damage doesn't have a resistance roll. Malediction adds a resistance roll to damage, and thus it becomes affected by any appropriate Resistance (most such resistances will be special effect specific, but there's no prohibition on wildcard resistances).
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05-04-2016, 04:48 PM | #5 | ||
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Malediction vs. Resistant
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Last edited by Anthony; 05-04-2016 at 05:38 PM. |
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05-04-2016, 05:26 PM | #6 |
Join Date: May 2016
Location: Singapore
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Re: Malediction vs. Resistant
Anthony, you hit the head on the nail! Actually, this is what's bothering me. Your quote of the Basic rules mentioned: "This includes
Afflictions and Innate Attacks that do not have any of the modifiers given above.", the modifiers in question are: Blood Agent, Contact Agent, Follow-up, and Respiratory Agent. This implies that Resistant only covers Afflictions and Innate Attacks modified with the above four modifiers. Then Affliction itself mentioned: "The victim gets a bonus equal to his DR unless the Affliction has one of the following modifiers: Blood Agent, Contact Agent, Cosmic, Follow-Up, Malediction, Respiratory Agent or Sense-Based.". This means that between Resistant and DR, only Cosmic, Malediction, and Sense-Based remain "unaccounted for". But Cosmic can be countered by Cosmic (Countermeasures and Defenses) and Protected Senses will take care of Sense-Based. This leaves Malediction without a countermeasure…
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蒼い翼の天使 Last edited by Azure Angel; 05-04-2016 at 05:37 PM. |
05-04-2016, 05:30 PM | #7 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Malediction vs. Resistant
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05-04-2016, 05:48 PM | #8 |
Join Date: May 2016
Location: Singapore
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Re: Malediction vs. Resistant
Err…I presume this enhancement is found in GURPS Psionics, yes? Because I can't find it in the Basic Set, GURPS Powers, or Power Up: Enhancements. If this is the only way I have no choice but to get Psionics (I thought I could just make do with the Basic Set and Powers)…Anyways thanks for the info!😊
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蒼い翼の天使 |
05-04-2016, 05:57 PM | #9 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Malediction vs. Resistant
Well, based on the wording of Hardened, DR with Hardened x6 will work against absolutely everything, including Malediction.
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05-04-2016, 09:25 PM | #10 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Malediction vs. Resistant
Nope, Cosmic things say that even Hardened doesn't protect (such as grav guns in Ultra-Tech). A 50% Cosmic will work for the same price as Malediction-Proof.
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