01-16-2018, 09:17 AM | #1 |
Join Date: Jun 2016
Location: Pisa, Tuscany, Italy
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Adding sub-locations for forearms, thighs and shins
Sometimes armour doesn't cover the entire forearms/thighs/shins, but only part of them. Ankle boots, for example (protect the legs on a roll of 1 on 1d), wrist guards (protect the arms on a roll of 1 on 1d) and mail shirts reaching the mid-thigh (protect the legs on a roll of 6 on 1d).
So, very simply: Forearms (arms 1-3 on 1d, 25% of torso area): - Upper forearms (arms 3 on 1d, 10%). - Lower forearms (arms 2 on 1d, 10%). - Wrists (arms 1 on 1d, 5%). Thighs (legs 5-6 on 1d, 45% of torso area): - Upper thighs (legs 6 on 1d, 25%). - Lower thighs (legs 5 on 1d, 20%). Shins (legs 1-3 on 1d, 50% of torso area): - Upper shins (legs 3 on 1d, 25%). - Lower shins (legs 2 on 1d, 20%). - Ankles (legs 1 on 1d, 5%). Note: upper thighs and shins are wider than lower thighs and shins, so they have a bigger surface. The complete table would be: Arms (50% of torso area, -2 to hit). - Shoulders (arms 6 on 1d, 10%, -4 to hit). - Upper arms (arms 5 on 1d, 10%, -4 to hit). - Elbows (arms 4 on 1d, 5%, -5 to hit). - Forearms (arms 1-3 on 1d, 25%, -3 to hit): * Upper forearms (arms 3 on 1d, 10%, -4 to hit). * Lower forearms (arms 2 on 1d, 10%, -4 to hit). * Wrists (arms 1 on 1d, 5%, -5 to hit). Legs (100% of torso area, -2 to hit) - Thighs (legs 5-6 on 1d, 45%, -3 to hit): * Upper thighs (legs 6 on 1d, 25%, -4 to hit). * Lower thighs (legs 5 on 1d, 20%, -4 to hit). - Knees (legs 4 on 1d, 5%, -5 to hit). - Shins (legs 1-3 on 1d, 50%, -3 to hit): * Upper shins (legs 3 on 1d, 25%, -4 to hit). * Lower shins (legs 2 on 1d, 20%, -4 to hit). * Ankles (legs 1 on 1d, 5%, -5 to hit). Last edited by Rasna; 01-18-2018 at 04:56 AM. |
01-16-2018, 03:22 PM | #2 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Adding sub-locations for forearms, thighs and shins
Low-Tech has rules for this.
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01-16-2018, 04:24 PM | #3 |
Join Date: Jun 2016
Location: Pisa, Tuscany, Italy
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Re: Adding sub-locations for forearms, thighs and shins
Are you sure? I haven't found them in GURPS Low-Tech or in its Companions.
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01-16-2018, 04:32 PM | #4 |
Join Date: Sep 2004
Location: Orem, Utah, USA
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Re: Adding sub-locations for forearms, thighs and shins
If Low Tech doesn't have it I know Ultra Tech does. It's in the section on customizing armor.
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01-16-2018, 04:36 PM | #5 |
Join Date: Aug 2004
Location: MO, U.S.A.
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Re: Adding sub-locations for forearms, thighs and shins
Check the foot notes for the armor chart on page 100 of Low Tech.
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01-16-2018, 05:21 PM | #6 |
Join Date: Jun 2016
Location: Pisa, Tuscany, Italy
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Re: Adding sub-locations for forearms, thighs and shins
Found:
* Partial limb armor provides only partial protection! Roll 1d once to see whether an attack hits armor. For an arm: (1-3) forearm; (4) elbow; (5) upper arm; (6) shoulder. For a leg: (1-3) shin; (4) knee; (5-6) thigh. Mine is simply an additional {correction: not "ulterior"} subdivision for forearms, thighs and shins: * Partial limb armor provides only partial protection! Roll 1d once to see whether an attack hits armor. For an arm: (1-3) forearm {(1) wrist; (2) lower forearm; (3) upper forearm}; (4) elbow; (5) upper arm; (6) shoulder. For a leg: (1-3) shin {(1) ankle; (2) lower shin; (3) upper shin}; (4) knee; (5-6) thigh {(5) lower thigh; (6) upper thigh}. Last edited by Rasna; 01-17-2018 at 01:22 PM. |
01-16-2018, 06:33 PM | #7 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Adding sub-locations for forearms, thighs and shins
I don't see any real problem with a division like that, though sub-location armor is a bit of a hassle in general so I mostly wouldn't actually use it.
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01-16-2018, 10:06 PM | #8 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Adding sub-locations for forearms, thighs and shins
Note that these hit location tables compiled by Bruno, synthesize every published hit location.
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01-16-2018, 10:13 PM | #9 |
Join Date: Oct 2004
Location: The former Chochenyo territory
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Re: Adding sub-locations for forearms, thighs and shins
Rather than sub-locations, I settled on just giving partial DR values to locations with partial armor, so for example DR 4 greaves on the shins, combined with bare thighs, means overall DR 2 on the Leg location.
More here: https://thorsgrumblings.blogspot.com...-in-gurps.html
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01-17-2018, 06:47 AM | #10 | |
Join Date: Jun 2016
Location: Pisa, Tuscany, Italy
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Re: Adding sub-locations for forearms, thighs and shins
Quote:
Forearms (arms 1-3 on 1d, 25% of torso area, -3 to hit): - Upper forearms (arms 3 on 1d, 10%, -4 to hit). - Lower forearms (arms 2 on 1d, 10%, -4 to hit). - Wrists (arms 1 on 1d, 5%, -5 to hit). Thighs (legs 5-6 on 1d, 45% of torso area, -3 to hit): - Upper thighs (legs 6 on 1d, 25%, -4 to hit). - Lower thighs (legs 5 on 1d, 20%, -4 to hit). Shins (legs 1-3 on 1d, 50% of torso area, -3 to hit): - Upper shins (legs 3 on 1d, 25%, -4 to hit). - Lower shins (legs 2 on 1d, 20%, -4 to hit). - Ankles (legs 1 on 1d, 5%, -5 to hit). Last edited by Rasna; 01-17-2018 at 01:22 PM. |
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armor, body parts |
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