12-21-2013, 07:24 PM | #11 |
Join Date: Jun 2010
Location: Dreamland
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Re: [MA] Shield Techniques
Shield Rush does seem different enough that it would be similar to the Trip technique with a polearm (clearly something you can do, but not the main purpose).
Then again, from strict reading of Martial Arts, you can buy up Judo Throw with a technique, so buying up Shield Bash with the same technique might fly with some GMs. |
12-22-2013, 06:14 AM | #12 |
Join Date: Jul 2007
Location: One Mile Up
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Re: [MA] Shield Techniques
I use Shield Rush all the time in games where I have a shield. It's like Slam (ie: awesome) only better in every way other than "needing a shield."
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12-22-2013, 07:00 AM | #13 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: [MA] Shield Techniques
Quote:
However, you could make a more effective shield bash as a penalized technique, much as Exotic Hand Strike and Hammer Fist do to punches. I'd just be sure to include some downside to it so that striking with the shield in a straight-up doesn't become a useless move. Make a "shield edge strike" that does extra damage but reduces your DB by one in exchange for the extra damage, or which can be clumsy and make the shield unready.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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12-22-2013, 10:37 AM | #14 | |
Join Date: May 2005
Location: Lynn, MA
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Re: [MA] Shield Techniques
Quote:
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12-22-2013, 10:43 AM | #15 |
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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Re: [MA] Shield Techniques
That may work until someone put a spike on the shield, buy targeted attack(eye) and start targeting the eye at full skill with an easy weapon.
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I've revised the Low Tech weapons table: http://forums.sjgames.com/showthread.php?t=112532 |
12-22-2013, 11:17 AM | #16 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: [MA] Shield Techniques
Quote:
So yes, I think you can make them, but I also think it's a bad idea to do so unless they are limited in some way that makes them a tradeoff to try. Some of the techniques that default to full skull in GURPS Martial Arts cannot be improved (Judo Throw, for example), or can be but represent a small subset of the uses of the skill (Arm Lock, for another). They can be improved if you add Technique Mastery, but GM approval is required for that. I make no assurances it's a good idea to allow it in this case (or other cases).
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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12-22-2013, 11:32 AM | #17 |
Join Date: May 2005
Location: Lynn, MA
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Re: [MA] Shield Techniques
Thanks for your input Peter! Happy Holidays!
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martial arts, shield |
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